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+ | {{Infobox class |
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− | [[Image:Hong character 10.png|250px|right|The Blade Master]] |
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+ | | image = Hong character 10.png |
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+ | | difficulty = 3/5, Normal |
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+ | | race = [[Gon]], [[Lyn]], [[Yun]] |
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+ | | weapon = [[Bangles]] |
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⚫ | |||
+ | The Force Master (aka FM) is a ranged class that excels in dealing strong, continuous damage while offering moderate amounts of crowd control and utility. Using [[bangles]] to cast elemental projectiles, FMs effectively function as mobile "gunners" by relying on movement and positioning in order to kite around their enemies without compromising DPS. Within the lore of Blade and Soul, FMs epitomize the nature of duality, owing to their distinct fire and ice stances; which they use for damage and defense/utility, respectively. To walk the path of a Force Master, one must be wary of using the two stances together, lest they should accidentally cast the wrong spell at the wrong moment. In choosing a FM, you will find versatility and great damage potential, making you both an excellent party member and a capable solo player. |
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+ | |||
+ | Compared to other classes, especially melee characters, Force Masters have a rather modest learning curve. Their fire attacks follow a fairly simple and straightforward pattern while their ice abilities only come into play when the situation calls for it. Although FMs can render themselves virtually immune to ranged attacks, they lack a repeatable block/counter at lower levels. Thus, most FMs prefer to outmaneuver their enemies either by freezing them in place or using a well-timed dodge to re-position themselves. Overall, FMs are typically considered to have an intermediate difficulty level of gameplay. |
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− | Force Masters use their inner Chi to deliver a variety of devastating blows to their enemies. They accomplish such casting using the Ki-Gong-Pe, a Chi bracelet they wear around their wrist. They can shoot off many different forms of abilities, ranging from fire explosions to chi leeching techniques that deliver unavoidable attacks and grabs. Force Masters are the masters of control, and they can apply movement impairing effects to multiple enemies, allowing them to take on more than one foe at a time. Force Masters are closest to the wizards and magi of traditional RPGs. They can utilize powerful elemental attacks from a distance, but they have low HP. |
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− | Force Masters play quite differently from the other classes in Blade & Soul. Force Masters' systematic combos don't chain very high like the other classes in Blade & Soul. Their patterns of utilizing skills are fairly simple compared to the other classes. This places them in the "easy to control" group of classes. However, keep in mind that their lack of defense and low health make up for their ease of control. Force Masters have to be aware at all times. If they aren't, then they will find themselves dead within a matter of seconds. |
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− | |||
== Races == |
== Races == |
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+ | This class can be played as three races: the [[Yun]], the [[Gon]], and the [[Lyn]]. The [[Jin]] are the only race unable to choose Force Master as a class. |
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⚫ | |||
− | This class can be played with two playable races: the [[Kun]] and the [[Lyn]]. |
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+ | Force Masters use a resource called Focus to use their skills, represented by a series of circles beneath the HP bar. A Force Master has 10 units of Focus to spend. These will recover over time or by using certain skills that refill one's Focus. |
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+ | |||
+ | == Stances == |
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+ | Force Masters have two stances depending on what skills they use: Fire Mode or Frost Mode. Each stance has its own minor benefit to being in it, as well as skills that they can only use while in one or the other. For example, using Blazing Palm will switch you to Fire Mode, thus allowing you access to skills such as Blazing Wall and Short Fuse. Stances last ten seconds and are refreshed by using a skill that places you in a stance. The benefits are as follows: |
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+ | * '''Fire Mode''': Automatically apply a stack of Ember to any enemy that delivers a critical hit to you. |
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+ | * '''Frost Mode''': Automatically gain a five second buff that increases Defense by 10%. Using any Frost Mode skill will apply the buff again (including the skill that brought the Force Master into Frost Mode). |
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+ | |||
+ | == Orbits == |
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+ | Later, Force Masters will need to familiarize themselves with the concept of Orbits. After gaining the Fire Fury and Frost Fury skills, the Force Master has a chance to generate Fire Orbits and Frost Orbits, which manifest as small, glowing red or blue orbs that float around the character. Each can be stacked up to three times and grant bonus effects to the character. |
