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Kung Fu Master icon.pngKung Fu Master
Hong character 8.png
Difficulty
4.5/5, Expert
Race(s)
Gon, Jin, Yun
Weapon
Gauntlets

The Kung Fu Master (aka KFM) is a close-quarter combat class that relies upon quick reflexes (and good latency) to fight with near-invincibility while delivering respectful, oftentimes surprising damage. Armed with nothing more than gauntlets and their own bodies, KFMs are renown as the most difficult class to play in Blade and Soul, due to the unforgiving nature of their timing-based attack conditions. On the defensive, KFMs can effortlessly dodge and counter nearly anything thrown their way, which effectively makes them an ideal tank class (if players chose to generate and hold threat). However, the higher level KFM players goes, gameplay revolves around using their attacks and dodges together in one fluid style, giving off the appearance of constantly fighting within the eye of a storm. The decision to main a KFM isn't one meant to be taken lightly; that being said, all other classes will feel easier by comparison, should you successfully master the art of kung fu.

In terms of PvP potential, KFMs are well considered to have a high skill cap and a correspondingly high combo attack capability. But with regard to PvE damage output, KFMs are generally considered to be above-average at best, even when played correctly. As such, new players are typically advised to play KFM for their gameplay style, for PvP, or to fulfill the role of a tank-DPSer, and not for raw power.


Contents

RacesEdit

This class has race limitations and can only be played with three races: the Gon, Jin, and the Yun.

Resource MechanicEdit

 
Fighting Spirit points

Kung-Fu Masters use Focus to call forth their abilities. A point is added to the Kung-Fu Master's Focus bar every time a basic combo or move is used. The larger, more complicated moves will require a certain amount of Focus points to perform and will consume the Focus points upon use.

SpecializationsEdit

There are two "Ways", or specializations, available to the KFM: Way of the Dragon Fist (a.k.a. Fire) and Way of the Flying Kick (.a.k.a. Wind). Each spec allows access to certain skills, including a unique passive. These specs can be further customized using the Talent tree. Thus, different builds excel in different areas; currently, Wind is slightly stronger in PvE and Fire in PvP.

At level 60,   Searing Palm is enhanced with the   Unleashed passive.

Note: All of the following are based on the untalented versions. For talented variants, see the Talents section below.

SkillsEdit

Skill points (previously Hongmoon Tomes) can be used to enhance the damage of specific skills.

Skill Level Focus Range Area Cast Time Cooldown Skill Requirements Enhancement
 
 
Quick Kick
2 +5 3m Target Instant 1 sec. None No
Inflicts [5.2] damage. On hit: Decreases cooldown of   Searing Palm by 7 sec.; +3 Focus Recovery for 3 sec.
 
Swooping Crane
5 +1 6 ~ 16m Target Instant 6 sec.   While Windwalking No
Knocks down for 2 sec. Inflicts [1] damage. Approaches enemy.
 
War Cry
18 0 Centered on Caster Target Instant 30 sec. None No
+250% Threat for 3 min.
 
Tiger's Pounce
28 +1 5 ~ 16m Target Instant 6 sec. After   Backstep No
Knockdown for 2 sec. Inflict [1] damage. Approach enemy. Pierces Parry. Ignore Block Approach.
 
Hellfire Kick
33 +6 Centered on Caster 2 x 8m Instant 15 sec. On hit with   Dragon Claw /   Burning Fist No
Inflicts [9] damage. On Hit: readies   Searing Palm; decreases cooldown of   Searing Palm by 9 sec.
 
Ground Pound
41 +1 3m Target Instant 6 sec.   On Grappled target No
Inflicts [2.5] damage. Can be used 3 times consecutively.


 
 
Guiding Fist
5 +2 16m Target Instant 6 sec. None No
Approaches enemy. Inflicts [0.4] damage. Stacks 1 Bleed ([1] damage over 10 sec.).
 
Sky Kick
30 -2 3m Target Instant 18 sec. Stunned or Dazed enemy No
Launches Stunned or Dazed target Airborne. Inflicts [3.5] damage.
 
Rising Kick
30 -1 3m Target Instant Instant Airborne target No
Refreshes Airborne. Inflicts [5.5] damage. Increases Evasion by 100%.
 
