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==[[Status Effects]]==
 
==[[Status Effects]]==
* '''Slow:''' Status Effect that makes your character move slower and makes it unable to use any sort of dash skill.
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* '''Slow''' - Status Effect that makes your character move slower and makes it unable to use any sort of dash skill.
* '''Chill:''' Status Effect that makes your character move slower and makes it unable to use any sort of dash skill. Stack up to three stacks. Upon third stack, your character suffers from Freeze and cannot move or turn around.
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* '''Chill''' - Status Effect that makes your character move slower and makes it unable to use any sort of dash skill. Stack up to three stacks. Upon third stack, your character suffers from Freeze and cannot move or turn around.
* '''Freeze:''' Status Effects that make your character unable to move or turn around.
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* '''Freeze''' - Status Effects that make your character unable to move or turn around.
* '''Root:''' Status Effects that make your character unable to move or turn around.
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* '''Root''' - Status Effects that make your character unable to move or turn around.
* '''Chain:''' Status Effects that make your character unable to move or turn around.
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* '''Chain''' - Status Effects that make your character unable to move or turn around.
* '''Poison:''' Status Effect that deals damage overtime on your character up to five stack. The higher the stack, the more damage it deals over time.
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* '''Poison''' - Status Effect that deals damage overtime on your character up to five stack. The higher the stack, the more damage it deals over time.
* '''Bleed:''' Status Effect that deals damage overtime on your character up to five stack, and decrease the potents of your character's natural HP regen. Five stacks completely negate HP regen.
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* '''Bleed''' - Status Effect that deals damage overtime on your character up to five stack, and decrease the potents of your character's natural HP regen. Five stacks completely negate HP regen.
* '''Deep Wound:''' Status Effects that make your character's healing skills recover less effective by 50%.
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* '''Deep Wound -''' Status Effects that make your character's healing skills recover less effective by 50%.
* '''Stun:''' Status Effect that stuns your character making it unable to move and enabling to do an escape skill. Suffering from this status effects make you vulnerable to Grapple and Knockup.
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* '''Stun''' - Status Effect that stuns your character making it unable to move and enabling to do an escape skill. Suffering from this status effects make you vulnerable to Grapple and Knockup.
* '''Daze:''' Status Effect that dazes your character making it unable to move and enabling to do an escape skill. Suffering from this status effects make you vulnerable to Grapple and Knockup.
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* '''Daze''' - Status Effect that dazes your character making it unable to move and enabling to do an escape skill. Suffering from this status effects make you vulnerable to Grapple and Knockup.
* '''Knockdown:''' Status Effect that knocks your character on the ground enabling it some ground escape/counter skills. Suffering from this status effects make you vulnerable to Grapple.
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* '''Knockdown''' - Status Effect that knocks your character on the ground enabling it some ground escape/counter skills. Suffering from this status effects make you vulnerable to Grapple.
* '''Knockback:''' Status Effect that knocks your character back. Your character cannot do anything during the flying animation.
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* '''Knockback''' - Status Effect that knocks your character back. Your character cannot do anything during the flying animation.
* '''Knockup:''' Status Effect that knocks your character up to mid-air, enabling air combo attacks, and disable all escape skills until your characters land on the ground. For a brief time when your character hit the ground, it's counted as Knockdown, enabling ground escape/counter skills and being vulnerable to Grapple.
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* '''Knockup''' - Status Effect that knocks your character up to mid-air, enabling air combo attacks, and disable all escape skills until your characters land on the ground. For a brief time when your character hit the ground, it's counted as Knockdown, enabling ground escape/counter skills and being vulnerable to Grapple.
   
 
==[[Clan System]]==
 
==[[Clan System]]==
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* '''Recruit''' - If you have the permissions, you can recruit more people into the clan on your own.
 
* '''Recruit''' - If you have the permissions, you can recruit more people into the clan on your own.
 
* '''Leave -''' You can leave a clan via the Clan Interface (at the bottom of the last tab to the left).
 
* '''Leave -''' You can leave a clan via the Clan Interface (at the bottom of the last tab to the left).
* '''Clan Deposit -''' Clan members can contribute resources (Gold, [[Soulstones]], [[Faction Insignia|Faction Insignias]], etc.) to the clan deposit. These resources are required for upgrading Clan Rank and are also needed to open contracts for Clan Crafting.
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* '''Clan Deposit -''' Clan members can contribute resources ([[Gold]], [[Soulstones]], [[Faction Insignia|Faction Insignias]], etc.) to the clan deposit. These resources are required for upgrading Clan Rank and are also needed to open contracts for Clan Crafting.
* '''Clan Upgrade -''' The Clan can advance its rank through the resource in Clan Deposit, allowing the clan and its member to access clan-wide benefits, such as an extra uniform when crafting [[Clan Uniform|Clan Uniforms]] and discounts on the upgrade cost for upgrading equipment. As a clan ranks up, the number of members than can be part of the increases. Additionally, it gains access to more crafting workshops.
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* '''Clan Upgrade -''' The Clan can advance its rank through the resource in Clan Deposit, allowing the clan and its member to access clan-wide benefits, such as an extra uniform when crafting [[Clan Uniform|Clan Uniforms]] and dicounts on the upgrade cost for upgrading equipment. As a clan ranks up, the number of members than can be part of the increases. Additionally, it gains access to more crafting workshops.
 
* '''Clan Crafting''' - The Clan can uses its deposit of resources to begin a contract for clan items. The required materials for each item must come from clan members; additionally, the contract must be approved by the clan members with the prerequisite guild/profession ranks in order for crafting to begin.
 
* '''Clan Crafting''' - The Clan can uses its deposit of resources to begin a contract for clan items. The required materials for each item must come from clan members; additionally, the contract must be approved by the clan members with the prerequisite guild/profession ranks in order for crafting to begin.
 
* '''Clan Outfit Creation -''' A clan member with the permissions to do so, may create a design for clan outfit/face adornment/head adornment. A contract must then be made to produce the design which, once funded, approved, and created, may be applied clan-wide. the design itself is simply a design; in order to use the design, the leader must first apply the design. Clan members must then equip the clan uniform/face adornment/head adornment, separately crafted by the Clan Crafting system, in order to actually wear the design.
 
* '''Clan Outfit Creation -''' A clan member with the permissions to do so, may create a design for clan outfit/face adornment/head adornment. A contract must then be made to produce the design which, once funded, approved, and created, may be applied clan-wide. the design itself is simply a design; in order to use the design, the leader must first apply the design. Clan members must then equip the clan uniform/face adornment/head adornment, separately crafted by the Clan Crafting system, in order to actually wear the design.
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