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+ | |||
+ | Fire Fury and Frost Fury are activated by scoring a critical hit with a Fire Mode or Frost Mode skill, respectively. Upon successfully landing a hit with either, it will generate the appropriate Orbit. Later on, other skills and upgrades for skills also generate Orbits. |
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+ | |||
+ | Each Orbit lasts 30 seconds upon activation, and the timer is reset when you stack another one. For example, if you have 12 seconds left on a Frost Orbit, you can stack it again to go back to 30 seconds (with double the beneficial effects). However, once three Orbits of one element are stacked, you cannot reset the timer even by using Fire Fury or Frost Fury again, and thus must let it run out. |
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+ | |||
+ | You can have both elements active at once for a max of simultaneous three Fire Orbits and three Frost Orbits. Benefits: |
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+ | * '''Fire Orbit''': When hit, inflicts 3%/6%/10% damage and 1 Ember on enemy. |
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+ | * '''Frost Orbit''': Recovers 1/2/3 Focus on hit. At 3 stacks, inflicts Chill on enemy when hit. |
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⚫ | |||
− | [[File:FMResourceMechanic.jpg|thumb|250px|Inner Chi Bar]] |
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− | |||
− | Force Masters use Inner Chi to call forth their spells. The Inner Chi gauge is very similar to the MP (mana) concept found in other MMORPGs on the market today. Every spell in the Force Master's arsenal will consume Inner Chi. Eat food or drink potions to recover Inner Chi. |
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− | |||
− | Keep in mind that the name of this resource mechanic is an unofficial translation and may be named something completely different in the other regions' retail versions. |
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− | |||
== Skills == |
== Skills == |
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+ | The following list is incomplete. |
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− | |||
+ | {{:Force Master/Skills}} |
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− | The following list is incomplete. These are just a few of the currently known Force Master abilities. We will continue to update the list as more information is provided. These abilities are also unofficial translations of Blade & Soul's Korean G-Star 2010 playable demo. Official translations may vary. |
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+ | |||
+ | == Skill Usage Tree == |
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+ | This list is to make it easier to visualize the general skill setup of Force Masters. |
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+ | |||
+ | * Blazing Palm (LMB), Dragonchar (2) [enters Fire Mode] |
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+ | ** Blazing Wall (V), Short Fuse (C), Fire Fury (F, upon critical hit) |
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+ | * Frost Palm (RMB), Dragonwhorl (3) [enters Frost Mode] |
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+ | ** Frost Prison (V), Frost Fury (F, upon critical hit) |
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+ | * Phantom Grip (4) |
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+ | ** Bolt Bash (1), Phantom Push (2), Blackout (3), Blazing Wall (V) |
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+ | * while Dashing, Gliding, or Jumping |
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+ | ** Barrage (LMB) |
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+ | |||
+ | == PvP Combos == |
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+ | '''Abbreviation:''' |
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+ | |||
+ | * T = Tier. S = Stage. T1S1 means Tier 1, Stage 1 of a skill. |
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+ | * [Hotkey] is the default hotkey of a skill. [LB] means left mouse button or left click. [RB] means right mouse button or right click. |
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+ | |||
+ | '''Basic Combos:''' |
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+ | |||
+ | * 1. 4 Second Stun Combo - Fire Version |
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+ | ** [3] T3S3 Artic Blast -> [RB] -> [LB] -> [X] Blaze Palm -> [RB] -> [LB] -> [1] -> [RB] -> [LB] -> [1] |
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+ | * 2. 4 Second Stun Combo: Ice Version |
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+ | ** [3] T3S3 Artic Blast -> [LB] -> [RB] -> [X] Glacial Palm -> [LB] -> [RB] -> [1] -> [LB] -> [RB] -> [1] |
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+ | * 3. Aerial Combo - Tab Version |
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+ | ** [Stun] or [Daze] -> [RB] -> [LB] -> [Tab] |
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+ | * 4. Aerial Combo - Z Version |
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+ | ** [2 Chill] -> [Z] T2C2 Rising Flame -> [4] Phantom Grip -> [4] Drain OR [1] Flick -> [RB] -> [1] |
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+ | * 5. Stun Phantom Grip Combo |
