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Template-info Documentation

Usage[]

This template is meant to resemble the itemboxes ingame. All fields are optional except for category, image, rarity, des, and name.

{{Itembox
|category = 
|rarity = 
|name = 
|image = 
|des = 
|des2 = 
|des3 = 
|green =
|caution = 
|caution2 = 
|exchange =
|advance =
|reinforce =
|faction = 
|use = 
|salvage = 
|finishedProd = 
|fp_img = 
|fp_rarity = 
|fp_name = 
|quantityPerFp = 
|name2 =
|rarity2=
|acq2= 
|image2 = 
|quantityPerFp2 = 
|process = 
|pg_img = 
|pg_rarity = 
|pg_name = 
|quantityPerPg = 
|pg_name2 =
|pg_rarity2=
|pg_image2 = 
|quantityPerPg2 = 
|acq = 
|reward=
|des4 = 
|quote = 
|limitL = 
|limitC =
|byAll = 
|trade =
|summontime = 
|appearance = 
|account = 
|durability = 
|des5 = 
|sell=|sg=|ss=|sc=
|buy=|bg=|bs=|bc=
|zen=
|nc=
|hmp=
|bravery=
|bpoint=
|henergy
|senergy
}}

Parameters[]

Category[]

Category of item. Item box will show category and page will automatically be put into this category (e.g. Coin, Food, etc.). If item shows no category in-game and you'd like to have the box not show one, you may leave the category empty, but please categorize your page manually.

Rarity[]

Rarity of item; will change the color of item name Possible values: white, green, blue, purple, orange, gold or inferior, basic, superior, refined, heroic, legendary, quest

Name[]

Name of item.

image[]

Item icon, sized to 50px. For other images of item, please insert into normal body of article.

Des[]

Main description of item. This is sized at 125% font size and will appear next to the item icon.

Des2[]

Secondary description, in normal font and will appear next to item icon and below the main description.

Des3[]

Tertiary description, will appear below the icon.

Green[]

For text to appear in green below the icon.

Caution and Caution2[]

Any cautions associated with item.

Advance[]

Evolution Material/Offering. Will display with Advanced in yellow with a line break, followed with your input.

Reinforce[]

??? Will display with Reinforce in yellow with a line break and Lv in bold, followed with your input by.

Faction[]

Faction hostilities go here

Use[]

Use of item. Will display with Use in yellow with a line break, followed with your input.

Salvage[]

What you get when you salvage the item. Will display with Salvage in yellow with a line break, followed with your input.

Processed Good[]

Any value here will display the "Processed Goods" and "Processing Rate" sections. Standard value 'y' for non-null

Processed Good Image[]

Image for the Processed Good

Processed Good Rarity[]

Rarity of Processed Good; will change the color of the item name Possible values: white, green, blue, purple, orange, quest

Processed Good[]

Name of Processed Good.

Quantity per Processed Good[]

How many fragments are needed to make the Processed Good

Acq[]

Where you get the item. Will display with Acquired From in yellow with a line break, followed with your input.

Des4[]

Fourth descriptor

Quote[]

Will display text in yellow font

Des5[]

Fifth descriptor

LimitL[]

Level Limitation

LimitC[]

Class Limitation

byAll[]

Adds the given value and 'by All' into the description. Example: Equippable -> Equippable by All

Limit[]

Backward compatibility - do not use
Any limitations - race, class, etc

Account[]

equip => "Bind on Equip" Any other value => "Bound to Account"

Trade[]

notrade displays as "Unable to Trade"
nosell displays as "Unable to Sell"
nodestroy displays as "Unable to Destroy"
notradesell displays as "Unable to Trade, Sell"
notradedestroy displays as "Unable to Trade, Destroy
noall desplays as "Unable to Trade, Sell, Destroy"

summontime[]

Summontime value - single number

Appearance[]

Value "y" here will display as "Appearance Change and Export Available"
Value "n" here will display as "Appearance Change and Export Unavailable"
Value "yn" here will display as "Appearance Change Available / Export Unavailable"

Durability[]

Durability value - single number

Sell[]

Denotes the merchant price of a sellable item. Leaving this field blank will not display it. Do not use on unsellable items. sg = amount of gold ss = = amount of silver sc = amount of copper Example: An item sells for 1 gold and 20 copper. Put sell=y ; sg = 1; sc = 20

Buy[]

Denotes if item is purchasable from a merchant. Same rules as sell. bg = amount of gold bs = = amount of silver bc = amount of copper

Zen[]

Denotes if item is purchasable with Zen Beans. Any value is accepted. Leaving this field blank will not display it. zen = amount of Zen Beans

Ncoin[]

Denotes if item is purchasable with NCoin. Any value is accepted. Leaving this field blank will not display it. nc = amount of NCoin

Hmp[]

Denotes if item is purchasable with Hongmoon Coins. Any value is accepted. Leaving this field blank will not display it. hm= amount of Hongmoon Points

Bravery[]

bravery= amount of Bravery badges

Bpoint[]

bpoint=amount of Battlepoints

Henergy[]

henergy = amount of Heavenly Energy

Senergy[]

senergy = amount of Solar Energy

Notes[]

Additional currencies can be added as needed.

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