This template is meant to resemble the itemboxes ingame. All fields are optional except for category, image, rarity, des, and name.
Category of item. Item box will show category and page will automatically be put into this category (e.g. Coin, Food, etc.). If item shows no category in-game and you'd like to have the box not show one, you may leave the category empty, but please categorize your page manually.
Rarity of item; will change the color of item name
Possible values: white, green, blue, purple, orange, gold or inferior, basic, superior, refined, heroic, legendary, quest
Name of item.
Item icon, sized to 50px. For other images of item, please insert into normal body of article.
Main description of item. This is sized at 125% font size and will appear next to the item icon.
Secondary description, in normal font and will appear next to item icon and below the main description.
Tertiary description, will appear below the icon.
For text to appear in green below the icon.
Caution and Caution2
Any cautions associated with item.
Evolution Material/Offering. Will display with Advanced in yellow with a line break, followed with your input.
??? Will display with Reinforce in yellow with a line break and Lv in bold, followed with your input by.
Faction hostilities go here
Use of item. Will display with Use in yellow with a line break, followed with your input.
What you get when you salvage the item. Will display with Salvage in yellow with a line break, followed with your input.
Any value here will display the "Processed Goods" and "Processing Rate" sections. Standard value 'y' for non-null
Processed Good Image
Image for the Processed Good
Processed Good Rarity
Rarity of Processed Good; will change the color of the item name
Possible values: white, green, blue, purple, orange, quest
Name of Processed Good.
Quantity per Processed Good
How many fragments are needed to make the Processed Good
Where you get the item. Will display with Acquired From in yellow with a line break, followed with your input.
Will display text in yellow font
Adds the given value and 'by All' into the description. Example: Equippable -> Equippable by All
Backward compatibility - do not use
Any limitations - race, class, etc
equip => "Bind on Equip"
Any other value => "Bound to Account"
notrade displays as "Unable to Trade"
nosell displays as "Unable to Sell"
nodestroy displays as "Unable to Destroy"
notradesell displays as "Unable to Trade, Sell"
notradedestroy displays as "Unable to Trade, Destroy
noall desplays as "Unable to Trade, Sell, Destroy"
Summontime value - single number
Value "y" here will display as "Appearance Change and Export Available"
Value "n" here will display as "Appearance Change and Export Unavailable"
Value "yn" here will display as "Appearance Change Available / Export Unavailable"
Durability value - single number
Denotes the merchant price of a sellable item. Leaving this field blank will not display it. Do not use on unsellable items.
sg = amount of gold
ss = = amount of silver
sc = amount of copper
Example: An item sells for 1 gold and 20 copper.
Put sell=y ; sg = 1; sc = 20
Denotes if item is purchasable from a merchant. Same rules as sell.
bg = amount of gold
bs = = amount of silver
bc = amount of copper
Denotes if item is purchasable with Zen Beans. Any value is accepted. Leaving this field blank will not display it.
zen = amount of Zen Beans
Denotes if item is purchasable with NCoin. Any value is accepted. Leaving this field blank will not display it.
nc = amount of NCoin
Denotes if item is purchasable with Hongmoon Coins. Any value is accepted. Leaving this field blank will not display it.
hm= amount of Hongmoon Points
bravery= amount of Bravery badges
bpoint=amount of Battlepoints
henergy = amount of Heavenly Energy
senergy = amount of Solar Energy
Additional currencies can be added as needed.