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Tag: Visual edit
(→‎Soulburn Buff: and Skills. Started a little overhaul. not even halfway done yet.)
Tag: Visual edit
 
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{{Infobox class
 
{{Infobox class
| image = Hong character 11.png
+
| image = Soulfighter character.png
 
| difficulty = 2.5/5, Normal
 
| difficulty = 2.5/5, Normal
 
| race = [[Gon]], [[Jin]], [[Yun]]
 
| race = [[Gon]], [[Jin]], [[Yun]]
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This [[Classes|class]] has [[Races|race]] limitations and is only playable with three races: the [[Gon]], [[Jin]], and the [[Yun]].
 
This [[Classes|class]] has [[Races|race]] limitations and is only playable with three races: the [[Gon]], [[Jin]], and the [[Yun]].
   
== Overiew ==
+
== Overview ==
 
The Soul Fighter is the second hybrid class for Blade & Soul, merging the Frost control abilities of the Force Master with the Kung Fu Master’s reactive and reflexive moves. Each set of skills is tied to an associated stance—Elemental or Kung Fu—and switching between stances is done manually. While not quite as complex as the Kung Fu Master, the Soul Fighter can take dedication and finesse to master.
 
The Soul Fighter is the second hybrid class for Blade & Soul, merging the Frost control abilities of the Force Master with the Kung Fu Master’s reactive and reflexive moves. Each set of skills is tied to an associated stance—Elemental or Kung Fu—and switching between stances is done manually. While not quite as complex as the Kung Fu Master, the Soul Fighter can take dedication and finesse to master.
   
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Kung Fu Stance is the primary, default stance. Like the Kung Fu Master, this stance works best when you can adequately react to your opponent’s moves—this class boasts the greatest number of dashes, counters, and invulnerability skills of any other class in the game. And use of these defensive maneuvers will allow even more powerful abilities to be used.
 
Kung Fu Stance is the primary, default stance. Like the Kung Fu Master, this stance works best when you can adequately react to your opponent’s moves—this class boasts the greatest number of dashes, counters, and invulnerability skills of any other class in the game. And use of these defensive maneuvers will allow even more powerful abilities to be used.
   
Elemental Stance has more range-based skills, but with longer cooldowns as a tradeoff. The strength of this stance can be seen when stacking multiple abilities onto hapless opponents, and preventing their escape.
+
Elemental Stance has more range-based skills, but with longer cooldowns as a tradeoff. The strength of this stance can be seen when stacking multiple abilities onto helpless opponents, and preventing their escape.
   
 
[http://www.bladeandsoul.com/en/news/soul-fighter-class-week/ - Official in-depth look]
 
[http://www.bladeandsoul.com/en/news/soul-fighter-class-week/ - Official in-depth look]
   
 
== Play-style ==
 
== Play-style ==
  +
The Soul Fighter's main damage comes from their Kung Fu Stance. Soul Fighters use their Focus Chi (Z) to gain access to Ice Helix (F) and Dragonfury (RMB). Through using Chi Stacks they gain from using Dragonfury, they can activate Frost Storm (V) and ultimately reduce the cooldown of Focus Chi through the Anima buff it gives. Focus Chi also lets the Soul Fighter use Glacial Blast (F) in Elemental Stance to deal lots of damage.
The Soul Fighter focuses on dealing two types of damage: Frost and Earth. Not all skills will have an associated elemental damage, but those that do will have their damage increased with the selection of the right item. Building a focus around one of these damage types is advantageous in the long run, especially as you get to the endgame dungeons.
 
 
For solo play and questing, it is easier to stay in Kung Fu Stance for the powerful and quick responses to enemy attacks, switching only to Elemental Stance when the crowd control abilities are required. However, in a party situation, the Soul Fighter will need to juggle both stances to maximize their contribution. Unlike the Kung Fu Masters they borrow some of their martial arts style from, Soul Fighters cannot generate additional threat. Despite that, their defensive abilities make them perfectly suited to solo lesser monsters, while their party members focus on taking down the boss. Soul Fighters also have a dedicated skill for party buffs providing resurrection, healing, or Focus recovery.
 
 
In Arena PvP, the Soul Fighter is blessed with choice, as a competent player can choose to focus on either stance to compete. A skilled Soul Fighter player will determine which stance will be the most appropriate for both their opponent’s class, and when it will be advantageous to turn the tide of battle.
 
   
 
[http://www.bladeandsoul.com/en/news/soul-fighter-class-week/ - Official in-depth look]
 
[http://www.bladeandsoul.com/en/news/soul-fighter-class-week/ - Official in-depth look]
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== Resource Mechanics ==
 
== Resource Mechanics ==
   
=== Energy ===
+
=== Ice Build ===
  +
You achieve Full Bloom by stacking 10 Energy.  There are 2 ways to stack Energy. Breeze Kick (F) and Right Punch (RMB).  Once you are able to stack 10 Energy, the Iron Shoulder (F) will be usable.
 
