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Blade & Soul Wiki
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== Group Combos == [http://www.bladeandsoul.com/en/news/group-combos/ Source] Once you have learned the technique of executing a combo by yourself, you’re ready to learn how to perform group combos and continue your path to becoming a master of the martial arts. Perfecting group combos takes effort and determination, and requires dedicated teamwork and coordination. === Standard Combos=== While in a group, and when performed correctly, conditional and situational combos work normally against opponents and other players. For example, an Assassin can place their Landmine at the enemy’s location, while the Summoner sends their Familiar in to attack. The Assassin begins the combo by detonating their Landmine and knocking the enemy down, which allows for the Summoner to use the Familiar’s “If it Fits I Sits” ability to grapple with them. Finally the Assassin can finish the combo on the grappled enemy with a Flash Kick. === Boss Combos === Bosses, on the other hand, are not as easily affected by conditions. These powerful foes will require careful coordination with your group in order to successfully complete a combo. There are two additional bars under the boss’ health that start out empty, and through coordinated group efforts can be filled to apply a desired condition. When a player performs an ability on the boss that creates a condition such as Daze, a bell sound will ring, a pop-up notification will appear the name of effect, and one of the boss’ status bars will light up in a color that is specific to the condition. The boss isn’t automatically affected by that condition; instead, the boss is now vulnerable to that type of condition. In this example, for the boss to become Knocked Down, the party members will need to act quickly and perform Knock Down-afflicting abilities to fill the second bar to successfully knock down the boss. Working together with your teammates will help tame even the fiercest foes, and you’ll find that the greatest strength lies in coordinated attacks.
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