Blade & Soul Wiki

Blade & Soul is now live! You can download it for free here and start playing!

READ MORE

Blade & Soul Wiki
No edit summary
No edit summary
Line 32: Line 32:
 
| Frost Palm
 
| Frost Palm
 
| N/A
 
| N/A
  +
| right cklick
| F
 
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| Shoots an ice bolt at the targeted enemy from a distance. Targets hit with this skill have their movement speed reduced. Therefore, it is recommended that you use this skill as an opener, allowing more time to cast spells while the enemy approaches slowly. Using Frost Palm before Flame Palm will stack the Ember debuff on the target twice as fast. See Flame Palm for the Ember debuff description.
+
| Shoots an ice bolt at the targeted enemy from a distance. Targets hit with this skill have their movement speed reduced. Therefore, it is recommended that you use this skill as an opener, allowing more time to cast spells while the enemy approaches slowly. Using Frost Palm before Flame Palm will stack the Ember debuff on the target twice as fast. See Flame Palm for the Ember debuff description.it also can frezze the enemy whick makes the enemy unable to move.
 
|-
 
|-
 
| [[File:FlamePalm.png|54px]]
 
| [[File:FlamePalm.png|54px]]
 
| Flame Palm
 
| Flame Palm
 
| N/A
 
| N/A
  +
| left cklick
| R
 
 
| N/A
 
| N/A
 
| N/A
 
| N/A
Line 51: Line 51:
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| This skill deals direct damage to a target. This ability has short reach, instant cast, short cooldown, and low MP cost, making this skill an ideal normal attack for Force Masters. This ability's damage is greatly increased depending on the amount of Ember debuff stacks are currently on the target.
+
| This skill deals direct damage to a target. This ability has short reach, instant cast, short cooldown, and no MP cost, making this skill an ideal normal attack for Force Masters. This ability's damage is greatly increased depending on the amount of Ember debuff stacks are currently on the target.shockwave also has the ability to stun the frezzed enemy for 2sec.
 
|-
 
|-
 
| [[File:ChiChoke.png|54px]]
 
| [[File:ChiChoke.png|54px]]
Line 59: Line 59:
 
| N/A
 
| N/A
 
| 18sec
 
| 18sec
| Pull a target that is 8m away up in the air for 3 seconds by grabbing the target by their neck with chi. This skill does deal initial damage on use and damage over time, but it is recommended that you use either "Chi Push," "Seal," or "Absorb" to deal even more damage directly after this spells use. absorb this ability fill up your mp bar and absorb some hp from your target and heals you, but we do know that the "Chi Push" ability sends the enemy target flying backwards away from the Force Master.
+
| Pull a target that is 8m away up in the air for 3 seconds by grabbing the target by their neck with chi. This skill does deal initial damage on use and damage over time, but it is recommended that you use either "Chi Push," "Seal," or "Absorb" to deal even more damage directly after this spells use. absorb this ability fill up your mp bar and absorb some hp from your target and heals you, seal this ability let you to make any enemy infrot of you down fo 2sec. the "Chi Push" ability sends the enemy target flying backwards away from the Force Master.also dealing damage
 
|}
 
|}
 
 

Revision as of 01:41, 27 April 2014

The Blade Master

Force Masters use their inner Chi to deliver a variety of devastating blows to their enemies. They accomplish such casting using the Ki-Gong-Pe, a Chi bracelet they wear around their wrist. They can shoot off many different forms of abilities, ranging from fire explosions to chi leeching techniques that deliver unavoidable attacks and grabs. Force Masters are the masters of control, and they can apply movement impairing effects to multiple enemies, allowing them to take on more than one foe at a time. Force Masters are closest to the wizards and magi of traditional RPGs. They can utilize powerful elemental attacks from a distance, but they have low HP.

Force Masters play quite differently from the other classes in Blade & Soul. Force Masters' systematic combos don't chain very high like the other classes in Blade & Soul. Their patterns of utilizing skills are fairly simple compared to the other classes. This places them in the "easy to control" group of classes. However, keep in mind that their lack of defense and low health make up for their ease of control. Force Masters have to be aware at all times. If they aren't, then they will find themselves dead within a matter of seconds.

Races

This class can be played with two playable races: the Kun and the Lyn.

Resource Mechanic

FMResourceMechanic

Inner Chi Bar

Force Masters use Inner Chi to call forth their spells. The Inner Chi gauge is very similar to the MP (mana) concept found in other MMORPGs on the market today. Every spell in the Force Master's arsenal will consume Inner Chi. Eat food or drink potions to recover Inner Chi.

Keep in mind that the name of this resource mechanic is an unofficial translation and may be named something completely different in the other regions' retail versions.

Skills

The following list is incomplete. These are just a few of the currently known Force Master abilities. We will continue to update the list as more information is provided. These abilities are also unofficial translations of Blade & Soul's Korean G-Star 2010 playable demo. Official translations may vary.

Icon Name Level Hotkey Cost Cooldown Description
FrostPalm Frost Palm N/A right cklick N/A N/A Shoots an ice bolt at the targeted enemy from a distance. Targets hit with this skill have their movement speed reduced. Therefore, it is recommended that you use this skill as an opener, allowing more time to cast spells while the enemy approaches slowly. Using Frost Palm before Flame Palm will stack the Ember debuff on the target twice as fast. See Flame Palm for the Ember debuff description.it also can frezze the enemy whick makes the enemy unable to move.
File:FlamePalm.png Flame Palm N/A left cklick N/A N/A Shoots a bolt of fire at the targeted enemy from a distance. This ability stacks the Ember effect debuff on the enemy target, stacking up to five times. The greater the stacks of Ember on the target, the more damage is dealt when using this ability. Use this ability after casting Frost Palm once. This will stack the Ember debuff on the target twice as fast. Follow up this spell with Shock Wave.
File:ShockWave.png Shock Wave N/A 1 N/A N/A This skill deals direct damage to a target. This ability has short reach, instant cast, short cooldown, and no MP cost, making this skill an ideal normal attack for Force Masters. This ability's damage is greatly increased depending on the amount of Ember debuff stacks are currently on the target.shockwave also has the ability to stun the frezzed enemy for 2sec.
File:ChiChoke.png Chi Choke N/A 4 N/A 18sec Pull a target that is 8m away up in the air for 3 seconds by grabbing the target by their neck with chi. This skill does deal initial damage on use and damage over time, but it is recommended that you use either "Chi Push," "Seal," or "Absorb" to deal even more damage directly after this spells use. absorb this ability fill up your mp bar and absorb some hp from your target and heals you, seal this ability let you to make any enemy infrot of you down fo 2sec. the "Chi Push" ability sends the enemy target flying backwards away from the Force Master.also dealing damage

Media

Screenshots

The following screenshots were taken from Blade & Soul's G-Star 2010 playable demo.

Videos

Force Master Skills Force Master Skill & Combo Introduction

Trivia

  • Till Korean CBT2, Jin's were also able to be Force Masters.
  • In the 2010 demo, the Gon was playable as Force Masters.


Template:ClassesNav