Blade & Soul Wiki
Blade & Soul is now live! You can download it for free
here
and start playing!
READ MORE
Blade & Soul Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Content
Dungeons
Monsters
Lore
World
Items
Costumes
Quests
Mechanics
Wiki
New pages
Tasks
Logs
Blade & Soul
Official site
Facebook
Twitter
Twitch
YouTube
More
Communities & Tools
Blade & Soul Dojo
Forums
Skill simulator
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Blade & Soul Wiki
2,834
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Content
Dungeons
Monsters
Lore
World
Items
Costumes
Quests
Mechanics
Wiki
New pages
Tasks
Logs
Blade & Soul
Official site
Facebook
Twitter
Twitch
YouTube
More
Communities & Tools
Blade & Soul Dojo
Forums
Skill simulator
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Assassin
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Assassin
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== PvP Foundation Skills == '''Opening''' There are various ways to open as an assassin and each one depends on the opponent's class. Using Blink Step (Dash/glide+RMB) towards a spinning class will often end in tears. Plan accordingly and it's best to watch other class guides on how to open versus assassins since it allows you to predict your opponent's actions. '''Animation Cancelling''' This is possible with Heart Stab (F1 T2+). Try hitting a mob with Mist Slash only and notice how long it takes in between attacks. Try hitting it with Heart Stab and Mist Slash without the 5 poison stacks or the stun and notice how long each attack takes. When the opponent has 5 stacks of poison or is stunned, dazed, or phantom gripped, Heart Stab will cast instantly. When a skill is cast instantly, it cancels the animation of the skill that was used before hand. In the right conditions, your animation cancel cycle should always start with a Mist Slash then Heart Stab (LMB+RMB) so that you gain some Focus back at the start of the cycle. As mentioned before, the most you can hope for with average latency is two cycles before they can potentially counter. Note that Swiftstep dazes for 3 seconds and may allow you more cycles. '''Lotus of Escape (F1 T3)''' This is a very important skill that allows you to have an escape option but only when you're standing. You can't use this ability while in the air, phantom gripped, grabbed, or knocked down (can be used for the last 3 if you have F1 T5, which isn't in the current patch). '''ALWAYS HAVE THIS SKILL PRIMED AND READY.''' '''Webbing''' (copied and pasted from the combo section) Instead of ending an aerial status with Thunderstruck, you want to hit them with Webbing. It has to be timed so that it's before they hit the ground so that the game thinks they're in the air yet are on the ground. Confusing? Essentially, you're denying your opponent the ability to Retreat (F) when they hit the ground while at the same time, allowing yourself to use your ground based combos. Out of all the skills that the assassin has, there are two (unspecced) that can hit in the air at this range and you just used one of them. Webbing someone in the air limits your options. Why bother with webbing? It's a useful tool that allows you to maintain control of the fight as well as buys you some time for your cooldowns to recover. Done properly and under the right conditions, any combo can turn into a kill combo because of proper web usage. In fact, it's so useful (except vs summoners) that virtually all assassins use it in pvp. '''Important Note:''' Web can be escaped out of with the Tab Escape. This is something to be aware of, and possibly take advantage of. Not many players will tab escape simple stuns but quite a few are willing to blow one while webbed, provided they're on the ground. '''Escape''' It's important to use your Stealth (Tab) escape at the optimal times. Tab escaping when all your skills are on cooldown is generally wasteful and tab escaping a relatively harmless CC is doubly so. A destroyer grabbing you isn't as dangerous as their stun that leads to an animation cancel (which is arguably the most damaging out of all the classes). Here's some dangerous attacks that must be tab escaped immediately: * Blade Dancer's '''Soul Stab''' - While phantom gripped, a blade will fly out from the BD and heads towards the back of your head. You can counter this with Slipping Lotus but it may be safer to tab escape because as soon as you're tagged with Soul Stab, they'll activate this skill called Blade Storm which would have a dozen or so blades fly around you and deal heavy damage over time (10k+), which coincidentally will also knock you out of stealth. * Summoner's Cat's '''Power Pounce''' - While the cat is relatively harmless, you must watch out when you're knocked down because they can spec so that you're locked out from your Defense skills, ''including'' tab escape. This may or may not be a bug, but the result is an eternity of the cat clawing your face while the summoner unleashes their high damage projectiles. For other classes, it varies with their talent trees and need to be observed accordingly. Avoid blowing your tab escape at the first thing that hits you unless you're sure it's something dangerous. '''Stealth in Arena''' As previously mentioned in the [[#Assassin_Stealth|Stealth]] Section, the assassin is '''not''' completely invisible and produces a shimmer. It's important to learn in arena pvp to take advantage of enemy blind spots. While at a distance greater than 8 m, it becomes difficult, though ''not impossible'', to accurately observe the assassin's location. However, when the stealthed assassin is behind the victim, the shimmer becomes irrelevant and you will not be noticed unless you attack in melee range. The ideal positioning while in stealth is behind a target, and slightly at a diagonal angle (about 30Β° - 60Β°) to their left or right, whichever you prefer or better yet, the opposite of what the opponent prefers if they get wise to you and have a tendency to swing one side. Most players, when they're attacked from behind will do a 180Β° and fire off a non-targetted attack which generally knocks you out of stealth. Being at an angle prevents this with most classes with the exception of the spinner classes since they don't need to aim to knock you out of stealth. Nonetheless, it's a good habit to be at this blind spot even when staying outside of melee range. Note that despite this being the ideal positioning in stealth, it's not priority one and should not supersede other actions such as attacking since it can fall under the "easier said than done" category. '''Class/Game Knowledge''' While important for all classes, it's mandatory for an assassin to do well in arena pvp. Being able to identify the subtleties between animations of each skill is essential to avoid using skills against an opponent that's immune. Some assassins complain that their tab escape gets resisted by a force master all the time or a summoner knocks them out of stealth very easily but fail to observe the sometimes subtle aoe buff spells they just used (Divine Veil and Petal Storm respectively). Here's a short list of things to watch out for: * Blade Dancer - A sword spinning around them means they're immune to CC and damage for 5 seconds * Destroyer - Blue glow means they're immune to CC and damage for 5 seconds * Force Master & Kung Fu Master - Blue circle/snowball above their head means they'll trigger a self freeze that makes them immune * Assassins - Smoke around their feet means they're immune to all projectiles * Summoners - Very subtle petals falling in an area means you have 0% evade in stealth or decoy stance (the former being more important). ** Cat Bonus! - The cat glowing green and curled up in a ball will either have 90% reduced damage or heal while being hit.
Summary:
Please note that all contributions to the Blade & Soul Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab