(→Skills) Tag: Visual edit |
(→Soulburn Buff: and Skills. Started a little overhaul. not even halfway done yet.) Tag: Visual edit |
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{{Infobox class |
{{Infobox class |
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− | | image = |
+ | | image = Soulfighter character.png |
| difficulty = 2.5/5, Normal |
| difficulty = 2.5/5, Normal |
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| race = [[Gon]], [[Jin]], [[Yun]] |
| race = [[Gon]], [[Jin]], [[Yun]] |
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This [[Classes|class]] has [[Races|race]] limitations and is only playable with three races: the [[Gon]], [[Jin]], and the [[Yun]]. |
This [[Classes|class]] has [[Races|race]] limitations and is only playable with three races: the [[Gon]], [[Jin]], and the [[Yun]]. |
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− | == |
+ | == Overview == |
The Soul Fighter is the second hybrid class for Blade & Soul, merging the Frost control abilities of the Force Master with the Kung Fu Master’s reactive and reflexive moves. Each set of skills is tied to an associated stance—Elemental or Kung Fu—and switching between stances is done manually. While not quite as complex as the Kung Fu Master, the Soul Fighter can take dedication and finesse to master. |
The Soul Fighter is the second hybrid class for Blade & Soul, merging the Frost control abilities of the Force Master with the Kung Fu Master’s reactive and reflexive moves. Each set of skills is tied to an associated stance—Elemental or Kung Fu—and switching between stances is done manually. While not quite as complex as the Kung Fu Master, the Soul Fighter can take dedication and finesse to master. |
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Kung Fu Stance is the primary, default stance. Like the Kung Fu Master, this stance works best when you can adequately react to your opponent’s moves—this class boasts the greatest number of dashes, counters, and invulnerability skills of any other class in the game. And use of these defensive maneuvers will allow even more powerful abilities to be used. |
Kung Fu Stance is the primary, default stance. Like the Kung Fu Master, this stance works best when you can adequately react to your opponent’s moves—this class boasts the greatest number of dashes, counters, and invulnerability skills of any other class in the game. And use of these defensive maneuvers will allow even more powerful abilities to be used. |
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− | Elemental Stance has more range-based skills, but with longer cooldowns as a tradeoff. The strength of this stance can be seen when stacking multiple abilities onto |
+ | Elemental Stance has more range-based skills, but with longer cooldowns as a tradeoff. The strength of this stance can be seen when stacking multiple abilities onto helpless opponents, and preventing their escape. |
[http://www.bladeandsoul.com/en/news/soul-fighter-class-week/ - Official in-depth look] |
[http://www.bladeandsoul.com/en/news/soul-fighter-class-week/ - Official in-depth look] |
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== Play-style == |
== Play-style == |
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+ | The Soul Fighter's main damage comes from their Kung Fu Stance. Soul Fighters use their Focus Chi (Z) to gain access to Ice Helix (F) and Dragonfury (RMB). Through using Chi Stacks they gain from using Dragonfury, they can activate Frost Storm (V) and ultimately reduce the cooldown of Focus Chi through the Anima buff it gives. Focus Chi also lets the Soul Fighter use Glacial Blast (F) in Elemental Stance to deal lots of damage. |
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− | The Soul Fighter focuses on dealing two types of damage: Frost and Earth. Not all skills will have an associated elemental damage, but those that do will have their damage increased with the selection of the right item. Building a focus around one of these damage types is advantageous in the long run, especially as you get to the endgame dungeons. |
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− | |||
− | For solo play and questing, it is easier to stay in Kung Fu Stance for the powerful and quick responses to enemy attacks, switching only to Elemental Stance when the crowd control abilities are required. However, in a party situation, the Soul Fighter will need to juggle both stances to maximize their contribution. Unlike the Kung Fu Masters they borrow some of their martial arts style from, Soul Fighters cannot generate additional threat. Despite that, their defensive abilities make them perfectly suited to solo lesser monsters, while their party members focus on taking down the boss. Soul Fighters also have a dedicated skill for party buffs providing resurrection, healing, or Focus recovery. |
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− | |||
− | In Arena PvP, the Soul Fighter is blessed with choice, as a competent player can choose to focus on either stance to compete. A skilled Soul Fighter player will determine which stance will be the most appropriate for both their opponent’s class, and when it will be advantageous to turn the tide of battle. |
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[http://www.bladeandsoul.com/en/news/soul-fighter-class-week/ - Official in-depth look] |
[http://www.bladeandsoul.com/en/news/soul-fighter-class-week/ - Official in-depth look] |
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== Resource Mechanics == |
== Resource Mechanics == |