 
==== Energy ====
 
You achieve Full Bloom by stacking 10 Energy.  There are multiple ways to stack energy: Breeze Kick (F) provides 3 stacks, Right Punch (RMB) provides 2.  In Elemental Stance, Snowball (RMB) provides 2 stacks and Ice Coil (F after RMB) provides 3 Stacks. Once you are able to stack 10 Energy, the Iron Shoulder (F) will be usable or, in Elemental Stance, your Frost Palm (LMB) will give you one Chi Stack.
  +
  +
The Energy mechanic used to be a crucial part of the Soul Fighter's class design, but is more of a relic of past Soul Fighter versions nowadays.
  +
  +
==== Chi ====
  +
The Soul Fighter can have a maximum of 5 Chi stacks at once. Skills that give Chi are Elbow Smash (1) on a successful counter, Lightning Fist (2), Howling Blast (X, only with the talents "Torrential Power" or "Vicious Circle" activated), Dragonfury (RMB during Focus Chi (Z)) and Ice Helix (F) in Kung Fu Stance. In Elemental Stance, Astral Beam (V) provides 5 Chi stacks, Displace (2) 2 Chi Stacks and Frost Palm (LMB) one Chi Stack during Full Bloom.
  +
  +
5 Chi Stacks can be consumed by using Frost Storm (V) in Kung Fu Stance to stack one Anima.
  +
  +
==== Anima ====
  +
The Soul Fighter can have a maximum of 5 Anima Stacks at once. Skills that give Anima in PvE Spec are Focus Chi, Ice Helix, Frost Storm on first hit and Glacial Blast on first hit.
   
  +
Anima can be consumed at 5 Stacks with Anima Surge (LMB) to reduce the cooldown of Focus Chi by 8 seconds, replenish 100 focus for all party members over 3 seconds and stack one Golden Dragon stack. Golden Dragon can be stacked up to 5 times, and each stack gives the Soul Fighter +2% to the Mystic stat.
=== Chi ===
 
You can activate the Kingfist/Frost Storm (V)(Kung Fu Stance) or Windstorm (F)(Elemental Stance) by stacking 5 (five) Chi.  You can immediately achieve 5 Chi levels by using Focus Chi (Z).  The other ways to get Chi is to use Iron Shoulder (F) and Displace (2)
 
   
 
== Soulburn Buff ==
 
== Soulburn Buff ==
When Warlocks activate their Soulburn, you will have the chance to activate the Awakened Iron Shoulder which does not require 10 stacks of Energy. However, it is affected by its internal cooldown. If Awakened Iron Shoulder successfuly damages an enemy, it will automatically grant you 5 levels of Chi and in turn lets you use Kingfist/Windstorm (V). Awakened Iron Shoulder is only available in Kung Fu Stance.
+
When Warlocks or Wardens activate their Soulburn, your normal Right Punch (Ice Build) and Cobalt Punch (Earth Build) and Dragonfury (both builds) will get replaced by awakened versions of the skills. All of them do more damage per hit; Awakened Right Punch stacks one Chi Stack automatically every two hits, and Cobalt Punch stacks two Chi Stacks. Both Punches ready Iron Shoulder.
   
 
== Skills ==
 
== Skills ==
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|[[File:StraightJab.png|frameless]]
 
|[[File:StraightJab.png|frameless]]
 
|Straight Jab
 
|Straight Jab
|Basic Kung-Fu Stance LMB attack. Has 3 attack sequences. This is usually used to initiate the basic Earth build Ani-cancel, so you will need to put in skill points for this skill. Can leave out skill points for this if you are using Ice build.
+
|Basic Kung-Fu Stance LMB attack. Has 3 attack sequences. This skill is outdated and not used in any spec or gamemode anymore, unless in fringe cases in Arena PvP to gain focus.
Generates Focus.
 
 
|Kung-Fu
 
|Kung-Fu
 
|Yes
 
|Yes
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|[[File:FrostPalm.png|frameless]]
 
|[[File:FrostPalm.png|frameless]]
 
|Frost Palm
 
|Frost Palm
|Basic Elemental Stance LMB attack. Used in Ice build with Snowball to Ani-cancel. Additional skill points can either increase cast speed and projectile speed or for PVP to penetrate deflect. Generates Focus.
+
|Basic Elemental Stance LMB attack in Ice Build. Can be used to Ani-Cancel with Snowball. Generates Focus. on Full Bloom, generates 1 Chi.
 
