Kung-Fu Masters utilize their own fists and feet to defeat their enemies. Most of the Kung-Fu Master's attacks are delivered in combos for fast and very effective melee ranged blows. With such quick reflexes, Kung-Fu Masters can attack and defend with ease, able to react to even the most dire situation as quickly as possible. They have absolutely no problem taking the advantage over their enemies during battle with such speed. Their defense and offense abilities are very fluid like water. With a variety of combos, it really takes a lot of practice to use them efficiently.
Kung-Fu Masters have a defensive stance for more survivability. While using this defensive stance, they can still attack fairly quickly. They can also take advantage of their enemies' weaknesses to quickly sustain them or to deliver deadly combo attacks.
Races
This class has race limitations and can only be played with three playable races: the Gon, Jin, and the Yun.
Resource Mechanic
Kung-Fu Masters use Focus to call forth their abilities. A point is added to the Kung-Fu Master's Focus bar every time a basic combo or move is used. The larger, more complicated moves will require a certain amount of Focus points to perform and will consume the Focus points upon use.
Skills List 2.0
This project is in work, and we shall hopefully have a more correct and comprehensive list than the one listed above. For now, the one above gives some knowledge of skills that persisted across the skill revamp (though some of their specifics may now be incorrect).
**'s indicate the skill's information is not complete.
Skills Talent Tree 2.0
At max level (50) + 10 advanced levels, the total available skill points is 46.
This project is in work, and we shall hopefully have a more correct and comprehensive list than the one listed above. For now, the following link should get you started, though we hope to make things a bit easier to read by porting it here: KFM 2.0 Talent Tree Translated
Strike
File:KFMTalentTreeLB-1.PNG
Tree 1 | Tree 2 | Tree 3 | |
---|---|---|---|
1 | Damage increased | ||
2 | Inflicts 1 stack of bleeding. Damages every 2 seconds for 10 seconds. | Restore 5% of damage done as hp. | |
3 | Recovers one additional fighting spirit on a critical attack. | (Changes Icon. Need Icon) Increases damage, slows down attack rate. (Can use blazing kick as 2x3m line attack?) |
Increases Evasion by 10% while using this skill. |
4 | - | Increases aggro when hitting targets | Recovers 1 Fighting Spirit when dodging while using this skill. |
5 | Can use the skill Cyclone Kick during a critical attack. | Speed of using skill increases with consecutive attacks. Used instantly upon a successful Jeet Kune. | Reduces the cooldown of Deceiving Counter by 1 after a hit (hitting someone? or getting hit?). Restores 1% hp upon a successful dodge. |
Scorching Kick
File:KFMTalentTreeRB-4.PNG
Tree 1 | Tree 2 | |
---|---|---|
1 | Ghost Steps recovers 5 chi after successful use. | |
2 | Ghost Steps recovers 2% hp over 4 seconds after successful use. | |
3 | Ghost Steps grants 1 second of immunity after use. Increases speed by 35% for 5 seconds after use. | Scorching Kick can now be cast after Ghost Steps. |
4 | Ghost Steps grants 10% attack (during immunity? or upon immunity? Also something with dash strike) Cooldown increased to 20 seconds. | On use of Scorching Kick, recover 10 Fighting Spirit. |
Charge Strike
File:KFMTalentTreeRB-6.PNG
Tree 1 | Tree 2 | |
---|---|---|
1 | Allows Charge Strike to be used after a successful counter attack, Jeet Kune. | |
2 | Knocks down target for 2 seconds. Increases the cooldown to 30 seconds. | Immunity during use of skill. Cooldown increased to 18 seconds. |
3 | Prevents the target from using recovery skills for 6 seconds. | Ignores debuffs during immunity. |
