Blade & Soul is now live! You can download it for free here and start playing!

We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.

Second Wind (Kung Fu Master)

From Blade & Soul Wiki
Jump to: navigation, search
Focus Recovery 5
Second Wind
Skill icon kung fu master 1-1-2.png
Inflicts [1] damage

Escapes from Stun, Daze, Knock Down, or Unconscious
Escapes from Grab, Phantom Grip, Grapple, or Frost Prison
Enemy becomes Dazed for 2 sec. when used while Stunned, Dazed, Knocked Down, or Unconscious enemy

Resists damage and status effects

Resists damage and status effects for 0.5 sec. After using
+5% HP Recovery

Pierces Defense and Parry skills
Range Area Cast Cooldown
Centered on Caster 3m radius Instant 36 sec.
Skill Requirements
Buff Debuff Icon 00 01.png During a Stunned, Dazed, Knocked Down, or Unconscious state
Buff Debuff Icon 00 01.png During a Grabbed, Phantom Gripped, Grappled state, or Frost Prison state

Description[edit | edit source]

Skill icon kung fu master 1-1-2.png Second Wind is an Escape skill for KFMs. As it has a long cooldown and can be used to escape nearly any Buff Debuff Icon 00 01.png CC, it is best to reserve use for when no other escape skills are available.

How to obtain[edit | edit source]

Required Level 15