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− | === |
+ | === Ice Build === |
+ | |||
⚫ | |||
⚫ | |||
⚫ | You achieve Full Bloom by stacking 10 Energy. There are multiple ways to stack energy: Breeze Kick (F) provides 3 stacks, Right Punch (RMB) provides 2. In Elemental Stance, Snowball (RMB) provides 2 stacks and Ice Coil (F after RMB) provides 3 Stacks. Once you are able to stack 10 Energy, the Iron Shoulder (F) will be usable or, in Elemental Stance, your Frost Palm (LMB) will give you one Chi Stack. |
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+ | |||
+ | The Energy mechanic used to be a crucial part of the Soul Fighter's class design, but is more of a relic of past Soul Fighter versions nowadays. |
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+ | |||
+ | ==== Chi ==== |
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+ | The Soul Fighter can have a maximum of 5 Chi stacks at once. Skills that give Chi are Elbow Smash (1) on a successful counter, Lightning Fist (2), Howling Blast (X, only with the talents "Torrential Power" or "Vicious Circle" activated), Dragonfury (RMB during Focus Chi (Z)) and Ice Helix (F) in Kung Fu Stance. In Elemental Stance, Astral Beam (V) provides 5 Chi stacks, Displace (2) 2 Chi Stacks and Frost Palm (LMB) one Chi Stack during Full Bloom. |
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+ | |||
+ | 5 Chi Stacks can be consumed by using Frost Storm (V) in Kung Fu Stance to stack one Anima. |
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+ | |||
+ | ==== Anima ==== |
||
+ | The Soul Fighter can have a maximum of 5 Anima Stacks at once. Skills that give Anima in PvE Spec are Focus Chi, Ice Helix, Frost Storm on first hit and Glacial Blast on first hit. |
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+ | Anima can be consumed at 5 Stacks with Anima Surge (LMB) to reduce the cooldown of Focus Chi by 8 seconds, replenish 100 focus for all party members over 3 seconds and stack one Golden Dragon stack. Golden Dragon can be stacked up to 5 times, and each stack gives the Soul Fighter +2% to the Mystic stat. |
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⚫ | |||
− | You can activate the Kingfist/Frost Storm (V)(Kung Fu Stance) or Windstorm (F)(Elemental Stance) by stacking 5 (five) Chi. You can immediately achieve 5 Chi levels by using Focus Chi (Z). The other ways to get Chi is to use Iron Shoulder (F) and Displace (2) |
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== Soulburn Buff == |
== Soulburn Buff == |
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− | When Warlocks activate their Soulburn, |
+ | When Warlocks or Wardens activate their Soulburn, your normal Right Punch (Ice Build) and Cobalt Punch (Earth Build) and Dragonfury (both builds) will get replaced by awakened versions of the skills. All of them do more damage per hit; Awakened Right Punch stacks one Chi Stack automatically every two hits, and Cobalt Punch stacks two Chi Stacks. Both Punches ready Iron Shoulder. |
== Skills == |
== Skills == |
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|[[File:StraightJab.png|frameless]] |
|[[File:StraightJab.png|frameless]] |
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|Straight Jab |
|Straight Jab |
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− | |Basic Kung-Fu Stance LMB attack. Has 3 attack sequences. This is |
+ | |Basic Kung-Fu Stance LMB attack. Has 3 attack sequences. This skill is outdated and not used in any spec or gamemode anymore, unless in fringe cases in Arena PvP to gain focus. |
− | Generates Focus. |
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|Kung-Fu |
|Kung-Fu |
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|Yes |
|Yes |
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|[[File:FrostPalm.png|frameless]] |
|[[File:FrostPalm.png|frameless]] |
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|Frost Palm |
|Frost Palm |
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− | |Basic Elemental Stance LMB attack |
+ | |Basic Elemental Stance LMB attack in Ice Build. Can be used to Ani-Cancel with Snowball. Generates Focus. on Full Bloom, generates 1 Chi. |
|Elemental |
|Elemental |
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|No |
|No |
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|[[File:CobaltPunch.png|frameless]] |
|[[File:CobaltPunch.png|frameless]] |
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|Cobalt Punch |
|Cobalt Punch |
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− | |Used with |
+ | |Basic damage skill of Earth build Kung-Fu Stance. Has no cooldown. Used with Breaking Claw (F) for earth build Ani-cancel. Uses Focus. |
|Kung-Fu |
|Kung-Fu |
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|Yes |
|Yes |
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|[[File:RightPunch.png|frameless]] |
|[[File:RightPunch.png|frameless]] |
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|Right Punch |
|Right Punch |
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− | | |
+ | |basic damage skill of Ice build Kung-Fu stance. Has no cooldown. Generates Energy needed to activate Iron Shoulder or Frost Palm. Uses Focus. |
|Kung-Fu |
|Kung-Fu |
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|Yes |
|Yes |
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|[[File:SnowBall.png|frameless]] |
|[[File:SnowBall.png|frameless]] |
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|Snowball |
|Snowball |
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− | |Used in Ice build with Frost Palm to Ani-cancel. |