4 | - | Cancels the restriction for rush attacks. ?? |
Wild Tiger Strike
File:KFMTalentTreeF-2.PNG
Tree 1 | Tree 2 | |
---|---|---|
1 | Absorbs 2 Fighting Spirit instead of 3. | |
2 | Can be re-used once during a critical attack regardless of conditions. | Becomes a single target use, cooldown increased to 36 seconds. Huge damage increase. |
3 | Imposes 1 stack of bleeding, damage every 2 seconds for 10 seconds. | Recover 2 chi every 2 seconds for 10 seconds on a critical attack. |
4 | Can be re-used twice during a critical attack regardless of conditions. | Increases damage dealt while target is down or dominated. |
Shoryuken
File:KFMTalentTreeF-3.PNG
Tree 1 | Tree 2 | Tree 3 | |
---|---|---|---|
1 | Deals more damage if the target cannot be knocked up | ||
2 | Restores 3 Fighting Spirit | Launches all cc'd targets within 3 meters. | Can now be activiated off of Kaiten Kick. |
3 | Cooldown reduced to 12 seconds. | Recovers 2 Fighting Spirit on a critical attack. | Can now be activate off of Charge Strike. |
4 | - | - | ?? |
Iron Stand
File:KFMTalentTreeF-4.PNG
Tree 1 | Tree 2 | Tree 3 | |
---|---|---|---|
1 | Absorbs 2 Fighting Spirit instead of 3. | ||
2 | Puts the enemy in a groggy state for 3 seconds instead of 2 upon casting. | Can use Blazing Kick after Iron Stand. Cooldown increased to 9 seconds. Does increased damage, and no longer knocks enemy back. | Removes groggy effect from skill. You recover 20% of the damage dealt as hp. |
3 | Can use Shoryuken for no cost after a critical attack with Iron Stand. | Recovers Fighting Spirit spent when Iron Stand critically hits. | Restore 3% of health over 6 seconds when hit. |
4 | Recovers Fighting Spirit spent when Iron Stand critically hits. | Resets cooldown when Iron Stand critically hits. | Restore 2% of health on a critical attack. |
Grapple
File:KFMTalentTreeTab-1.PNG
Tree 1 | Tree 2 | Tree 3 | Tree 4 | |
---|---|---|---|---|
1 | Cooldown reduced to 18 seconds. | |||
2 | Use up fighting spirit when attacked while in Dominate. | Increases aggro by 100% for 5 seconds. | Changes attack to a 4x recastable single target skill that does damage. Costs 2 Fighting Spirit per cast. 1 minute cooldown. | |
3 | Reduces target movement speed by 40% for 12 seconds. | Aggro control for 4 seconds (surrounding area?) | Increase in Fighting Spirit after each attack in dominate state | Each attack consumes 1 Fighting Spirit now instead of 2. |
4 | Dominate lasts for 4 seconds. | Recover 5% hp when attacking in dominance | Dominate extends by 2 seconds when the target suffers 10 strike while being dominated? | Recovers chi while using this spell somehow (during crit?) |
Sky Leap
File:KFMTalentTreeTab-3.PNG
Tree 1 | Tree 2 | |
---|---|---|
1 | Increases movement speed by 35% for 5 seconds after use. | |
2 | Restores 2 Fighting Spirit | Target launched into air if in a downed cc state. Cooldown increased to 18 seconds. |
3 | Recover hp by 100% of the damage dealt by the skill | Prevents the target from using recovery skills for 6 seconds. Decreases movement speed by 50% for 6 seconds when hit. |
4 | Immune to damage during use and for 1 second after. | Can apply Overlord Dance regardless if its on cooldown. |
Deceiving Counter
File:KFMTalentTreeTab-5.PNG
Tree 1 | Tree 2 | Tree 3 | |
---|---|---|---|
1 | Restores 2 Fighting Spirit | ||
2 | Cancels most debuffs | ||
3 | Cancels most forms of dominate / chokes | Move back 11 meters. Cooldown reduced to 30 seconds. | Move back 2 meters. Cooldown reduced to 30 seconds. |
4 | After resisting, recover 5% hp. | Recover 1 Fighting Spirit for each target hit. | Prevents the targets from using rush skills for 6 seconds when hit. Decreases movement speed by 30% for 6 seconds when hit. |