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+ | ** [2 Chill] -> [4] Phantom Grip -> [4] Drain OR [1] Flick -> [RB] -> [1] |
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+ | * 6. SS Stun Phantom Grip Combo |
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+ | ** [4] Phantom Grip -> [SS] -> [4] Drain OR [1] Flick -> [RB] -> [1] |
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+ | * 7. Meteor Grip Combo |
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+ | ** [V] T2C2 Firewall -> [RB] -> [LB] -> [4] Phantom Grip |
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+ | * 8. Firewall Grip Combo |
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+ | ** [4] Phantom Grip -> [V] or [E] to change to fire stance, then [V] |
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+ | |||
+ | '''Advanced Combos:''' |
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+ | |||
+ | Combining these basic combos can create an advance combo. The most common advanced combo is the Double Aerial Combo. |
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+ | |||
+ | * Double Aerial Combo |
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+ | ** [4 Second Stun Combo] -> [Aerial Combo - Tab Version] -> [Z] -> [RB] -> [4] Aerial Grip -> [Wait 2 ticks] -> [1] Flick -> [LB] -> [C] -> [RB] -> [F] -> [F] -> [F] |
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− | {| class="wikitable" |
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− | ! Icon |
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− | ! Name |
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− | ! Level |
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− | ! Hotkey |
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− | ! Cost |
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− | ! Cooldown |
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− | ! Description |
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− | |- |
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− | | [[File:FrostPalm.png|54px]] |
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− | | Frost Palm |
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− | | N/A |
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− | | F |
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− | | N/A |
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− | | N/A |
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− | | Shoots an ice bolt at the targeted enemy from a distance. Targets hit with this skill have their movement speed reduced. Therefore, it is recommended that you use this skill as an opener, allowing more time to cast spells while the enemy approaches slowly. Using Frost Palm before Flame Palm will stack the Ember debuff on the target twice as fast. See Flame Palm for the Ember debuff description. |
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− | |- |
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− | | [[File:FlamePalm.png|54px]] |
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− | | Flame Palm |
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− | | N/A |
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− | | R |
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− | | N/A |
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− | | N/A |
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− | | Shoots a bolt of fire at the targeted enemy from a distance. This ability stacks the Ember effect debuff on the enemy target, stacking up to five times. The greater the stacks of Ember on the target, the more damage is dealt when using this ability. Use this ability after casting Frost Palm once. This will stack the Ember debuff on the target twice as fast. Follow up this spell with Shock Wave. |
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− | |- |
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− | | [[File:ShockWave.png|54px]] |
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− | | Shock Wave |
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− | | N/A |
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− | | 1 |
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− | | N/A |
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− | | N/A |
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− | | This skill deals direct damage to a target. This ability has short reach, instant cast, short cooldown, and low MP cost, making this skill an ideal normal attack for Force Masters. This ability's damage is greatly increased depending on the amount of Ember debuff stacks are currently on the target. |
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− | |- |
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− | | [[File:ChiChoke.png|54px]] |
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− | | Chi Choke |
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− | | N/A |
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− | | 4 |
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− | | 18sec |
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− | | N/A |
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− | | Pull a target that is 8m away up in the air for 3 seconds by grabbing the target by their neck with chi. This skill does deal initial damage on use and damage over time, but it is recommended that you use either "Chi Push," "Seal," or "Absorb" to deal even more damage directly after this spells use. It is currently unknown what the "Seal" and "Absorb" abilities do, but we do know that the "Chi Push" ability sends the enemy target flying backwards away from the Force Master. |