+ | |Used in Ice build with Frost Palm and Ice Coil to Ani-cancel. Uses Focus. Stacks Energy. |
|Elemental |
|Elemental |
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|Yes |
|Yes |
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|[[File:BreezeKick.png|frameless]] |
|[[File:BreezeKick.png|frameless]] |
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|Breeze Kick |
|Breeze Kick |
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− | |Used in Ice build Kung-Fu stance. It can be cast after a hit with Lightning Fist (2). Generates Focus and Energy. |
+ | |Used in Ice build Kung-Fu stance. It can be cast after a hit with Lightning Fist (2). Generates Focus and Energy. Commonly disabled in PvE battles. |
|Kung-Fu |
|Kung-Fu |
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|No |
|No |
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|[[File:IronShoulder.png|frameless]] |
|[[File:IronShoulder.png|frameless]] |
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|Iron Shoulder |
|Iron Shoulder |
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− | |Used in both Earth and Ice build. It is used mainly to increase your Chi levels. Can only be used when Cobalt Punch |
+ | |Used in both Earth and Ice build. It is used mainly to increase your Chi levels. Can only be used when Cobalt Punch hits in Earth build, on a cooldown. For Ice build it can be cast by stacking 10 Energy, also known as Full Bloom status. Consumes the Full bloom when used. Generates Focus. |
|Kung-Fu |
|Kung-Fu |
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|Yes |
|Yes |
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− | |- |
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− | |F |
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− | |[[File:AwakenedIronShoulder.png|frameless]] |
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− | |Awakend Iron Shoulder |
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− | |Available when Warlocks cast Soul Burn. Has a 4 second internal cooldown. Can only be cast when you have Energy or in Full Bloom Status or hit with a Cobalt Punch |
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− | |Kung-Fu |
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− | |No |
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|- |
|- |
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|F |
|F |
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|[[File:Retreat.png|frameless]] |
|[[File:Retreat.png|frameless]] |
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|Retreat |
|Retreat |
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− | |Standard escape. |
+ | |Standard escape from Daze and Knockdown status effects. |
|Dazed, |
|Dazed, |
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Knockdown or |
Knockdown or |
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|[[File:HowlingBlast.png|frameless]] |
|[[File:HowlingBlast.png|frameless]] |
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|Howling Blast |
|Howling Blast |
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+ | |Gives 1 Chi on hit. Absorbs 50% of the inflicted damage as HP for the caster; very useful to heal up in fights. Increases Critical Damage for 5 seconds. |
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− | |Manual Counterattack when you successfully i-frame. Can be spec'd to charge a defending opponent. Generates Focus |
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|Kung-Fu |
|Kung-Fu |
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|Yes |
|Yes |
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|F |
|F |
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|[[File:DragonFist.png|frameless]] |
|[[File:DragonFist.png|frameless]] |
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+ | |Dragonfury |
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− | |Dragon Fist |
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+ | |Main Damage skill of both Ice and Earth build. Usable in Kung-Fu Stance after activating Focus Chi. Stacks one Chi on every first hit. |
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− | |Available after hitting opponent with King Fist or Frost Storm. Hold RMB for continuous attack. |
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|Kung-Fu |
|Kung-Fu |
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|No |
|No |
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|[[File:Windstorm.png|frameless]] |
|[[File:Windstorm.png|frameless]] |
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|Windstorm |
|Windstorm |
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− | |Can be cast when |
+ | |Can be cast when opponent is airborne. Extends opponents' airborne status, absorbs 20% of the inflicted damage as HP for the caster, and recovers focus. Usually only used in PvP. |
|Elemental |
|Elemental |
||
|No |
|No |
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|[[File:Secondwind.png|frameless]] |
|[[File:Secondwind.png|frameless]] |
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|Second Wind |
|Second Wind |
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− | |All-rounder escape skill. |
+ | |All-rounder escape skill. Dazes and iframes on hit. Usable when the caster is under any CC effects except knockbacks and airbornes. |
|Knockdown or |
|Knockdown or |
||
Unconcious |
Unconcious |
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|[[File:ElbowSmash.png|frameless]] |
|[[File:ElbowSmash.png|frameless]] |
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|Elbow Smash |