|Elemental
 
|Elemental
 
|No
 
|No
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|[[File:CobaltPunch.png|frameless]]
 
|[[File:CobaltPunch.png|frameless]]
 
|Cobalt Punch
 
|Cobalt Punch
|Used with Straight Jab (LMB) for earth build Ani-cancel. Uses Focus.
+
|Basic damage skill of Earth build Kung-Fu Stance. Has no cooldown. Used with Breaking Claw (F) for earth build Ani-cancel. Uses Focus.
 
|Kung-Fu
 
|Kung-Fu
 
|Yes
 
|Yes
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|[[File:RightPunch.png|frameless]]
 
|[[File:RightPunch.png|frameless]]
 
|Right Punch
 
|Right Punch
|Main dps of Ice build Kung-Fu stance. Just hold the RMB button or dps. Can be spec'd to have AOE damage. Generates Energy needed to activate Kingfist/Frost Storm. Uses Focus. Can be found in Cobalt Punch (RMB) skill tree.
+
|basic damage skill of Ice build Kung-Fu stance. Has no cooldown. Generates Energy needed to activate Iron Shoulder or Frost Palm. Uses Focus.
 
|Kung-Fu
 
|Kung-Fu
 
|Yes
 
|Yes
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|[[File:SnowBall.png|frameless]]
 
|[[File:SnowBall.png|frameless]]
 
|Snowball
 
|Snowball
|Used in Ice build with Frost Palm to Ani-cancel. Can be spec'd to heal user. This skill is used in combination with Burning Tundra to be able to cast it again 2 times. Uses Focus but has a chance to generate Focus if enemy is critically hit inside of Burning Tundra.
+
|Used in Ice build with Frost Palm and Ice Coil to Ani-cancel. Uses Focus. Stacks Energy.
 
|Elemental
 
|Elemental
 
|Yes
 
|Yes
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|[[File:BreezeKick.png|frameless]]
 
|[[File:BreezeKick.png|frameless]]
 
|Breeze Kick
 
|Breeze Kick
|Used in Ice build Kung-Fu stance. It can be cast after a hit with Lightning Fist (2). Generates Focus and Energy. Can be found in Cobalt Punch (RMB) skill tree.
+
|Used in Ice build Kung-Fu stance. It can be cast after a hit with Lightning Fist (2). Generates Focus and Energy. Commonly disabled in PvE battles.
 
|Kung-Fu
 
|Kung-Fu
 
|No
 
|No
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|[[File:IronShoulder.png|frameless]]
 
|[[File:IronShoulder.png|frameless]]
 
|Iron Shoulder
 
|Iron Shoulder
|Used in both Earth and Ice build. It is used mainly to increase your Chi levels. Can only be used when Cobalt Punch (RMB) crits in Earth build. For Ice build it can be cast by stacking 10 Energy, also known as Full Bloom status. Consumes the Full bloom when used. Generates Focus.
+
|Used in both Earth and Ice build. It is used mainly to increase your Chi levels. Can only be used when Cobalt Punch hits in Earth build, on a cooldown. For Ice build it can be cast by stacking 10 Energy, also known as Full Bloom status. Consumes the Full bloom when used. Generates Focus.
 
|Kung-Fu
 
|Kung-Fu
 
|Yes
 
|Yes
|-
 
|F
 
|[[File:AwakenedIronShoulder.png|frameless]]
 
|Awakend Iron Shoulder
 
|Available when Warlocks cast Soul Burn. Has a 4 second internal cooldown. Can only be cast when you have Energy or in Full Bloom Status or hit with a Cobalt Punch
 
|Kung-Fu
 
|No
 
 
|-
 
|-
 
|F
 
|F
 
|[[File:Retreat.png|frameless]]
 
|[[File:Retreat.png|frameless]]
 
|Retreat
 
|Retreat
|Standard escape.
+
|Standard escape from Daze and Knockdown status effects.
 
|Dazed,
 
|Dazed,
 
Knockdown or
 
Knockdown or
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|[[File:HowlingBlast.png|frameless]]
 
|[[File:HowlingBlast.png|frameless]]
 
|Howling Blast
 
|Howling Blast
  +
|Gives 1 Chi on hit. Absorbs 50% of the inflicted damage as HP for the caster; very useful to heal up in fights. Increases Critical Damage for 5 seconds.
|Manual Counterattack when you successfully i-frame. Can be spec'd to charge a defending opponent. Generates Focus
 
 
|Kung-Fu
 
|Kung-Fu
 
|Yes
 
|Yes
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|F
 
|F
 
|[[File:DragonFist.png|frameless]]
 
|[[File:DragonFist.png|frameless]]
  +
|Dragonfury
|Dragon Fist
 
  +
|Main Damage skill of both Ice and Earth build. Usable in Kung-Fu Stance after activating Focus Chi. Stacks one Chi on every first hit.
|Available after hitting opponent with King Fist or Frost Storm. Hold RMB for continuous attack.
 