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⚫ | |||
− | |||
== Media == |
== Media == |
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=== Screenshots === |
=== Screenshots === |
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+ | |||
− | |||
− | The following screenshots were taken from |
+ | The following screenshots were taken from the character creation screen at NA launch in 2016. |
+ | |||
− | |||
<gallery> |
<gallery> |
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+ | File: Gon Force Master Female.png | Gon Force Master Female |
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− | |||
− | File: |
+ | File: Gon Force Master Male.png | Gon Force Master Male |
+ | File: Lyn Force Master Female.png | Lyn Force Master Female |
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− | |||
− | File: |
+ | File: Lyn Force Master Male.png | Lyn Force Master Male |
+ | File: Yun Force Master Female.png | Yun Force Master Female |
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− | |||
⚫ | |||
− | File:FemaleGomFM.jpg|Female Gon Force Master character creation screen |
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+ | |||
− | |||
− | File:KunFM.jpg|Kun Force Master character creation screen |
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− | |||
− | File:MaleLynFM.jpg|Male Lyn Force Master character creation screen |
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− | |||
− | File:LynFMCombat.jpg|Level 3 Lyn looking for his/her next target |
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− | |||
− | File:LynFMCombat2.jpg|Level 3 Lyn using Frost Palm on an enemy |
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− | |||
− | File:LynFMCombat3.jpg|Level 3 Lyn fighting multiple enemies |
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− | |||
⚫ | |||
=== Videos === |
=== Videos === |
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===Trivia=== |
===Trivia=== |
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− | * |
+ | * Jin were able to be Force Masters until the second closed beta test in Korea. |
− | *In the 2010 demo, the [[Gon]] was playable as Force Masters. |
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− | |||
− | {{ |
+ | {{Classes}} |
Latest revision as of 06:20, 15 June 2017
Force Master | |
---|---|
Difficulty | 3/5, Normal |
Race(s) | Gon, Lyn, Yun |
Weapon | Bangles |
The Force Master (aka FM) is a ranged class that excels in dealing strong, continuous damage while offering moderate amounts of crowd control and utility. Using bangles to cast elemental projectiles, FMs effectively function as mobile "gunners" by relying on movement and positioning in order to kite around their enemies without compromising DPS. Within the lore of Blade and Soul, FMs epitomize the nature of duality, owing to their distinct fire and ice stances; which they use for damage and defense/utility, respectively. To walk the path of a Force Master, one must be wary of using the two stances together, lest they should accidentally cast the wrong spell at the wrong moment. In choosing a FM, you will find versatility and great damage potential, making you both an excellent party member and a capable solo player.
Compared to other classes, especially melee characters, Force Masters have a rather modest learning curve. Their fire attacks follow a fairly simple and straightforward pattern while their ice abilities only come into play when the situation calls for it. Although FMs can render themselves virtually immune to ranged attacks, they lack a repeatable block/counter at lower levels. Thus, most FMs prefer to outmaneuver their enemies either by freezing them in place or using a well-timed dodge to re-position themselves. Overall, FMs are typically considered to have an intermediate difficulty level of gameplay.
Races[ | ]
This class can be played as three races: the Yun, the Gon, and the Lyn. The Jin are the only race unable to choose Force Master as a class.
Resource Mechanic[ | ]
Force Masters use a resource called Focus to use their skills, represented by a series of circles beneath the HP bar. A Force Master has 10 units of Focus to spend. These will recover over time or by using certain skills that refill one's Focus.
Stances[ | ]
Force Masters have two stances depending on what skills they use: Fire Mode or Frost Mode. Each stance has its own minor benefit to being in it, as well as skills that they can only use while in one or the other. For example, using Blazing Palm will switch you to Fire Mode, thus allowing you access to skills such as Blazing Wall and Short Fuse. Stances last ten seconds and are refreshed by using a skill that places you in a stance. The benefits are as follows:
- Fire Mode: Automatically apply a stack of Ember to any enemy that delivers a critical hit to you.
- Frost Mode: Automatically gain a five second buff that increases Defense by 10%. Using any Frost Mode skill will apply the buff again (including the skill that brought the Force Master into Frost Mode).
Orbits[ | ]
Later, Force Masters will need to familiarize themselves with the concept of Orbits. After gaining the Fire Fury and Frost Fury skills, the Force Master has a chance to generate Fire Orbits and Frost Orbits, which manifest as small, glowing red or blue orbs that float around the character. Each can be stacked up to three times and grant bonus effects to the character.