|Elbow Smash |
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− | |Soul Fighter's only counter skill. |
+ | |Soul Fighter's only counter skill. On a successful counter, stacks one Chi, readies Rear Attack and iframes for 1.5 seconds. |
|Kung-Fu |
|Kung-Fu |
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Elemental |
Elemental |
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|[[File:Tornado.png|frameless]] |
|[[File:Tornado.png|frameless]] |
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|Tornado |
|Tornado |
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+ | |Escape when knocked down. Knocks back when the cast animation shows the feet swirling and iframes; If hit before that, knocks yourself down one more second. |
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− | |Escape when Knocked-down. No resists and takes time. |
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|Knockdown |
|Knockdown |
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|No |
|No |
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|[[File:Displace.png|frameless]] |
|[[File:Displace.png|frameless]] |
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|Displace |
|Displace |
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− | |Used mainly to push enemies away. It can also be used to make enemies airborne when they are dazed or stunned. |
+ | |Used mainly to push enemies away. It can also be used to make enemies airborne when they are dazed or stunned. Stacks 2 Chi. |
|Elemental |
|Elemental |
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|No |
|No |
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|[[File:SomersaultKick.png|frameless]] |
|[[File:SomersaultKick.png|frameless]] |
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|Somersault Kick |
|Somersault Kick |
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+ | |Escape when knocked down. Counters the next hit. If an opponent hits into Somersault Kick, he gets dazed and the Soul Fighter gains a 1 second iframe. |
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− | |Standard escape when Knocked-down. No resists and takes time. |
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|Knockdown |
|Knockdown |
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|No |
|No |
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|[[File:FrostNova.png|frameless]] |
|[[File:FrostNova.png|frameless]] |
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|Frost Nova |
|Frost Nova |
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− | |Crowd control skill in Elemental stance. |
+ | |Crowd control skill in Elemental stance. Dazes the opponent in an AoE around the caster. |
|Elemental |
|Elemental |
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|No |
|No |
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|- |
|- |
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− | | |
+ | |4 |
|[[File:GroundRipple.png|frameless]] |
|[[File:GroundRipple.png|frameless]] |
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|Ground Ripple |
|Ground Ripple |
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− | |Crowd control skill in Kung-Fu stance. Can be spec'd to |
+ | |Crowd control skill in Kung-Fu stance. Can be spec'd to Stun or Knock-back in an AoE around the caster. |
|Kung-Fu |
|Kung-Fu |
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|No |
|No |
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|- |
|- |
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− | | |
+ | |3 |
|[[File:LegSweep.png|frameless]] |
|[[File:LegSweep.png|frameless]] |
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|Leg Sweep |
|Leg Sweep |
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− | |Standard Knock-down skill in Kung-Fu stance. |
+ | |Standard Knock-down skill in Kung-Fu stance. Hits in a 180 degree angle in front of the caster. |
|Kung-Fu |
|Kung-Fu |
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|Yes |
|Yes |
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|[[File:GlacialBeam.png|frameless]] |
|[[File:GlacialBeam.png|frameless]] |
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|Glacial Beam |
|Glacial Beam |
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− | |Standard Stun skill in Elemental Stance. |
+ | |Standard Stun skill in Elemental Stance. Applies Deep Wound. |
|Elemental |
|Elemental |
||
|Yes |
|Yes |
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|- |
|- |
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− | | |
+ | |LMB |
|[[File:RisingDragonStrike.png|frameless]] |
|[[File:RisingDragonStrike.png|frameless]] |
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|Rising Dragon Strike |
|Rising Dragon Strike |
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|[[File:FocusChi.png|frameless]] |
|[[File:FocusChi.png|frameless]] |
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|Focus Chi |
|Focus Chi |
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+ | |Increases Movement Speed. Provides Critical Damage. Readies Dragonfury on cast. Stacks 1 Anima. |
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− | |Instantly gain 5 Chi levels so you can immediately cast King Fist (V) or Frost Storm (V). Additional points gives additional focus, more Crit chance, more Crit damage, and increase movement speed, respectively. The last tier is not really needed. |
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|Kung-Fu |
|Kung-Fu |
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Elemental |
Elemental |