Falling Star
33 -1 3m Target Instant Instant Airborne target No
Grounds Airborne enemy. Inflicts [6.5] damage. Increases Evasion by 100%.
 
Firestorm Kick
36 +5 Centered on Caster 2 x 4m Instant 15 sec. When using   Footwork /   Shadow Dance or Resist by   Flurry No
Stun for 2 sec. Inflict [10] damage. +6 Focus Recovery for 3 sec. Cancels Defensive skills.
 
Avenging Fist
40 +2 16m Target Instant 18 sec. During   Counter / On   Counter No
Resists damage and status effects for 1 sec. Inflicts [6] damage. Removes Block Approach effect. Approaches enemy. On hit: Readies   Searing Palm and reduces cooldown by 5 sec.
 
 
Smolder
4 +4 Centered on Caster 2 x 5m rectangle Instant 15 sec. After hitting with   Dragon Claw /   Burning Fist 2 ~ 10%
Inflicts [10] damage. Pierces Defense and Parry skills. On hit, decreases cooldown of:   Searing Palm by 7 sec.;   Comet Strike by 5 sec.
 
Smite
6 +3 9m Target Instant 18 sec. After   Backstep /   Retreat, or Resist with   Shadow Dance /   Footwork No
Launches target Airborne. Inflicts [3] damage.
 
Open Palm
18 0 Centered on Caster 2 x 4m Instant 9 sec. On   Counter No
Inflicts [9] damage. Knockback for 5m and Daze for 3 sec. Pierces Parry.
 
Retreat
25 0 Centered on Caster Target Instant 12 sec.   During a Dazed, Knocked Down, or Unconscious state No
Escapes from Daze, Knock Down, or Unconscious. Moves back 4m. Resists damage and status effects.
 
 
Flying Slam
2 -1 9 ~ 16m 8m Instant 6 sec. None No
Inflicts [1.5] damage. Pierces Defense and Parry skills. +35% Movement Speed for 6 sec. after using.
 
Second Wind
15 +5 Centered on Caster 3m radius Instant 36 sec.   During a Stunned, Dazed, Knocked Down, Unconscious, Grabbed, Phantom Gripped, Grappled, or Frost Prison state No
Inflicts [1] damage. Escapes from   CC. Resists damage and status effects. Daze for 2 sec. +5% HP Recovery. Pierces Defense and Parry skills.
 
Meteor Slam
35 -1 3m Target Instant 30 sec. Airborne target No
Grapple Airborne enemy
 
Clobber
40 -3 4m 3m radius Instant Instant   On Grappled target No
2 sec. knockdown on enemy within range. Inflicts [4] damage.
 
Fighting Spirit
45 0 Centered on Caster 50m radius Instant 1 min. 30 sec. None No
For 10 sec., party within range: +40% Critical; +50% Critical Damage; Drains 70% Additional Damage;   Dragon Claw /   Burning Fist +[2] damage; full Focus Recovery
 
 
Counter
2 0 Centered on Caster Target Instant 1.3 sec. None No
Frontal Counter for 1 sec. Absorbs 50% of damage as HP. On Skill: Inflicts [1.5] damage; +3 Focus Recovery; increases Defense by 100% for 8 sec.; Resists damage and status effects for 1 sec.
 
Tornado
10 0 Centered on Caster 3m Instant 12 sec.   During Knocked Down No
Escapes from Knockdown. Knockback for 2m. Inflicts [1] damage. Knocks Down for 1 sec. when hit while casting. Resist Knockdown, Daze, Stun, and Knockback for 1 sec. on skill.
 
Body Kick
20 0 3m Target Instant 1 sec.   During a Grabbed or Phantom Gripped state No
Inflicts [2] damage
 
Headbutt
35 0 3m Target Instant 30 sec.   On Grappled target No
Inflicts [5.5] damage. +5% HP Recovery.
 
 
Dragon Claw
2 -3 4m 3m circle Instant Instant None 3 ~ 15%
Inflicts [6.5] damage. Absorbs 5% of damage as HP. On hit: Readies   Smolder; decreases cooldown of   Smolder by 1 sec.; readies   Hellfire Kick.
 
