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Focus Recovery 5
Second Wind
Inflicts [1] damage
Escapes from Stun, Daze, Knock Down, or Unconscious
Escapes from Grab, Phantom Grip, Grapple, or Frost Prison
Enemy becomes Dazed for 2 sec. when used while Stunned, Dazed, Knocked Down, or Unconscious enemy
Resists damage and status effects
Resists damage and status effects for 0.5 sec. After using
+5% HP Recovery
Range | Area | Cast | Cooldown |
---|---|---|---|
Centered on Caster | 3m radius | Instant | 36 sec. |
Skill Requirements
During a Stunned, Dazed, Knocked Down, or Unconscious state
During a Grabbed, Phantom Gripped, Grappled state, or Frost Prison state
During a Grabbed, Phantom Gripped, Grappled state, or Frost Prison state
Description[ | ]
Second Wind is an Escape skill for KFMs. As it has a long cooldown and can be used to escape nearly any CC, it is best to reserve use for when no other escape skills are available.
How to obtain[ | ]
Required Level 15