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|[[File:ChiBurst.png|frameless]] |
|[[File:ChiBurst.png|frameless]] |
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|Chi Burst |
|Chi Burst |
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− | |Healing skill of the Soul Fighter. Can be spec'd to |
+ | |Healing skill of the Soul Fighter. Can be spec'd to almost kill yourself in order to fully heal party members in Earth build. |
|Kung-Fu |
|Kung-Fu |
||
Elemental |
Elemental |
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|[[File:SlippingLotus.png|frameless]] |
|[[File:SlippingLotus.png|frameless]] |
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|Slipping Lotus |
|Slipping Lotus |
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− | |Resurrection skill. Can resurrect multiple |
+ | |Resurrection skill. Can resurrect multiple dead allies in one cast. Can be specced to revive them at the casters' location or in place; A third, PvP focused Spec gives up the Resurrection in order to give the party and caster immunity to death for 5 seconds and an iFrame. |
|Kung-Fu |
|Kung-Fu |
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Elemental |
Elemental |
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|[[File:SelfDefenseChi.png|frameless]] |
|[[File:SelfDefenseChi.png|frameless]] |
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|Self Defense Chi |
|Self Defense Chi |
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− | |Main resist skill. Can i-frame 5 attacks for a duration of 5 seconds. |
+ | |Main resist skill. Can i-frame 5 attacks for a duration of 5 seconds. Can be specced to stack 3 Anima in Ice build, or to give up the iFrame for a 90% damage immunity in Earth build. |
|Kung-Fu |
|Kung-Fu |
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Elemental |
Elemental |
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|[[File:FrostStorm.png|frameless]] |
|[[File:FrostStorm.png|frameless]] |
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|Frost Storm |
|Frost Storm |
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+ | |Creates a storm around the target that ticks in an AoE. Stacks one Anima with the talent "Vicious Cycle". Only usable with 5 Chi stacks. Can be specced to create a storm that builds around and moves with the caster instead, which is recommended in PvP. |
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− | |The alternative to King Fist. It uses stationary dot damage as opposed to King Fist's single big damage. Recommended for immobile enemies. Using the Hongmoon skill adds more damage. |
||
|Kung-Fu |
|Kung-Fu |
||
|Yes |
|Yes |
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|[[File:BurningTundra.png|frameless]] |
|[[File:BurningTundra.png|frameless]] |
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|Burning Tundra |
|Burning Tundra |
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+ | |~~outdated, got replaced with Astral Beam.~~ |
||
− | |Burst dps in Elemental stance. It can be spec'd to be recasted 2 times if enemy gets hit by Snow Ball (RMB) 4 times while inside Burning Tundra's area of effect. It can also be spec'd to heal the user for notably high amount of HP. |
||
|Elemental |
|Elemental |
||
|Yes |
|Yes |
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|[[File:DashLeft.png|frameless]] |
|[[File:DashLeft.png|frameless]] |
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|Dash Left |
|Dash Left |
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− | |Standard i-frame in Kung-Fu stance that lets you move to the left |
+ | |Standard i-frame in Kung-Fu stance that lets you move about 120 degrees to the left around the enemy. Reduces Backsteps cooldown by 5 seconds if something gets iframed by Dash Left. |
|Kung-Fu |
|Kung-Fu |
||
|No |
|No |
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|[[File:DashRight.png|frameless]] |
|[[File:DashRight.png|frameless]] |
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|Dash Right |
|Dash Right |
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− | |Standard i-frame in Kung-Fu stance that lets you move to the right |
+ | |Standard i-frame in Kung-Fu stance that lets you move about 120 degrees to the right around the enemy. Reduces Backsteps cooldown by 5 seconds if something gets iframed by Dash Right. |
|Kung-Fu |
|Kung-Fu |
||
|No |
|No |
Latest revision as of 04:27, 2 February 2020
“ |
The Soul Fighter is the only class that is able to deal heavy damage up close and from a distance. Their swift strikes are complemented by their equally-rapid dashes, keeping them from taking harm, and precisely positioning themselves to take advantage of their opponent’s vulnerabilities. Soul Fighters actively manage their ranged and melee abilities by changing stances to best fit the situation. The Elemental stance abilities will freeze enemies in place, while the Kung Fu stance focuses on fast close-combat combos. At their maximum Chi level the Soul Fighter unlocks their most powerful and devastating attack, laying waste to opponents with a single strike. A flexible and fast warrior, the Soul Fighter can be efficient as a solo combatant, but relies on the support of others in more difficult challenges. However, as a master of the Chi, their party-healing buffs ensure they’re a welcome addition in any group. |
„ |
~ Official Class Description
|
Soul Fighter | |
---|---|
Difficulty | 2.5/5, Normal |
Race(s) | Gon, Jin, Yun |
Weapon | Bracers |
Races[ | ]
This class has race limitations and is only playable with three races: the Gon, Jin, and the Yun.