Fire Fury and Frost Fury are activated by scoring a critical hit with a Fire Mode or Frost Mode skill, respectively. Upon successfully landing a hit with either, it will generate the appropriate Orbit. Later on, other skills and upgrades for skills also generate Orbits.
Each Orbit lasts 30 seconds upon activation, and the timer is reset when you stack another one. For example, if you have 12 seconds left on a Frost Orbit, you can stack it again to go back to 30 seconds (with double the beneficial effects). However, once three Orbits of one element are stacked, you cannot reset the timer even by using Fire Fury or Frost Fury again, and thus must let it run out.
You can have both elements active at once for a max of simultaneous three Fire Orbits and three Frost Orbits. Benefits:
- Fire Orbit: When hit, inflicts 3%/6%/10% damage and 1 Ember on enemy.
- Frost Orbit: Recovers 1/2/3 Focus on hit. At 3 stacks, inflicts Chill on enemy when hit.
Skills[ | ]
The following list is incomplete.
Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Prerequisites | Trainable |
---|---|---|---|---|---|---|---|---|
Phantom Grip |
-2 | 4 | 8m | Target | Instant | 18sec | Yes | |
Pulls a target in from a range and paralyzes them in the air in front of you for 4 seconds. It deals initial damage on use and more damage over time. The damage pierces the enemy's Defense.
Upgrades:
|
Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Prerequisites | Trainable |
---|---|---|---|---|---|---|---|---|
File:BlazingWall.png Blazing Wall |
8 | -1 | 2m | 5x2m | Instant | 30sec. | During Fire Mode only | Yes |
Creates a fire wall on the ground that lasts five seconds and damages any enemy that steps into it.
If the enemy is farther away than 5 meters, Blazing Wall materializes two meters ahead of you; otherwise it comes right up on the enemy's current position. Using it during Phantom Grip puts it on top of the enemy as well. Upon upgrading, Blazing Wall will stack Ember on every hit. Upgrades:
| ||||||||
File:FrostPrison.png Frost Prison |
10 | -1 | 16m | Target | 1.5sec. | 30sec. | During Frost Mode only | Yes |
A 1.5 second channel skill that afflicts a targeted enemy with Frost Prison. While affected by Frost Prison, the enemy cannot take any action, but they cannot be damaged. Lasts 8 seconds.
Frost Prison costs no Focus upon upgrading. Upgrades:
|
Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Prerequisites | Trainable |
---|---|---|---|---|---|---|---|---|
File:ShortFuse.png Short Fuse |
10 | -3 | 16m | Target | Instant | 18sec. | During Fire Mode only | Yes |
Deals damage over time to a targeted enemy for five seconds. At the end of this 5 seconds, it will explode all Ember stacks and remove them from the target, regardless of whether they still had more time remaining. The more stacks are applied, the more damage it will do.
Upon upgrading, you'll stack an extra Ember if you land a critical hit on an enemy with Short Fuse on them. Upgrades:
| ||||||||
File:Inferno.png Inferno |
-3 | 16m | Target | 2.5sec. | 24sec. | During Fire Mode only | Yes | |
Deals a large amount of damage and inflicts Burn.
Upon upgrading, costs 2 Focus instead of 3. Upgrades:
| ||||||||
File:Snowball.png Snowball |
24 | 0 | 16m | Target | Instant | 36sec. | During Frost Mode only | Yes |
Deals Cold damage to an enemy from a distance. Upon upgrading, Snowball's cooldown goes down to 30 seconds.
Upgrades:
| ||||||||
File:FrostTornado.png Frost Tornado |
Snowball Stage 3 | 0 | 16m | 8m | Instant | 30sec. | During Frost Mode only | Yes (Snowball) |
Deals Cold damage to an enemy from a distance and chains to hit up to three enemies. Frost Tornado will pierce enemies' Parry.
When your first attack hits, target will be unable to use all Attack and Defense skills for four seconds. Upgrades:
|
Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Prerequisites | Trainable |
---|---|---|---|---|---|---|---|---|
File:IceCoil.png Ice Coil |
22 | +3 | 16m | 5m | Instant | 30sec. | During Frost Mode only | Yes |
Deals Cold damage to an enemy and an area around it. Upon upgrading, this skill deals additional damage to Frozen enemies.