Somersault Kick
10 0 Centered on Caster Target Instant 12 sec.   During Knocked Down No
Counters for 0.8 sec. On skill: Dazes for 2 sec.; Inflicts [1.5] damage; Resist Knockdown, Daze, Stun, and Knockback for 1 sec.
 
Slip Kick
20 0 3m Target Instant 9 sec.   During a Grappled, Grabbed, or Phantom Gripped state No
Escapes from Grab, Phantom Grip, or Grapple Prompt response to an enemy's attack. Inflicts [2.6] damage. Resists damage and status effects up to 1 time over 1 sec.
 
Pummel
35 0 3m Target Instant Instant   On Grappled target No
Inflicts [13.5] damage
 
Awakened Dragon Claw
45 -1 4m 3m radius Instant Instant During Soulburn / Soul Flare 3 ~ 15%
Inflicts [9.5] damage. Absorbs 5% of damage as HP. On hit: Readies   Smolder; decreases cooldown of   Smolder by 2 sec.; readies   Hellfire Kick.
 
Awakened Burning Fist
45 -2 Centered on Caster 2 x 4m Instant Instant During Soulburn / Soul Flare 2 ~ 10%
Inflicts [11.2] damage; +[2.8] damage if   Searing Palm on enemy. Absorbs 5% of damage as HP. On hit: Readies   Smolder; decreases cooldown of   Smolder by 3 sec.; readies   Hellfire Kick.
 
Burning Fist
55 -2 Centered on Caster 2 x 4m Instant Instant During Volcano 2~ 10%
Inflicts [8.2] damage; +[1.8] damage if   Searing Palm on enemy. Absorbs 5% of damage as HP. On hit: Readies   Smolder; decreases cooldown of   Smolder by 1.5 sec.; readies   Hellfire Kick.
 
Shadow Fist
55 -2 4m 3m radius Instant Instant On using   Dragon Fire No
Inflicts [6] damage; +[2] damage on Stunned / Dazed / Knocked Down target. Absorbs 5% of damage as HP. On hit: Readies   Smolder; decreases cooldown of   Smolder by 1 sec.; readies   Hellfire Kick. Pierces Defense and Parry skills.
 
 
Leg Sweep
4 -2 Centered on Caster 5m semicircle Instant 18 sec. None No
Knocks Down for 3 sec. Inflicts [1] damage. Pierces Parry. -25% Movement Speed for 6 sec.
 
Emit Frost
28 +3 Centered on Caster 5m radius Instant 1 min. 30 sec. None No
Escapes from Control. Frost Prison for 3 sec. Removes Block Approach. Escapes from Freeze. Freezes enemies within 5m. Unable to reset cooldown.
 
Chokehold
38 -2 3m Target Instant 45 sec.   On Grappled target No
Renders target Unconscious for 30 sec.
 
 
Comet Strike
23 -2 Centered on Caster 2 x 8m Instant 30 sec. None 3 ~ 15%
Inflicts [11] damage; +[6] damage if   Searing Palm on enemy. +15% Critical Damage for 10 sec. On hit: readies   Searing Palm; decreases   Tremor cooldown by 5 sec.
 
Armbar
45 +5 3m Target Instant Instant   On Grappled target No
Inflicts [5] damage. Blocks Defensive skills for 10 sec.
 
 
Rising Dragon
6 0 Centered on Caster 8m circle Instant 30 sec. None No
Stuns for 2 sec. Inflicts [1] damage and applies Deep Wound for 12 sec. +10% HP Recovery. Pulls enemies within a 8m radius. Purges Deep Wound. Pierces Defense and Parry skills.
 
 
Leading Palm
18 +6 Centered on Caster 2 x 4m Instant 12 sec. None 3 ~ 15%
Inflicts [11] damage. Readies   Searing Palm on hit.
 
Searing Palm
45 +5 3m Target Instant 30 sec. On   Leading Palm /   Searing Dragon use; On   Avenging Fist /   Hellfire Kick hit; Upon Resist by   Shadow Dance /   Footwork 4 ~ 20%
[10] damage. Pierces Defense and Parry skills. -10% Speed. For 12 sec.: +1 Focus/sec; +20% Damage Reduction. Applies   Searing Palm to target; gain +2.5% Critical Damage for 3 sec. on hit (max 10 stacks).
 
