Continent | Eastern Continent |
---|---|
Zone | Silverfrost Mountains |
Whirlwind Valley (WV for short) is a battleground located east to the Skypetal Plains. It is the first one hitting the western market released with the Shattered Empire update[1]. The victor of this 6v6 battleground is determined by a resource race, similar to 'King of the Hill' or 'Domination' in other games.
Entrance[ | ]
Whirlwind Valley can be entered by queuing up through the Dungeon/Battleground Lobby, then selecting the 'Battleground' tab on the right side of the screen.
Players can either solo or duo queue up for it, and must be at least level 50. Players will be matched according to similar players who queued in the same fashion.[2]
Overview[ | ]
The goal is to control bases called Braziers on the map. Controlling a brazier or killing other players will generate resources over time. The first side to get to 1800 resources will be granted victory.
Basics[ | ]
- Each side consists of 6 players.
- There are three braziers: North, mostly referred to as top, South, mostly referred to as bot, and middle.
- A match lasts until either one team has reached 1800 points, or the match has gone on for 18 minutes. Draws might happen.
- Gear is not equalized.
- At the 11' mark, a passageway directly between the top and the bottom bases will open.
- The enemy team and their capped bases are always displayed as red .
Gathering Resources[ | ]
Capturing a base takes 6 seconds and can be interrupted by any damage or position replacement. This will result in a blue Brazier, if succeeded.
After a brazier has been captured, the server starts registering ticks, granting resources. Ticks are registered every second, but are not bound to happen on a second.
Nodes controlled | Resources p. tick |
---|---|
1 | 1 |
2 | 2 |
3 | 5 |
Killing a player from the other side grants your side 30 resources.
Rewards[ | ]
The game awards Battleground Points and experience to everyone depending on, but non-linear to, their gathered resources. These points can be exchanged at the Whirlwind Valley Merchant for various goods and costumes.
With the Soul Fighter update, the amount of experience gained was greatly increased.[3]
Winning the battleground rewards you with 204 and 7450 XP.
Reward example[ | ]
Win/Loss | Resources | Rewards |
---|---|---|
Loss | 1301 | 104 / 2480 XP |
Win | 1800 | 204 / 7450 XP |
Quests[ | ]
Quests for the Whirlwind Valley are marked as Battlefield. There are two daily quests, a weekly quest and a one time introduction quest. The daily and weekly quests can only be accepted at the battleground noticeboard inside the Whirlwind Valley.
- Blow Them Away (introduction quest)
- Whirlwind Trifecta
- One Whirlwind Victory
- Whirlwind Valley Triple Crown
Achievements[ | ]
Wins | Matches | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Strategy[ | ]
General[ | ]
- After the 45 second preparation time, you can already move during the black screen.
- Jumping down from the spawning platform after the start of the battle, and running towards a base is faster than flying there.
- After spawning, the 'left' path takes the longest time to reach the base, while the 'right' one is the shortest one. The difference is so great that, given the circumstance that all players are equally fast and start the same time, the player taking the right path can cap the Brazier while the enemy, taking the left path, can't prevent this from happening.
- Pets still affect your Attributes.
- Capturing an enemy Brazier will grant all alive team members a Dragon Frenzy buff.
Gear[ | ]
Since gear is not equalized in this battleground, Soul Shields which give you Critical Defense and HP are highly prioritized.
Soul Shield Examples[ | ]
- Challenger Soul Shield
- Sparring Soul Shield
- Naksun Soul Shield
3/0/3[ | ]
3/0/3 is a very common strategy among solo players. It refers to a groupsplit with three players going to the top base and three players going to the bottom one. This will leave the middle base empty but will give the team an option to retake the top base and defend it. After both bases are capped, and the middle one is still free to take, one player leaves his base to take the middle one. This happens quite often when the enemy team is also doing a 3/0/3 strategy. After all bases are taken, the players start defending their base and start killing the enemy players.
Assassin[ | ]
Assassins are considered one of the best classes in this battleground. This is due to their ability to freeze or inflict other Status Effects to the enemy player defending a base and cap it, while the enemy is still frozen. They can also cap a brazier while being in stealth. So when defending against assassins, consider retreating from the brazier, so when you are frozen, the enemy player doesn't have enough time to take the base as he needs to walk back to the brazier, while you can simply close the gap to interrupt him.
Dragon Frenzy[ | ]
Dragon Frenzy is acquired when an enemy Brazier is taken. It increases Attack Power and Movement Speed for 15 sec. and grants invincibility for 5 sec.
Utilizing this buff can make the difference in a team fight.
Therefore, capping a brazier has a higher priority in most situations than simply killing defending enemies.
Trivia[ | ]
- Enemies are considered to be of the opposite faction. Killing them counts towards the Aspect of War achievement.
- The durability of your weapon is affected by battling/dying.
- Whirlwind Valley battles can have different weather.
- The voice of the announcer and names for the consecutive kills are different for each team. Male voice for your team, female voice for the enemy team.
# Kills | Your Team | Enemy Team |
---|---|---|
3 | Unstoppable | Battleground Hero |
5 | Battlefield Guardian | Legendary |
7 | Master of Martial Arts | Mushins Fist |
10 | The Ultimate Being | The Ultimate Warrior |
References[ | ]