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Blade & Soul Wiki
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Training System
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Training System
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== Hongmoon Levels == You start gaining Hongmoon levels as soon as you reach Level 50. Upon reaching level one, players gain some stats as well as the ever important skill points. Once you reach Act 8, you will start to evolve into your normal level again up to level 55. Afterward, you will be gaining HM levels again. The combat capability difference is minute at first but becomes more pronounced as the player reaches the Hongmoon level cap. As such, an HM 5 player has a noticeable advantage versus an HM 1 player. {| class="wikitable" !LVL !Skill Points !HP !AP !DEF !Parry !Dodge !XP Required !Sum of XP |- |1 |5 |500 |0 |6 |6 |8 |0 |0 |- |2 |5 |566 |0 |7 |7 |9 |n330.000 XP |0 |- |3 |5 |641 |2 |8 |8 |11 |n429.000 XP |0 |- |4 |5 |726 |2 |9 |9 |12 |n557.000 XP |0 |- |5 |5 |822 |4 |10 |10 |14 |n725.000 XP |0 |- |6 |5 |931 |4 |12 |12 |16 |n943.000 XP |0 |- |7 |5 |1054 |6 |13 |13 |18 |n1.225.000 XP |0 |- |8 |5 |1194 |6 |15 |15 |21 |n1.593.000 XP |0 |- |9 |5 |1352 |8 |17 |17 |23 |n2.071.000 XP |0 |- |10 |5 |1531 |8 |20 |20 |27 |n2.691.000 XP |0 |- |11 |5 |1531 |8 |20 |20 |27 |n3.904.000 XP |0 |- |12 |5 |1531 |8 |20 |20 |27 |n5.659.000 XP |0 |- |13 |5 |1531 |8 |20 |20 |27 |n8.207.000 XP |0 |- |14 |5 |1531 |8 |20 |20 |27 |n11.900.000 XP |0 |- |15 |5 |1531 |8 |20 |20 |27 |n17.254.000 XP |0 |- |16 |5 |1531 |8 |20 |20 |27 |n28.470.000 XP |0 |- |17 |5 |1531 |8 |20 |20 |27 |n46.975.000 XP |0 |- |18 |5 |1531 |8 |20 |20 |27 |n77.509.000 XP |0 |- |19 |5 |1531 |8 |20 |20 |27 |n127.890.000 XP |0 |- |20 |5 |1531 |8 |20 |20 |27 |n211.019.000 XP |0 |- |21 |5 |1531 |8 |20 |20 |27 |n295.426.000 XP |0 |- |22 |5 |1531 |8 |20 |20 |27 |n413.596.000 XP |0 |- |23 |2 |1531 |8 |20 |20 |27 |... |... |- |24 |1 |1531 |8 |20 |20 |27 |... |... |- |25 |2 |1531 |8 |20 |20 |27 |n1.134.908.000 |... |} (n - XP from new system) Note that in the PvP arena, the stat bonuses are nullified due to the normalization effect but the skill point advantage is still pronounced. [[Category:Gameplay]]
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