 
Flurry
23 0 16m Target Instant 24 sec. None No
Inflicts [18] damage over 4 hits. Approaches enemy. Resists damage and status effects. On Resist, decreases cooldown of:   Searing Palm by 8 sec. (max 1 time);   Tremor Tremor by 6 sec. (max 1 time).
 
 
Tremor
36 0 1m 5m radius Instant 45 sec. None 3 ~ 15%
[25] damage for 10 sec. on enemies within range. Recovers 2 Focus for each enemy hit. Triggers Volcano effect for 6 sec. and Raging Volcano effect for 3 sec. Pierces Defense and Parry skills.
 
 
Shadow Dance
8 0 Centered on Caster Target 0.2 sec. 15 sec. None No
Dashes to the left. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Volcano and Raging Volcano effects for 3 sec.
 
 
Footwork
8 0 Centered on Caster Target 0.2 sec. 15 sec. None No
Dashes to the right / Moves forward 5m untargeted. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Volcano and Raging Volcano effects for 3 sec.
 
 
Backstep
25 0 Centered on Caster Target Instant 8 sec. None
Moves backward 8m. Resist for 1.5 sec. +50% Speed for 4 sec. On Resist: Volcano and Raging Volcano for 3 sec.; decrease   Searing Palm cooldown by 5 sec.
 
 
Eight Talons
55 0 16m 5m radius 0.3 sec. Instant Max Hongmoon Focus 5 ~ 25%
[220] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. Resists dmage and status effects up to 3 times.
 
 
Aftershock
55 0 16m 5m radius 0.3 sec. Instant Max Hongmoon Focus 5 No
Launches target Airborne. [10] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. +35% Speed for 5 sec. after using. -50% Speed for 6 sec. Recovers 5% Hongmoon Focus per enemy hit.
NO HOTKEY
 
Crimson Dragon
55 0 - - - - None No
Enables   Burning Fist during Volcano. Evasion +100%. Evasion +5,000 for 2 Evasions. Speed +30% during Raging Volcano. On Resist: 35% Damage Reduction for 5 sec.; Volcano for 5 sec.; reset   Flurry cooldown.
 
Unleashed
60 0 - - - - None No
Triggers   Unleashed effect for 12 sec. when using   Searing Palm: Boss Attack Power +200, Critical Damage +10%.

Skill Level Focus Range Area Cast Time Cooldown Skill Requirements Enhanceable
 
 
Straight Jab
2 +1 3m Target Instant Instant None No
Inflicts [1.3] damage. Recovers +1 Focus on crit.
 
Iron Shoulder
4 +4 Centered on Caster 2 x 5m Instant 6 sec. During   Wind Shear 2 ~ 10%
Inflicts [7.8] damage. Pierces Defense and Parry. Resets   Cyclone Kick.
 
Swooping Crane
5 +1 6 ~ 16m Target Instant 6 sec.   While Windwalking No
Knocks down for 2 sec. Inflicts [1] damage. Approaches enemy.
 
War Cry
18 0 Centered on Caster Target Instant 30 sec. None No
+250% Threat for 3 min.
 
Tiger's Pounce
28 +1 5 ~ 16m Target Instant 6 sec. After   Backstep No
Knockdown for 2 sec. Inflict [1] damage. Approach enemy. Pierces Parry. Ignore Block Approach.
 
Ground Pound
41 +1 3m Target Instant 6 sec.   On Grappled target No
Inflicts [2.5] damage. Can be used 3 times consecutively.


 
 
Roundhouse
2 -1 3m Target Instant Instant None 2 ~ 10%
Inflicts [5.2] damage. Absorbs 5% of Damage as HP. Readies   Cyclone Kick.
 
Awakened Roundhouse
45 -1 3m Target Instant Instant None 2 ~ 10%
Inflicts [7.3] damage. Absorbs 5% of Damage as HP. Readies   Cyclone Kick.
 
