The Soul Fighter is the only class that is able to deal heavy damage up close and from a distance. Their swift strikes are complemented by their equally-rapid dashes, keeping them from taking harm, and precisely positioning themselves to take advantage of their opponent’s vulnerabilities.
Soul Fighters actively manage their ranged and melee abilities by changing stances to best fit the situation. The Elemental stance abilities will freeze enemies in place, while the Kung Fu stance focuses on fast close-combat combos. At their maximum Chi level the Soul Fighter unlocks their most powerful and devastating attack, laying waste to opponents with a single strike.
A flexible and fast warrior, the Soul Fighter can be efficient as a solo combatant, but relies on the support of others in more difficult challenges. However, as a master of the Chi, their party-healing buffs ensure they’re a welcome addition in any group.
|~ Official Class Description
|Gon, Jin, Yun|
The Soul Fighter is the second hybrid class for Blade & Soul, merging the Frost control abilities of the Force Master with the Kung Fu Master’s reactive and reflexive moves. Each set of skills is tied to an associated stance—Elemental or Kung Fu—and switching between stances is done manually. While not quite as complex as the Kung Fu Master, the Soul Fighter can take dedication and finesse to master.
Kung Fu Stance is the primary, default stance. Like the Kung Fu Master, this stance works best when you can adequately react to your opponent’s moves—this class boasts the greatest number of dashes, counters, and invulnerability skills of any other class in the game. And use of these defensive maneuvers will allow even more powerful abilities to be used.
Elemental Stance has more range-based skills, but with longer cooldowns as a tradeoff. The strength of this stance can be seen when stacking multiple abilities onto helpless opponents, and preventing their escape.
The Soul Fighter's main damage comes from their Kung Fu Stance. Soul Fighters use their Focus Chi (Z) to gain access to Ice Helix (F) and Dragonfury (RMB). Through using Chi Stacks they gain from using Dragonfury, they can activate Frost Storm (V) and ultimately reduce the cooldown of Focus Chi through the Anima buff it gives. Focus Chi also lets the Soul Fighter use Glacial Blast (F) in Elemental Stance to deal lots of damage.
You achieve Full Bloom by stacking 10 Energy. There are multiple ways to stack energy: Breeze Kick (F) provides 3 stacks, Right Punch (RMB) provides 2. In Elemental Stance, Snowball (RMB) provides 2 stacks and Ice Coil (F after RMB) provides 3 Stacks. Once you are able to stack 10 Energy, the Iron Shoulder (F) will be usable or, in Elemental Stance, your Frost Palm (LMB) will give you one Chi Stack.
The Energy mechanic used to be a crucial part of the Soul Fighter's class design, but is more of a relic of past Soul Fighter versions nowadays.
The Soul Fighter can have a maximum of 5 Chi stacks at once. Skills that give Chi are Elbow Smash (1) on a successful counter, Lightning Fist (2), Howling Blast (X, only with the talents "Torrential Power" or "Vicious Circle" activated), Dragonfury (RMB during Focus Chi (Z)) and Ice Helix (F) in Kung Fu Stance. In Elemental Stance, Astral Beam (V) provides 5 Chi stacks, Displace (2) 2 Chi Stacks and Frost Palm (LMB) one Chi Stack during Full Bloom.
5 Chi Stacks can be consumed by using Frost Storm (V) in Kung Fu Stance to stack one Anima.
The Soul Fighter can have a maximum of 5 Anima Stacks at once. Skills that give Anima in PvE Spec are Focus Chi, Ice Helix, Frost Storm on first hit and Glacial Blast on first hit.
Anima can be consumed at 5 Stacks with Anima Surge (LMB) to reduce the cooldown of Focus Chi by 8 seconds, replenish 100 focus for all party members over 3 seconds and stack one Golden Dragon stack. Golden Dragon can be stacked up to 5 times, and each stack gives the Soul Fighter +2% to the Mystic stat.
When Warlocks or Wardens activate their Soulburn, your normal Right Punch (Ice Build) and Cobalt Punch (Earth Build) and Dragonfury (both builds) will get replaced by awakened versions of the skills. All of them do more damage per hit; Awakened Right Punch stacks one Chi Stack automatically every two hits, and Cobalt Punch stacks two Chi Stacks. Both Punches ready Iron Shoulder.
The following screenshots were taken from the official class description.
|Soul Fighter Overview|
|Assassin Blade Dancer Blade Master Destroyer Force Master|