5 | Immune for 1 second after use | Immune to some CC for 8 seconds after use. | After use can apply shoryuken for free. |
Jeet Kune
File:KFMTalentTree1-1.PNG
Tree 1 | Tree 2 | Tree 3 | Tree 4 | |
---|---|---|---|---|
1 | Recover 3 Fighting Spirit on successful counter attack. | |||
2 | Increase defense by 100% for 8 seconds with a successful counter attack. | |||
3 | Restore 2% health for 5 seconds with a successful counter attack. | Changes skill. Upon a successful counterattack deal increased damage. Increases crit chance by 10% for 1.5 seconds on hit. | Targets become groggy for 2 seconds upon a successful counter attack. Cooldown increased to 6 seconds. | Increases aggro with a successful counter attack. |
4 | Convert 50% of damage dealt to your health. | Skill cannot be interrupted. | Reduces the cooldown of Falcon Punch on a successful counter attack. | Increases aggro gained by the next 5 attacks inflicted within 10 seconds after a successful counter attack. |
5 | Immune for 1 second after a successful counter attack. | Increases crit chance by 10% for 3 seconds. Crit damage is increased by 10%. | Resets the cooldown of Upper Kick on a successful counter attack. | Immune for 1 second on a successful counter attack (damage). Immune for 2 seconds on a successful counter attack (stun and groggy). |
Crit Strike
File:KFMTalentTree2-1.PNG
Tree 1 | Tree 2 | Tree 3 | Tree 4 | |
---|---|---|---|---|
1 | Absorbs 2 Fighting Spirit instead of 3 | |||
2 | Increased damage. | Attacks all targets in front of you in a 2x3 meter line attack. | ||
3 | Recovers spent Fighting Spirit on a critical attack. | Inflicts extra damage after a critical attack. | Converts 5% of damage done to health. | |
4 | Can cast Kaiten Kick twice on a crit attack. | Increases aggro. | - | - |
5 | Increases damage with repeated use | Can be used without Fighting Spirit after a successful counter attack. | Doesn't cost Fighting Spirit after a critical attack. | Increases health regeneration while using this skill. |
Sweep Kick
File:KFMTalentTree3-1.PNG
Tree 1 | Tree 2 | |
---|---|---|
1 | Absorbs 2 Fighting Spirit instead of 3. | |
2 | Targets are knocked down for 3 seconds instead of 2. | Changes skill. Does damage per hit, after using 3 times you can use Blazing Kick. |
3 | Prevents the target from using dash skills for 6 seconds after being hit. Decreases movement speed by 25% for 6 seconds after being hit. | Can use Blazing Kick after this skill crits. |
4 | Can use twice in a row. Cooldown is now 36 seconds. | Increases damage with repeated use. |
Falcon Punch
File:KFMTalentTree4-1.PNG
Tree 1 | Tree 2 | Tree 3 | |
---|---|---|---|
1 | Costs only 2 Fighting Spirit per use. | ||
2 | Inflicts more damage when the target is in some forms of cc. | ||
3 | Attacks all targets in a 2x8 meter line attack. | Increased damage. Deals increased damage in more forms of cc. | |
4 | Recovers Fighting Spirit on a critical attack. | Reduces damage. Weakens the target for 2 seconds. Used without a charge up time. Cooldown is reduced to 30 seconds. Skill can no longer be repeated. | Can instantly cast twice after Charge Strike crits. |
5 | Inflicts even more damage when a target is cc'd. | Recovers 3 Fighting Spirit on a critical attack. | Can instantly be used twice after Crit Strike crits. |
Roundhouse
File:KFMTalentTreeZ-1.PNG
Tree 1 | Tree 2 | |
---|---|---|
1 | Converts 10% of damage dealt to health. | |
2 | Recovers 10% of HP. | |
3 | Knocks targets hit down for 1 second. Prevents targets from using dash skills for 8 seconds when hit. Decreases movement speed by 30% for 8 seconds when hit. | Targets are cc'd for 1 second. |
4 | Immune during use. Recovers two Fighting Spirit when immune. | Targets are cc'd for 2 seconds. |