 
Smite
6 +3 9m Target Instant 18 sec. After   Backstep /   Retreat, or Resist with   Shadow Dance /   Footwork No
Launches target Airborne. Inflicts [3] damage. Stacks 1 Wind Shear Wound on hit
 
Cyclone Kick
13 -2 3m Target Instant 1.1 sec. After   Roundhouse 2 ~ 10%
Inflicts [8] damage; +[2.5] damage if   Searing Palm on enemy. Absorbs 3% of damage as HP. Reduces cooldown of   Searing Palm by 5 sec.
 
Open Palm
18 0 Centered on Caster 2 x 4m Instant 9 sec. On   Counter No
Inflicts [9] damage. Knockback for 5m and Daze for 3 sec. Pierces Parry.
 
Retreat
25 0 Centered on Caster Target Instant 12 sec.   During a Dazed, Knocked Down, or Unconscious state No
Escapes from Daze, Knock Down, or Unconscious. Moves back 4m. Resists damage and status effects.
 
Awakened Cyclone Kick
45 -2 3m Target Instant 1.1 sec. After   Roundhouse 2 ~ 10%
Inflicts [11.65] damage; +[3.75] damage if   Searing Palm on enemy. Absorbs 3% of damage as HP. Reduces cooldown of   Searing Palm by 5 sec.


 
 
Flying Slam
2 -1 9 ~ 16m 8m radius Instant 6 sec. None No
Inflicts [1.5] damage. Pierces Defense and Parry skills. +35% Movement Speed for 6 sec. after using.
 
Second Wind
15 +5 Centered on Caster 3m radius Instant 36 sec.   During a Stunned, Dazed, Knocked Down, Unconscious, Grabbed, Phantom Gripped, Grappled, or Frost Prison state No
Inflicts [1] damage. Escapes from   CC. Resists damage and status effects. Daze for 2 sec. +5% HP Recovery. Pierces Defense and Parry skills.
 
Meteor Slam
35 -1 3m Target Instant 30 sec. Airborne target No
Grapple Airborne enemy for 3s. Evasion +100%
 
Clobber
40 -3 4m 3m radius Instant Instant   On Grappled target No
2 sec. knockdown on enemy within range. Inflicts [4] damage.
 
Fighting Spirit
45 0 Centered on Caster 50m radius Instant 1 min. 30 sec. None No
For 10 sec., party within range: +40% Critical; +50% Critical Damage; Drains 70% Additional Damage;   Roundhouse /   Cyclone Kick +[2] damage; full Focus Recovery
 
 
Counter
2 0 Centered on Caster Target Instant 1.3 sec. None No
Frontal Counter for 1 sec. Absorbs 50% of damage as HP. On Skill: [1.5] damage; +3 Focus Recovery; Defense +100% for 8 sec.; Resist for 1 sec. On Counter:   Wind Shear for 3 sec.
 
Tornado
10 0 Centered on Caster 3m Instant 12 sec.   During Knocked Down No
Escapes from Knockdown. Knockback for 2m. Inflicts [1] damage. Knocks Down for 1 sec. when hit while casting. Resist Knockdown, Daze, Stun, and Knockback for 1 sec. on skill.
 
Body Kick
20 0 3m Target Instant 1 sec.   During a Grabbed or Phantom Gripped state No
Inflicts [2] damage
 
Headbutt
35 0 3m Target Instant 30 sec.   On Grappled target No
Inflicts [5.5] damage. +5% HP Recovery.
 
 
Guiding Fist
5 +2 16m Target Instant 6 sec. None No
Approaches enemy. Inflicts [0.4] damage. Stacks 1 Bleed ([1] damage over 10 sec.).
 
Somersault Kick
10 0 Centered on Caster Target Instant 12 sec.   During Knocked Down No
Counters for 0.8 sec. On skill: Dazes for 2 sec.; Inflicts [1.5] damage; Resist Knockdown, Daze, Stun, and Knockback for 1 sec.
 
Slip Kick
20 0 3m Target Instant 9 sec.   During a Grappled, Grabbed, or Phantom Gripped state No
Escapes from Grab, Phantom Grip, or Grapple Prompt response to an enemy's attack. Inflicts [2.6] damage. Resists damage and status effects up to 1 time over 1 sec.
 