 
|Kung-Fu
 
|Kung-Fu
 
|No
 
|No
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|[[File:Windstorm.png|frameless]]
 
|[[File:Windstorm.png|frameless]]
 
|Windstorm
 
|Windstorm
|Can be cast when attaining 5 levels of Chi in Elemental stance or when opponent is airborne. First shot makes enemies airborne again. Great for PVP.
+
|Can be cast when opponent is airborne. Extends opponents' airborne status, absorbs 20% of the inflicted damage as HP for the caster, and recovers focus. Usually only used in PvP.
 
|Elemental
 
|Elemental
 
|No
 
|No
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|[[File:Secondwind.png|frameless]]
 
|[[File:Secondwind.png|frameless]]
 
|Second Wind
 
|Second Wind
|All-rounder escape skill. Can be spec'd to escape from Stun, Daze, Grabbed, Phatom Grippped or Grappled.
+
|All-rounder escape skill. Dazes and iframes on hit. Usable when the caster is under any CC effects except knockbacks and airbornes.
 
|Knockdown or
 
|Knockdown or
 
Unconcious
 
Unconcious
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|[[File:ElbowSmash.png|frameless]]
 
|[[File:ElbowSmash.png|frameless]]
 
|Elbow Smash
 
|Elbow Smash
|Soul Fighter's only counter skill. It can be spec'd to stun or higher damage or quickly go behind the enemy by pressing 1 again.
+
|Soul Fighter's only counter skill. On a successful counter, stacks one Chi, readies Rear Attack and iframes for 1.5 seconds.
 
|Kung-Fu
 
|Kung-Fu
 
Elemental
 
Elemental
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|[[File:Tornado.png|frameless]]
 
|[[File:Tornado.png|frameless]]
 
|Tornado
 
|Tornado
  +
|Escape when knocked down. Knocks back when the cast animation shows the feet swirling and iframes; If hit before that, knocks yourself down one more second.
|Escape when Knocked-down. No resists and takes time.
 
 
|Knockdown
 
|Knockdown
 
|No
 
|No
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|[[File:Displace.png|frameless]]
 
|[[File:Displace.png|frameless]]
 
|Displace
 
|Displace
|Used mainly to push enemies away. It can also be used to make enemies airborne when they are dazed or stunned.
+
|Used mainly to push enemies away. It can also be used to make enemies airborne when they are dazed or stunned. Stacks 2 Chi.
 
|Elemental
 
|Elemental
 
|No
 
|No
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|[[File:SomersaultKick.png|frameless]]
 
|[[File:SomersaultKick.png|frameless]]
 
|Somersault Kick
 
|Somersault Kick
  +
|Escape when knocked down. Counters the next hit. If an opponent hits into Somersault Kick, he gets dazed and the Soul Fighter gains a 1 second iframe.
|Standard escape when Knocked-down. No resists and takes time.
 
 
|Knockdown
 
|Knockdown
 
|No
 
|No
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|[[File:FrostNova.png|frameless]]
 
|[[File:FrostNova.png|frameless]]
 
|Frost Nova
 
|Frost Nova
|Crowd control skill in Elemental stance. Can be spec'd to Knock-down or Daze or deal more damage.
+
|Crowd control skill in Elemental stance. Dazes the opponent in an AoE around the caster.
 
|Elemental
 
|Elemental
 
|No
 
|No
 
|-
 
|-
|3
+
|4
 
|[[File:GroundRipple.png|frameless]]
 
|[[File:GroundRipple.png|frameless]]
 
|Ground Ripple
 
|Ground Ripple
|Crowd control skill in Kung-Fu stance. Can be spec'd to Knock-down, Daze, Stun or Knock-back.
+
|Crowd control skill in Kung-Fu stance. Can be spec'd to Stun or Knock-back in an AoE around the caster.
 
|Kung-Fu
 
|Kung-Fu
 
|No
 
|No
 
|-
 
|-
|4
+
|3
 
|[[File:LegSweep.png|frameless]]
 
|[[File:LegSweep.png|frameless]]
 
|Leg Sweep
 
|Leg Sweep
|Standard Knock-down skill in Kung-Fu stance. Hongmoon skill allows for double activation.
+
|Standard Knock-down skill in Kung-Fu stance. Hits in a 180 degree angle in front of the caster.
 
|Kung-Fu
 
|Kung-Fu
 
|Yes
 
|Yes
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|[[File:GlacialBeam.png|frameless]]
 
|[[File:GlacialBeam.png|frameless]]
 
|Glacial Beam
 
|Glacial Beam
|Standard Stun skill in Elemental Stance. Can do double stun in single button press.
+
|Standard Stun skill in Elemental Stance. Applies Deep Wound.
 