Overview[ | ]
The Soul Fighter is the second hybrid class for Blade & Soul, merging the Frost control abilities of the Force Master with the Kung Fu Master’s reactive and reflexive moves. Each set of skills is tied to an associated stance—Elemental or Kung Fu—and switching between stances is done manually. While not quite as complex as the Kung Fu Master, the Soul Fighter can take dedication and finesse to master.
Stances[ | ]
Kung Fu Stance is the primary, default stance. Like the Kung Fu Master, this stance works best when you can adequately react to your opponent’s moves—this class boasts the greatest number of dashes, counters, and invulnerability skills of any other class in the game. And use of these defensive maneuvers will allow even more powerful abilities to be used.
Elemental Stance has more range-based skills, but with longer cooldowns as a tradeoff. The strength of this stance can be seen when stacking multiple abilities onto helpless opponents, and preventing their escape.
Play-style[ | ]
The Soul Fighter's main damage comes from their Kung Fu Stance. Soul Fighters use their Focus Chi (Z) to gain access to Ice Helix (F) and Dragonfury (RMB). Through using Chi Stacks they gain from using Dragonfury, they can activate Frost Storm (V) and ultimately reduce the cooldown of Focus Chi through the Anima buff it gives. Focus Chi also lets the Soul Fighter use Glacial Blast (F) in Elemental Stance to deal lots of damage.
Resource Mechanics[ | ]
Ice Build[ | ]
Energy[ | ]
You achieve Full Bloom by stacking 10 Energy. There are multiple ways to stack energy: Breeze Kick (F) provides 3 stacks, Right Punch (RMB) provides 2. In Elemental Stance, Snowball (RMB) provides 2 stacks and Ice Coil (F after RMB) provides 3 Stacks. Once you are able to stack 10 Energy, the Iron Shoulder (F) will be usable or, in Elemental Stance, your Frost Palm (LMB) will give you one Chi Stack.
The Energy mechanic used to be a crucial part of the Soul Fighter's class design, but is more of a relic of past Soul Fighter versions nowadays.
Chi[ | ]
The Soul Fighter can have a maximum of 5 Chi stacks at once. Skills that give Chi are Elbow Smash (1) on a successful counter, Lightning Fist (2), Howling Blast (X, only with the talents "Torrential Power" or "Vicious Circle" activated), Dragonfury (RMB during Focus Chi (Z)) and Ice Helix (F) in Kung Fu Stance. In Elemental Stance, Astral Beam (V) provides 5 Chi stacks, Displace (2) 2 Chi Stacks and Frost Palm (LMB) one Chi Stack during Full Bloom.
5 Chi Stacks can be consumed by using Frost Storm (V) in Kung Fu Stance to stack one Anima.
Anima[ | ]
The Soul Fighter can have a maximum of 5 Anima Stacks at once. Skills that give Anima in PvE Spec are Focus Chi, Ice Helix, Frost Storm on first hit and Glacial Blast on first hit.
Anima can be consumed at 5 Stacks with Anima Surge (LMB) to reduce the cooldown of Focus Chi by 8 seconds, replenish 100 focus for all party members over 3 seconds and stack one Golden Dragon stack. Golden Dragon can be stacked up to 5 times, and each stack gives the Soul Fighter +2% to the Mystic stat.
Soulburn Buff[ | ]
When Warlocks or Wardens activate their Soulburn, your normal Right Punch (Ice Build) and Cobalt Punch (Earth Build) and Dragonfury (both builds) will get replaced by awakened versions of the skills. All of them do more damage per hit; Awakened Right Punch stacks one Chi Stack automatically every two hits, and Cobalt Punch stacks two Chi Stacks. Both Punches ready Iron Shoulder.
Skills[ | ]
Media[ | ]
Screenshots[ | ]
The following screenshots were taken from the official class description.
Videos[ | ]
Soul Fighter Overview |
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Classes |
Assassin Blade Dancer Blade Master Destroyer Force Master
Gunslinger Kung Fu Master Soul Fighter Summoner Warden Warlock • Zen Archer |