Sky Kick
30 -2 3m Target Instant 18 sec. Stunned or Dazed enemy No
Launches Stunned or Dazed target Airborne. Inflicts [3.5] damage. Stacks 1 Wind Shear Wound.
 
Rising Kick
30 -1 3m Target Instant Instant Airborne target No
Refreshes Airborne. Inflicts [5.5] damage. Increases Evasion by 100%. Stacks 1 Wind Shear Wound.
 
Falling Star
33 -1 3m Target Instant Instant Airborne target No
Grounds Airborne enemy. Inflicts [6.5] damage. Increases Evasion by 100%. Removes Wind Shear Wound and stuns for 3 sec. if used on a target with 3 stacks.
 
Pummel
35 0 3m Target Instant Instant   On Grappled target No
Inflicts [13.5] damage
 
Triple Kick
36 +5 Centered on Caster 2 x 4m Instant 15 sec. When using   Footwork /   Shadow Dance or Resist by   Flurry No
Stun for 2 sec. Inflict [10] damage. +6 Focus Recovery for 3 sec. Cancels Defensive skills.
 
Avenging Fist
40 +2 16m Target Instant 18 sec. During   Counter / On   Counter No
Resist for 1 sec. [6] damage. Removes Block Approach and Approaches enemy. On hit: Readies   Searing Palm and reduces cooldown by 5 sec.


 
 
Leg Sweep
4 -2 Centered on Caster 5m semicircle Instant 18 sec. None No
Knocks Down for 3 sec. Inflicts [1] damage. Pierces Parry. -25% Movement Speed for 6 sec.
 
Emit Frost
28 +3 Centered on Caster 5m radius Instant 1 min. 30 sec. None No
Escapes from Control. Frost Prison for 3 sec. Removes Block Approach. Escapes from Freeze. Freezes enemies within 5m. Unable to reset cooldown.
 
Chokehold
38 -2 3m Target Instant 45 sec.   On Grappled target No
Renders target Unconscious for 30 sec.
 
 
Comet Strike
23 -2 Centered on Caster 2 x 8m Instant 30 sec. None 3 ~ 15%
Inflicts [12] damage. +15% Critical Damage for 10 sec. On hit: readies   Searing Palm; decreases   Wind Gyre cooldown by 5 sec.
 
Armbar
45 +5 3m Target Instant Instant   On Grappled target No
Inflicts [5] damage. Blocks Defensive skills for 10 sec.
 
 
Rising Dragon
6 0 Centered on Caster 8m radius Instant 30 sec. None No
Stuns for 2 sec. Inflicts [1] damage and applies Deep Wound for 12 sec. +10% HP Recovery. Pulls enemies within a 8m radius. Purges Deep Wound. Pierces Defense and Parry skills.
 
 
Pivot Kick
33 0 Centered on Caster 2 x 8m Instant 12 sec. None 3 ~ 15%
Inflicts [9.5] damage. On hit: Readies   Searing Palm and reduces cooldown by 8 sec.
 
Searing Palm
45 +5 3m Target Instant 30 sec. On   Pivot Kick use; On   Avenging Fist hit; Upon Resist with   Shadow Dance /   Footwork /   Flurry /   Backstep 4 ~ 20%
[10] damage. Pierces Defense and Parry skills. -10% [[Movement Speed]|Speed]]. For 12 sec.: +1 Focus/sec; +20% Damage Reduction. Applies   Searing Palm to target; gain +2.5% Critical Damage for 3 sec. on hit (max 10 stacks).
 
 
Flurry
23 0 16m Target Instant 24 sec. None No
Inflicts [18] damage over 4 hits. Approaches enemy. Resists damage and status effects. On Resist, decreases cooldown of:   Searing Palm by 8 sec. (max 1 time);   Wind Gyre by 6 sec. (max 1 time).
 
 
Wind Gyre
36 0 1m 5m radius Instant 45 sec. None 3 ~ 15%
[25] damage for 10 sec. on enemies within range. Recovers 2 Focus for each enemy hit. Triggers   Wind Shear,   Howling Wind Shear for 3 sec. Pierces Defense and Parry skills.
 
 
Shadow Dance
8 0 3m Target 0.2 sec. 15 sec. None No
Dashes to the left. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers   Wind Shear,   Howling Wind Shear for 2 sec.
 