|Elemental
 
|Elemental
 
|Yes
 
|Yes
 
|-
 
|-
|4
+
|LMB
 
|[[File:RisingDragonStrike.png|frameless]]
 
|[[File:RisingDragonStrike.png|frameless]]
 
|Rising Dragon Strike
 
|Rising Dragon Strike
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|[[File:FocusChi.png|frameless]]
 
|[[File:FocusChi.png|frameless]]
 
|Focus Chi
 
|Focus Chi
  +
|Increases Movement Speed. Provides Critical Damage. Readies Dragonfury on cast. Stacks 1 Anima.
|Instantly gain 5 Chi levels so you can immediately cast King Fist (V) or Frost Storm (V). Additional points gives additional focus, more Crit chance, more Crit damage, and increase movement speed, respectively. The last tier is not really needed.
 
 
|Kung-Fu
 
|Kung-Fu
 
Elemental
 
Elemental
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|[[File:ChiBurst.png|frameless]]
 
|[[File:ChiBurst.png|frameless]]
 
|Chi Burst
 
|Chi Burst
|Healing skill of the Soul Fighter. Can be spec'd to heal or gain more focus for the party.
+
|Healing skill of the Soul Fighter. Can be spec'd to almost kill yourself in order to fully heal party members in Earth build.
 
|Kung-Fu
 
|Kung-Fu
 
Elemental
 
Elemental
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|[[File:SlippingLotus.png|frameless]]
 
|[[File:SlippingLotus.png|frameless]]
 
|Slipping Lotus
 
|Slipping Lotus
|Resurrection skill. Can resurrect multiple downed allies in one cast. Can only be used after casting Chi-burst. Skill can get interrupted.
+
|Resurrection skill. Can resurrect multiple dead allies in one cast. Can be specced to revive them at the casters' location or in place; A third, PvP focused Spec gives up the Resurrection in order to give the party and caster immunity to death for 5 seconds and an iFrame.
 
|Kung-Fu
 
|Kung-Fu
 
Elemental
 
Elemental
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|[[File:SelfDefenseChi.png|frameless]]
 
|[[File:SelfDefenseChi.png|frameless]]
 
|Self Defense Chi
 
|Self Defense Chi
|Main resist skill. Can i-frame 5 attacks for a duration of 5 seconds. It's possible to spec this skill so it will heal 5% HP on activation. Further specs include cooldown of Elbow Smash being reset on resist, or character being immune to auto-targeting for 5 seconds as well as +60% movement speed increase.
+
|Main resist skill. Can i-frame 5 attacks for a duration of 5 seconds. Can be specced to stack 3 Anima in Ice build, or to give up the iFrame for a 90% damage immunity in Earth build.
 
|Kung-Fu
 
|Kung-Fu
 
Elemental
 
Elemental
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|[[File:FrostStorm.png|frameless]]
 
|[[File:FrostStorm.png|frameless]]
 
|Frost Storm
 
|Frost Storm
  +
|Creates a storm around the target that ticks in an AoE. Stacks one Anima with the talent "Vicious Cycle". Only usable with 5 Chi stacks. Can be specced to create a storm that builds around and moves with the caster instead, which is recommended in PvP.
|The alternative to King Fist. It uses stationary dot damage as opposed to King Fist's single big damage. Recommended for immobile enemies. Using the Hongmoon skill adds more damage.
 
 
|Kung-Fu
 
|Kung-Fu
 
|Yes
 
|Yes
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|[[File:BurningTundra.png|frameless]]
 
|[[File:BurningTundra.png|frameless]]
 
|Burning Tundra
 
|Burning Tundra
  +
|~~outdated, got replaced with Astral Beam.~~
|Burst dps in Elemental stance. It can be spec'd to be recasted 2 times if enemy gets hit by Snow Ball (RMB) 4 times while inside Burning Tundra's area of effect. It can also be spec'd to heal the user for notably high amount of HP.
 
 
|Elemental
 
|Elemental
 
|Yes
 
|Yes
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|[[File:DashLeft.png|frameless]]
 
|[[File:DashLeft.png|frameless]]
 
|Dash Left
 
|Dash Left
|Standard i-frame in Kung-Fu stance that lets you move to the left of the enemy.
+
|Standard i-frame in Kung-Fu stance that lets you move about 120 degrees to the left around the enemy. Reduces Backsteps cooldown by 5 seconds if something gets iframed by Dash Left.
 
|Kung-Fu
 
|Kung-Fu
 
|No
 
|No
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|[[File:DashRight.png|frameless]]
 
|[[File:DashRight.png|frameless]]
 
|Dash Right
 
|Dash Right
|Standard i-frame in Kung-Fu stance that lets you move to the right of the enemy.
+
|Standard i-frame in Kung-Fu stance that lets you move about 120 degrees to the right around the enemy. Reduces Backsteps cooldown by 5 seconds if something gets iframed by Dash Right.
 
|Kung-Fu
 
|Kung-Fu
 
|No
 
|No

Latest revision as of 04:27, 2 February 2020

The Soul Fighter is the only class that is able to deal heavy damage up close and from a distance. Their swift strikes are complemented by their equally-rapid dashes, keeping them from taking harm, and precisely positioning themselves to take advantage of their opponent’s vulnerabilities.

