Template:Itembox

From Blade & Soul Wiki
Jump to: navigation, search
Template-info.png Documentation

Usage

This template is meant to resemble the itemboxes ingame. All fields are optional except for category, image, rarity, des, and name.

{{Itembox
|category = 
|rarity = 
|name = 
|image = 
|des = 
|des2 = 
|des3 = 
|green =
|caution = 
|caution2 = 
|exchange =
|advance =
|reinforce =
|faction = 
|use = 
|salvage = 
|finishedProd = 
|fp_img = 
|fp_rarity = 
|fp_name = 
|quantityPerFp = 
|name2 =
|rarity2=
|acq2= 
|image2 = 
|quantityPerFp2 = 
|process = 
|pg_img = 
|pg_rarity = 
|pg_name = 
|quantityPerPg = 
|pg_name2 =
|pg_rarity2=
|pg_image2 = 
|quantityPerPg2 = 
|acq = 
|reward=
|des4 = 
|quote = 
|limitL = 
|limitC =
|byAll = 
|trade =
|summontime = 
|appearance = 
|account = 
|durability = 
|des5 = 
|sell=|sg=|ss=|sc=
|buy=|bg=|bs=|bc=
|zen=
|nc=
|hmp=
|bravery=
|bpoint=
|henergy
|senergy
}}

Parameters

Category

Category of item. Item box will show category and page will automatically be put into this category (e.g. Coin, Food, etc.). If item shows no category in-game and you'd like to have the box not show one, you may leave the category empty, but please categorize your page manually.

Rarity

Rarity of item; will change the color of item name Possible values: white, green, blue, purple, orange, gold or inferior, basic, superior, refined, heroic, legendary, quest

Name

Name of item.

image

Item icon, sized to 50px. For other images of item, please insert into normal body of article.

Des

Main description of item. This is sized at 125% font size and will appear next to the item icon.

Des2

Secondary description, in normal font and will appear next to item icon and below the main description.

Des3

Tertiary description, will appear below the icon.

Green

For text to appear in green below the icon.

Caution and Caution2

Any cautions associated with item.

Advance

Evolution Material/Offering. Will display with Advanced in yellow with a line break, followed with your input.

Reinforce

??? Will display with Reinforce in yellow with a line break and Lv in bold, followed with your input by.

Faction

Faction hostilities go here

Use

Use of item. Will display with Use in yellow with a line break, followed with your input.

Salvage

What you get when you salvage the item. Will display with Salvage in yellow with a line break, followed with your input.

Processed Good

Any value here will display the "Processed Goods" and "Processing Rate" sections. Standard value 'y' for non-null

Processed Good Image

Image for the Processed Good

Processed Good Rarity

Rarity of Processed Good; will change the color of the item name Possible values: white, green, blue, purple, orange, quest

Processed Good

Name of Processed Good.

Quantity per Processed Good

How many fragments are needed to make the Processed Good

Acq

Where you get the item. Will display with Acquired From in yellow with a line break, followed with your input.

Des4

Fourth descriptor

Quote

Will display text in yellow font

Des5

Fifth descriptor

LimitL

Level Limitation

LimitC

Class Limitation

byAll

Adds the given value and 'by All' into the description. Example: Equippable -> Equippable by All

Limit

Backward compatibility - do not use
Any limitations - race, class, etc

Account

equip => "Bind on Equip" Any other value => "Bound to Account"

Trade

notrade displays as "Unable to Trade"
nosell displays as "Unable to Sell"
nodestroy displays as "Unable to Destroy"
notradesell displays as "Unable to Trade, Sell"
notradedestroy displays as "Unable to Trade, Destroy
noall desplays as "Unable to Trade, Sell, Destroy"

summontime

Summontime value - single number

Appearance

Value "y" here will display as "Appearance Change and Export Available"
Value "n" here will display as "Appearance Change and Export Unavailable"
Value "yn" here will display as "Appearance Change Available / Export Unavailable"

Durability

Durability value - single number

Sell

Denotes the merchant price of a sellable item. Leaving this field blank will not display it. Do not use on unsellable items. sg = amount of gold ss = = amount of silver sc = amount of copper Example: An item sells for 1 gold and 20 copper. Put sell=y ; sg = 1; sc = 20

Buy

Denotes if item is purchasable from a merchant. Same rules as sell. bg = amount of gold bs = = amount of silver bc = amount of copper

Zen

Denotes if item is purchasable with Zen Beans. Any value is accepted. Leaving this field blank will not display it. zen = amount of Zen Beans

Ncoin

Denotes if item is purchasable with NCoin. Any value is accepted. Leaving this field blank will not display it. nc = amount of NCoin

Hmp

Denotes if item is purchasable with Hongmoon Coins. Any value is accepted. Leaving this field blank will not display it. hm= amount of Hongmoon Points

Bravery

bravery= amount of Bravery badges

Bpoint

bpoint=amount of Battlepoints

Henergy

henergy = amount of Heavenly Energy

Senergy

senergy = amount of Solar Energy

Notes

Additional currencies can be added as needed.