 
Footwork
8 0 Centered on Caster Target 0.2 sec. 15 sec. None No
Dashes to the right / Moves forward 5m untargeted. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers   Wind Shear,   Howling Wind Shear for 2 sec.
 
 
Backstep
25 0 Centered on Caster Target Instant 8 sec. None No
Moves backward 8m. Resist for 1.5 sec. +50% Speed for 4 sec. On Resist:   Wind Shear,   Howling Wind Shear for 2 sec.; decrease   Searing Palm cooldown by 5 sec.
 
 
Eight Talons
55 0 16m 5m radius 0.3 sec. Instant Max Hongmoon Focus 5 ~ 25%
[220] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. Resists dmage and status effects up to 3 times.
 
 
Aftershock
55 0 16m 5m radius 0.3 sec. Instant Max Hongmoon Focus 5 No
Launches target Airborne. [10] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. +35% Speed for 5 sec. after using. -50% Speed for 6 sec. Recovers 5% Hongmoon Focus per enemy hit.
NO HOTKEY
 
Azure Dragon
55 0 - - - - None No
On Resist: Resets   Flying Slam cooldown, +25% Speed for 6 sec.; triggers   Wind Shear for 3 sec. During   Wind Shear:   Iron Shoulder enabled;   Roundhouse resets   Iron Shoulder cooldown. During   Howling Wind Shear: Evasion +100%; Evasion +5,000; Speed +30%
 
Unleashed
60 0 - - - - None No
Triggers   Unleashed effect for 12 sec. when using   Searing Palm: Boss Attack Power +145, Critical Damage +10%.

TalentsEdit

At level 55 HM 7, a quest becomes available which enables the Talent trees for each Awakened spec. This allows players to customize their skills, including unique bonuses and abilities. Talents are split into 5 sets of 3, and only 1 can be selected from each group. Setups are thus frequently referred to as a set of 5 numbers from 1-3 - 31111 is a popular Wind build, or 21111 for Fire.

Talent 1 Effect Talent 2 Effect Talent 3 Effect
 
Ardent Attacks
  Quick Kick: +[2] Damage
  Dragon Claw: +[1.3] Damage, -1 Focus Cost
  Awakened Dragon Claw: +[2] Damage
  Hellfire Kick: +[2.5] Damage
 
Strategic Strikes
  Smolder: -3s   CD on hit
  Comet Strike: +[3.3] Damage, +[1.8] Damage to   , -5s   CD on hit
 
Fervent Flames
  Burning Fist: +[1.3] Damage, +[0.5] Damage to  
  Shadow Fist: +[1] Damage, +[0.5] Damage to  
  Awakened Burning Fist: +[1.8] Damage, +[0.5] Damage to  
 
Viper Fangs
  Twin Cobra (during   ): [8] Damage, Pierces Defense/Parry, 2 x 16m area, instant cast, 9s CD
  Counter: +  (5s) on Counter
 
Tiger Teeth
  Comet Strike: Pierce Defense / Parry
  Burning Fist: Pierce Parry
  Awakened Burning Fist: Pierce Parry
 
Warrior's Will
  Searing Palm: -40% Speed, Stun (2s) on 5th hit to  
  Flurry: Daze (3s), Mystic -> untyped Damage, doesn't Resist, doesn't decrease   CD, doesn't decrease   CD
  Flying Slam +[8.5] Damage, Airborne, -50% Speed (6s), +54s CD, no CD reset
 
Retaliator
  Backstep (on Resist): -9s   CD, -5s   ,   CD  
Survivor
  Ice Guard (during   ): +3 Focus, Frost Sheath (3s), Pierce Defense/Parry, -Block Approach, Escape from Freeze, Frost Prison (3s) on hit during   , Freeze (16m)
  Shadow Dance: +Moves forward 5m when there is no target
 
Hunter
  Guiding Fist: +Pierce Parry
  Footwork: -Dashes to the right, +Moves forward 8m, +Skill speed
 
Scorched Earth
  Tremor: +4s, +7s  
Shattered Stone
  Tremor: +3m radius, Pull (2+: +30% AP), Stun (2s)  
Broken Ground
  Tremor ->   Quake: -2m range, -21s CD, +2 Focus Cost, -[10] Damage, Daze (3s) every 0.5s at 3m > 6m > 9m > 12 > 16m.
 