Soul Fighters actively manage their ranged and melee abilities by changing stances to best fit the situation. The Elemental stance abilities will freeze enemies in place, while the Kung Fu stance focuses on fast close-combat combos. At their maximum Chi level the Soul Fighter unlocks their most powerful and devastating attack, laying waste to opponents with a single strike.

A flexible and fast warrior, the Soul Fighter can be efficient as a solo combatant, but relies on the support of others in more difficult challenges. However, as a master of the Chi, their party-healing buffs ensure they’re a welcome addition in any group.

~ Official Class Description

Soul Fighter iconSoul Fighter
Soulfighter character
Difficulty
2.5/5, Normal
Race(s)
Gon, Jin, Yun
Weapon
Bracers

Races[ | ]

This class has race limitations and is only playable with three races: the Gon, Jin, and the Yun.

Overview[ | ]

The Soul Fighter is the second hybrid class for Blade & Soul, merging the Frost control abilities of the Force Master with the Kung Fu Master’s reactive and reflexive moves. Each set of skills is tied to an associated stance—Elemental or Kung Fu—and switching between stances is done manually. While not quite as complex as the Kung Fu Master, the Soul Fighter can take dedication and finesse to master.

Stances[ | ]

Kung Fu Stance is the primary, default stance. Like the Kung Fu Master, this stance works best when you can adequately react to your opponent’s moves—this class boasts the greatest number of dashes, counters, and invulnerability skills of any other class in the game. And use of these defensive maneuvers will allow even more powerful abilities to be used.

Elemental Stance has more range-based skills, but with longer cooldowns as a tradeoff. The strength of this stance can be seen when stacking multiple abilities onto helpless opponents, and preventing their escape.

- Official in-depth look

Play-style[ | ]

The Soul Fighter's main damage comes from their Kung Fu Stance. Soul Fighters use their Focus Chi (Z) to gain access to Ice Helix (F) and Dragonfury (RMB). Through using Chi Stacks they gain from using Dragonfury, they can activate Frost Storm (V) and ultimately reduce the cooldown of Focus Chi through the Anima buff it gives. Focus Chi also lets the Soul Fighter use Glacial Blast (F) in Elemental Stance to deal lots of damage.

- Official in-depth look

Resource Mechanics[ | ]

Ice Build[ | ]

Energy[ | ]

You achieve Full Bloom by stacking 10 Energy.  There are multiple ways to stack energy: Breeze Kick (F) provides 3 stacks, Right Punch (RMB) provides 2.  In Elemental Stance, Snowball (RMB) provides 2 stacks and Ice Coil (F after RMB) provides 3 Stacks. Once you are able to stack 10 Energy, the Iron Shoulder (F) will be usable or, in Elemental Stance, your Frost Palm (LMB) will give you one Chi Stack.

The Energy mechanic used to be a crucial part of the Soul Fighter's class design, but is more of a relic of past Soul Fighter versions nowadays.

Chi[ | ]

The Soul Fighter can have a maximum of 5 Chi stacks at once. Skills that give Chi are Elbow Smash (1) on a successful counter, Lightning Fist (2), Howling Blast (X, only with the talents "Torrential Power" or "Vicious Circle" activated), Dragonfury (RMB during Focus Chi (Z)) and Ice Helix (F) in Kung Fu Stance. In Elemental Stance, Astral Beam (V) provides 5 Chi stacks, Displace (2) 2 Chi Stacks and Frost Palm (LMB) one Chi Stack during Full Bloom.

5 Chi Stacks can be consumed by using Frost Storm (V) in Kung Fu Stance to stack one Anima.

Anima[ | ]

The Soul Fighter can have a maximum of 5 Anima Stacks at once. Skills that give Anima in PvE Spec are Focus Chi, Ice Helix, Frost Storm on first hit and Glacial Blast on first hit.

Anima can be consumed at 5 Stacks with Anima Surge (LMB) to reduce the cooldown of Focus Chi by 8 seconds, replenish 100 focus for all party members over 3 seconds and stack one Golden Dragon stack. Golden Dragon can be stacked up to 5 times, and each stack gives the Soul Fighter +2% to the Mystic stat.