Upgrades:
|
Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Prerequisites | Trainable |
---|---|---|---|---|---|---|---|---|
File:FireFury.png Fire Fury |
0 | 16m | Target | Instant | Instant | During Fire Mode only, upon critical Fire Mode skill | Yes | |
Fires five bolts of fire at the enemy, piercing Parry and generating one Flame Orbit.
When upgraded, does more damage, stacks Ember on each hit, and deals bonus damage to Burning enemies. Undiscovered: On Critical 5 uses can be used again. | ||||||||
File:FireFury.png Frost Fury |
0 | 16m | Target | Instant | Instant | During Frost Mode only, upon critical Frost Mode skill | Yes | |
Fires five bolts of ice at the enemy, recovering Focus on each hit and generating one Ice Orbit.
Upgrades:
|
Skill Usage Tree[ | ]
This list is to make it easier to visualize the general skill setup of Force Masters.
- Blazing Palm (LMB), Dragonchar (2) [enters Fire Mode]
- Blazing Wall (V), Short Fuse (C), Fire Fury (F, upon critical hit)
- Frost Palm (RMB), Dragonwhorl (3) [enters Frost Mode]
- Frost Prison (V), Frost Fury (F, upon critical hit)
- Phantom Grip (4)
- Bolt Bash (1), Phantom Push (2), Blackout (3), Blazing Wall (V)
- while Dashing, Gliding, or Jumping
- Barrage (LMB)
PvP Combos[ | ]
Abbreviation:
- T = Tier. S = Stage. T1S1 means Tier 1, Stage 1 of a skill.
- [Hotkey] is the default hotkey of a skill. [LB] means left mouse button or left click. [RB] means right mouse button or right click.
Basic Combos:
- 1. 4 Second Stun Combo - Fire Version
- [3] T3S3 Artic Blast -> [RB] -> [LB] -> [X] Blaze Palm -> [RB] -> [LB] -> [1] -> [RB] -> [LB] -> [1]
- 2. 4 Second Stun Combo: Ice Version
- [3] T3S3 Artic Blast -> [LB] -> [RB] -> [X] Glacial Palm -> [LB] -> [RB] -> [1] -> [LB] -> [RB] -> [1]
- 3. Aerial Combo - Tab Version
- [Stun] or [Daze] -> [RB] -> [LB] -> [Tab]
- 4. Aerial Combo - Z Version
- [2 Chill] -> [Z] T2C2 Rising Flame -> [4] Phantom Grip -> [4] Drain OR [1] Flick -> [RB] -> [1]
- 5. Stun Phantom Grip Combo
- [2 Chill] -> [4] Phantom Grip -> [4] Drain OR [1] Flick -> [RB] -> [1]
- 6. SS Stun Phantom Grip Combo
- [4] Phantom Grip -> [SS] -> [4] Drain OR [1] Flick -> [RB] -> [1]
- 7. Meteor Grip Combo
- [V] T2C2 Firewall -> [RB] -> [LB] -> [4] Phantom Grip
- 8. Firewall Grip Combo
- [4] Phantom Grip -> [V] or [E] to change to fire stance, then [V]
Advanced Combos:
Combining these basic combos can create an advance combo. The most common advanced combo is the Double Aerial Combo.
- Double Aerial Combo
- [4 Second Stun Combo] -> [Aerial Combo - Tab Version] -> [Z] -> [RB] -> [4] Aerial Grip -> [Wait 2 ticks] -> [1] Flick -> [LB] -> [C] -> [RB] -> [F] -> [F] -> [F]
Media[ | ]
Screenshots[ | ]
The following screenshots were taken from the character creation screen at NA launch in 2016.
Videos[ | ]
Force Master Skills | Force Master Skill & Combo Introduction |
---|---|
Trivia[ | ]
- Jin were able to be Force Masters until the second closed beta test in Korea.
Classes |
Assassin Blade Dancer Blade Master Destroyer Force Master
Gunslinger Kung Fu Master Soul Fighter Summoner Warden Warlock • Zen Archer |