Searing Dragon
  Leading Palm ->   Searing Dragon: +[5.5] Damage, +0 x 4m area, (5s), (5s)  
Meteor Storm
  Meteor Slam: -30s CD, +80% Damage Reduction, Resist
  Ground Pound: +[4] Damage
  Pummel: +[16] Damage
 
Dragon Fire
  Fighting Spirit ->   Dragon Fire:   (8s), doesn't give   Amplification, doesn't increase   /   Damage, doesn't recover Focus, doesn't Resist

Talent 1 Effect Talent 2 Effect Talent 3 Effect
 
Ardent Attacks)
  Roundhouse: +[1.1] Damage; +[1.8] Additional Damage in   , resets   CD in  
  Straight Jab: +[1.7] Damage
  Awakened Roundhouse: +[1.5] Damage, +[2.55] Additional Damage in   , resets   CD in  
 
Strategic Strikes
  Cyclone Kick: +[1.2] Damage, +[0.4] Damage to  
  Awakened Cyclone Kick: +[1.75] Damage, +[0.55] Damage to  
 
Heightened Hits
  Roundhouse: +[1.8] Additional Damage in   , -0.5s   CD, resets   CD in  
  Cyclone Kick: -1s   CD
  Awakened Roundhouse: +[2.1] Additional Damage in   , -0.5s   CD, resets   CD in  
  Awakened Cyclone Kick: -1s   CD
 
Storm Step
  Sky Kick: +[3.5] Damage, -9s CD
  Rising Kick: +[5.5] Damage
  Falling Star: +[6.5] Damage
 
Sky Path
  Flying Slam: Airborne, +[13.5] Damage, -50% Speed (6s), recast (3s), +3m min range, +84s CD, no CD reset
  Smite: -6s CD
  Sky Kick: -6s CD, Airborne on KD
 
Wind Rage
  Smite: -6s CD
  Comet Strike (on hit): -15s   CD, KB (10m), KD (2s)
  Flurry: Daze (3s), Mystic -> untyped Damage, doesn't Resist, doesn't decrease   CD, doesn't decrease   CD
  Flying Slam +[13.5] Damage, Airborne, -50% Speed (6s), +54s CD, no reset
 
Defender
  Counter (on Counter): -3s   CD, -1s   ,   CD; +2s    
Brawler
  Shadow Dance: -3s CD, 1s Resist, Moves behind enemy
  Footwork: -3s CD, 1s Resist, Moves behind enemy
 
Evader
  Backstep: +4s CD, recast (3s)
 
Shifting Winds
  Wind Gyre: +7s   ,    
Gathering Storm
  Wind Gyre: +3m radius, Pull (2+: +30% AP), Stun (2s)  
Rising Tempest
  Wind Gyre ->   Storm Gyre: -[10] Damage, Airborne, -15s CD
  Rising Dragon: -6s CD
 
Azure Spirit
  Fighting Spirit: Resist (5s, max 5),   (5s),   (5s)  
Wind Fury
  Leg Sweep ->   Ice Guard (during   ): +3 Focus, Frost Sheath (3s), Pierce Defense/Parry, -Block Approach, Escape from Freeze, Frost Prison (3s) on hit during   , Freeze (16m)
  Fighting Spirit ->   Wind Fury:   (10s), doesn't give   Amplification, doesn't increase   /   Damage, doesn't recover Focus
 
Dragon Roar
  Fighting Spirit ->   Dragon Roar: Airborne every 0.5s, -47m radius, doesn't give   Amplification, doesn't increase   /   Damage, doesn't recover Focus

MediaEdit

ScreenshotsEdit

The following screenshots were taken from the character creation screen at NA launch in 2016.

VideosEdit

Kung-Fu Master Skills Kung-Fu Master Skill & Combo Introduction


Classes
 Assassin  Blade Dancer  Blade Master  Destroyer  Force Master

 Gunslinger  Kung Fu Master  Soul Fighter  Summoner  Warden  Warlock  •  Zen Archer