Soulburn Buff[ | ]

When Warlocks or Wardens activate their Soulburn, your normal Right Punch (Ice Build) and Cobalt Punch (Earth Build) and Dragonfury (both builds) will get replaced by awakened versions of the skills. All of them do more damage per hit; Awakened Right Punch stacks one Chi Stack automatically every two hits, and Cobalt Punch stacks two Chi Stacks. Both Punches ready Iron Shoulder.

Skills[ | ]

Button Icon Skill Name Skill Description Stance HM Skill
LMB StraightJab Straight Jab Basic Kung-Fu Stance LMB attack. Has 3 attack sequences. This skill is outdated and not used in any spec or gamemode anymore, unless in fringe cases in Arena PvP to gain focus. Kung-Fu Yes
LMB FrostPalm Frost Palm Basic Elemental Stance LMB attack in Ice Build. Can be used to Ani-Cancel with Snowball. Generates Focus. on Full Bloom, generates 1 Chi. Elemental No
LMB Barrage Barrage Same skill as the Force Master, although it requires no Focus to be cast and deals 30% focus damage to other player characters. While Jumping/Gliding No
RMB CobaltPunch Cobalt Punch Basic damage skill of Earth build Kung-Fu Stance. Has no cooldown. Used with Breaking Claw (F) for earth build Ani-cancel. Uses Focus. Kung-Fu Yes
RMB RightPunch Right Punch basic damage skill of Ice build Kung-Fu stance. Has no cooldown. Generates Energy needed to activate Iron Shoulder or Frost Palm. Uses Focus. Kung-Fu Yes
RMB SnowBall Snowball Used in Ice build with Frost Palm and Ice Coil to Ani-cancel. Uses Focus. Stacks Energy. Elemental Yes
RMB RipplePunch Ripple Punch Earth build Elemental stance used with Whirlwind. This is usually spec'd on early levels to clear large groups of mobs by kiting and gathering them, cast Whirlwind and then deal large amount of damage with this skill. Attack speed increases as you cast consecutively on an enemy within Whirlwind. Uses Focus. Can be found in Snowball (RMB) skill tree. Elemental Yes
F BreezeKick Breeze Kick Used in Ice build Kung-Fu stance. It can be cast after a hit with Lightning Fist (2). Generates Focus and Energy. Commonly disabled in PvE battles. Kung-Fu No
F BreakingClaw Breaking Claw Used in Earth build Kung-Fu stance Ani-cancel. It can be cast when you hit with cobalt punch and have Chi Level 1 or greater. Can be found in Cobalt Punch (RMB) skill tree. Kung-Fu No
F IronShoulder Iron Shoulder Used in both Earth and Ice build. It is used mainly to increase your Chi levels. Can only be used when Cobalt Punch hits in Earth build, on a cooldown. For Ice build it can be cast by stacking 10 Energy, also known as Full Bloom status. Consumes the Full bloom when used. Generates Focus. Kung-Fu Yes
F Retreat Retreat Standard escape from Daze and Knockdown status effects. Dazed,

Knockdown or

Fainted

No
F HowlingBlast Howling Blast Gives 1 Chi on hit. Absorbs 50% of the inflicted damage as HP for the caster; very useful to heal up in fights. Increases Critical Damage for 5 seconds. Kung-Fu Yes
F MeteorStrike Meteor Strike Brings an airborne opponent down to the ground while increasing your evade chance to 100% Kung-Fu No
F DragonFist Dragonfury Main Damage skill of both Ice and Earth build. Usable in Kung-Fu Stance after activating Focus Chi. Stacks one Chi on every first hit. Kung-Fu No
F Windstorm Windstorm Can be cast when opponent is airborne. Extends opponents' airborne status, absorbs 20% of the inflicted damage as HP for the caster, and recovers focus. Usually only used in PvP. Elemental No
Tab StanceShift Stance Shift Shift between Kung-Fu and Elemental stance. Kung-Fu

Elemental

No
Tab Secondwind Second Wind All-rounder escape skill. Dazes and iframes on hit. Usable when the caster is under any CC effects except knockbacks and airbornes. Knockdown or

Unconcious

Yes
1 ElbowSmash Elbow Smash Soul Fighter's only counter skill. On a successful counter, stacks one Chi, readies Rear Attack and iframes for 1.5 seconds. Kung-Fu

Elemental

Yes
1 BodyKick Body Kick Standard attack when Grabbed or Phantom-gripped. Grabbed or