5 | Ignores Defense. | Pulls all targets within 8 meters to you. |
(Palm Strike)
File:KFMTalentTreeX-1.PNG
Tree 1 | Tree 2 | |
---|---|---|
1 | Restores 3 Fighting Spirit (no longer absorbs 2). Cooldown increased to 9 seconds. | |
2 | A critical attack recovers an additional 6 Fighting Spirit over 9 seconds. | Changes Skill (Cold Pulse?) Cooldown increased to 36 seconds. Increases aggro by to all targets within 30 meters. Puts cold CC on close targets for 3 seconds. An ice flower icon forms over the head for 3 seconds, and if hit during this time you turn into an ice statue. (Can't move, but immune for 3 seconds). |
Fist Dance
File:KFMTalentTreeC-1.PNG
Tree 1 | Tree 2 | Tree 3 | |
---|---|---|---|
1 | Costs only 2 Fighting Spirit to use. | ||
2 | Increases Damage | Converts 25% of damage to health. Cooldown increased to 45 seconds. | |
3 | Decreases cooldown during a critical attack. | Immune during use. | Target groggy for 2 seconds. No longer converts to hp. |
4 | Launches target into air. Cooldown increased to 45 seconds. | Converts 50% of damage to health. | Target is thrown in air when already cc'd. |
Avalanche
File:KFMTalentTreeV-1.PNG
Tree 1 | Tree 2 | Tree 3 | Tree 4 | |
---|---|---|---|---|
1 | Target stunned for 3 seconds. | |||
2 | - | Inclicts area of effect increased damage. Increased damage on targets downed or dominated. Creates a damage over time area of effect damage for 10 seconds. Takes 1 second to cast. No longer stuns. | ||
3 | Reduces target's movespeed by 40% for 8 seconds | Can be instantly used without Fighting Spirit right after using Upper Kick. | ||
4 | Target launched into air when currently groggy. | Pulls all targets within 8 meters. | Increased threat in the area of periodic damage. | Creates a zone that restores 20% of your health over 10 seconds. |
5 | Increases attack range and adds vibration. | Resets cooldown when the periodic damage completes damage on a target. | Reduces the cooldown of Ghost Steps and (Sidestep Right) by 1 second on a critical hit. | Displays state of cc of all friendly targets within 30 meters. |
Ghost Steps
File:KFMTalentTreeQ-1.PNG
Tree 1 | Tree 2 | |
---|---|---|
1 | Recover 5 Fighting Spirit when a skill is dodged during use. | |
2 | Recover 2% HP over 2 seconds when a skill is dodged during use. | |
3 | Immunity for 1 second after use. Increases speed by 35% for 5 seconds after use. | Can use Scorching Kick after using Ghost Steps. |
4 | Increases attack by 10% for some time after use to dodge a skill. | Restores 10 chi when using Scorching Kick after Ghost Steps. |
(Sidestep Right)
File:KFMTalentTreeE-1.PNG
Tree 1 | Tree 2 | |
---|---|---|
1 | Recover 5 Fighting Spirit when a skill is dodged during use. | |
2 | Recover 2% HP over 2 seconds when a skill is dodged during use. | |
3 | Immunity for 1 second after use. Increases speed by 35% for 5 seconds after use. | Can use Scorching Kick after using (Sidestep Right). |
4 | Resets cooldown of Dash Strike upon dodging a skill during use. | Restores 10 chi when using Scorching Kick after Ghost Steps. |
Back Dash
File:KFMTalentTreeS-1.PNG
Tree 1 | |
---|---|
1 | Increases movement speed by 50% for 6 seconds after use. Cooldown increased to 12 seconds. |
2 | Places an icy CC on the ground for 2x3 meters of the move back distance. Targets in this field will be slowed. |
3 | Cooldown increased to 24 seconds. Resets the cooldown of Fist Dance when this skill is used to dodge an attack. |
Media
Screenshots
The following screenshots were taken from the character creation screen at NA launch in 2016.
Videos
Kung-Fu Master Skills | Kung-Fu Master Skill & Combo Introduction |
---|---|
Classes |
Assassin Blade Dancer Blade Master Destroyer Force Master
Gunslinger Kung Fu Master Soul Fighter Summoner Warden Warlock • Zen Archer |