Phantom-gripped

No
1 Tornado Tornado Escape when knocked down. Knocks back when the cast animation shows the feet swirling and iframes; If hit before that, knocks yourself down one more second. Knockdown No
2 LightningFist Lightning Fist Soul fighter's main charge skill in Kung-Fu Stance. It can be spec'd to stun. Kung-Fu Yes
2 Displace Displace Used mainly to push enemies away. It can also be used to make enemies airborne when they are dazed or stunned. Stacks 2 Chi. Elemental No
2 SomersaultKick Somersault Kick Escape when knocked down. Counters the next hit. If an opponent hits into Somersault Kick, he gets dazed and the Soul Fighter gains a 1 second iframe. Knockdown No
2 SlipKick Slip Kick Can escape when Grabbed or Phantom-gripped if correctly timed with opponent's attack. Grabbed

Phantom-gripped

Grappled

No
3 FrostNova Frost Nova Crowd control skill in Elemental stance. Dazes the opponent in an AoE around the caster. Elemental No
4 GroundRipple Ground Ripple Crowd control skill in Kung-Fu stance. Can be spec'd to Stun or Knock-back in an AoE around the caster. Kung-Fu No
3 LegSweep Leg Sweep Standard Knock-down skill in Kung-Fu stance. Hits in a 180 degree angle in front of the caster. Kung-Fu Yes
4 GlacialBeam Glacial Beam Standard Stun skill in Elemental Stance. Applies Deep Wound. Elemental Yes
LMB RisingDragonStrike Rising Dragon Strike Knocks up Stunned or Dazed enemies in Kung-Fu stance. Kung-Fu No
Z FocusChi Focus Chi Increases Movement Speed. Provides Critical Damage. Readies Dragonfury on cast. Stacks 1 Anima. Kung-Fu

Elemental

No
X ChiBurst Chi Burst Healing skill of the Soul Fighter. Can be spec'd to almost kill yourself in order to fully heal party members in Earth build. Kung-Fu

Elemental

Yes
X SlippingLotus Slipping Lotus Resurrection skill. Can resurrect multiple dead allies in one cast. Can be specced to revive them at the casters' location or in place; A third, PvP focused Spec gives up the Resurrection in order to give the party and caster immunity to death for 5 seconds and an iFrame. Kung-Fu

Elemental

No
C SelfDefenseChi Self Defense Chi Main resist skill. Can i-frame 5 attacks for a duration of 5 seconds. Can be specced to stack 3 Anima in Ice build, or to give up the iFrame for a 90% damage immunity in Earth build. Kung-Fu

Elemental

No
V KingFist Kingfist Can be used after attaining 5 levels of Chi, after which you can cast Dragon Fist (F) after successfully hitting an enemy with this skill. Recommended for mobile enemies. Using the Hongmoon skill only adds more damage. Kung-Fu Yes
V FrostStorm Frost Storm Creates a storm around the target that ticks in an AoE. Stacks one Anima with the talent "Vicious Cycle". Only usable with 5 Chi stacks. Can be specced to create a storm that builds around and moves with the caster instead, which is recommended in PvP. Kung-Fu Yes
V BurningTundra Burning Tundra ~~outdated, got replaced with Astral Beam.~~ Elemental Yes
V Whirlwind Whirlwind The alternative to Burning Tundra. It also synergizes with Snow Ball's alternate, Ripple Punch (RMB). This is also notably the go to skill early on when leveling. Elemental Yes
Q DashLeft Dash Left Standard i-frame in Kung-Fu stance that lets you move about 120 degrees to the left around the enemy. Reduces Backsteps cooldown by 5 seconds if something gets iframed by Dash Left. Kung-Fu No
Q LeftStep Left Step Standard i-frame in Elemental stance that lets you move 7 meters behind the enemy. When there is no enemy, allows you to move forward 5 meters. Elemental No
E DashRight Dash Right Standard i-frame in Kung-Fu stance that lets you move about 120 degrees to the right around the enemy. Reduces Backsteps cooldown by 5 seconds if something gets iframed by Dash Right. Kung-Fu No
E RightStep Right Step Standard i-frame in Elemental stance that lets you move 7 meters behind the enemy. When there is no enemy, allows you to move forward 5 meters. Elemental No
S BackStep Backstep Standard double tap S i-frame in Kung-Fu stance that moves your character back 8 meters. Can be spec'd to automatically switch to Elemental stance after activating. Kung-Fu No
S BackStepEL Backstep Standard double tap S i-frame in Elemental stance that moves your character back 10 meters. Elemental No

Media[ | ]

Screenshots[ | ]

The following screenshots were taken from the official class description.

Videos[ | ]

Soul Fighter Overview


Classes
Assassin iconAssassin Blade Dancer iconBlade Dancer Blade Master iconBlade Master Destroyer iconDestroyer Force Master iconForce Master

Gunslinger iconGunslinger Kung Fu Master iconKung Fu Master Soul Fighter iconSoul Fighter Summoner iconSummoner Warden iconWarden Warlock iconWarlock  •  Zen Archer