Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Prerequisites | Trainable |
---|---|---|---|---|---|---|---|---|
Phantom Grip |
-2 | 4 | 8m | Target | Instant | 18sec | Yes | |
Pulls a target in from a range and paralyzes them in the air in front of you for 4 seconds. It deals initial damage on use and more damage over time. The damage pierces the enemy's Defense.
Upgrades:
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Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Prerequisites | Trainable |
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File:BlazingWall.png Blazing Wall |
8 | -1 | 2m | 5x2m | Instant | 30sec. | During Fire Mode only | Yes |
Creates a fire wall on the ground that lasts five seconds and damages any enemy that steps into it.
If the enemy is farther away than 5 meters, Blazing Wall materializes two meters ahead of you; otherwise it comes right up on the enemy's current position. Using it during Phantom Grip puts it on top of the enemy as well. Upon upgrading, Blazing Wall will stack Ember on every hit. Upgrades:
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File:FrostPrison.png Frost Prison |
10 | -1 | 16m | Target | 1.5sec. | 30sec. | During Frost Mode only | Yes |
A 1.5 second channel skill that afflicts a targeted enemy with Frost Prison. While affected by Frost Prison, the enemy cannot take any action, but they cannot be damaged. Lasts 8 seconds.
Frost Prison costs no Focus upon upgrading. Upgrades:
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Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Prerequisites | Trainable |
---|---|---|---|---|---|---|---|---|
File:ShortFuse.png Short Fuse |
10 | -3 | 16m | Target | Instant | 18sec. | During Fire Mode only | Yes |
Deals damage over time to a targeted enemy for five seconds. At the end of this 5 seconds, it will explode all Ember stacks and remove them from the target, regardless of whether they still had more time remaining. The more stacks are applied, the more damage it will do.
Upon upgrading, you'll stack an extra Ember if you land a critical hit on an enemy with Short Fuse on them. Upgrades:
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File:Inferno.png Inferno |
-3 | 16m | Target | 2.5sec. | 24sec. | During Fire Mode only | Yes | |
Deals a large amount of damage and inflicts Burn.
Upon upgrading, costs 2 Focus instead of 3. Upgrades:
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File:Snowball.png Snowball |
24 | 0 | 16m | Target | Instant | 36sec. | During Frost Mode only | Yes |
Deals Cold damage to an enemy from a distance. Upon upgrading, Snowball's cooldown goes down to 30 seconds.
Upgrades:
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File:FrostTornado.png Frost Tornado |
Snowball Stage 3 | 0 | 16m | 8m | Instant | 30sec. | During Frost Mode only | Yes (Snowball) |
Deals Cold damage to an enemy from a distance and chains to hit up to three enemies. Frost Tornado will pierce enemies' Parry.
When your first attack hits, target will be unable to use all Attack and Defense skills for four seconds. Upgrades:
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Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Prerequisites | Trainable |
---|---|---|---|---|---|---|---|---|
File:IceCoil.png Ice Coil |
22 | +3 | 16m | 5m | Instant | 30sec. | During Frost Mode only | Yes |
Deals Cold damage to an enemy and an area around it. Upon upgrading, this skill deals additional damage to Frozen enemies.
Upgrades:
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Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Prerequisites | Trainable |
---|---|---|---|---|---|---|---|---|
File:FireFury.png Fire Fury |
0 | 16m | Target | Instant | Instant | During Fire Mode only, upon critical Fire Mode skill | Yes | |
Fires five bolts of fire at the enemy, piercing Parry and generating one Flame Orbit.
When upgraded, does more damage, stacks Ember on each hit, and deals bonus damage to Burning enemies. Undiscovered: On Critical 5 uses can be used again. | ||||||||
File:FireFury.png Frost Fury |
0 | 16m | Target | Instant | Instant | During Frost Mode only, upon critical Frost Mode skill | Yes | |
Fires five bolts of ice at the enemy, recovering Focus on each hit and generating one Ice Orbit.
Upgrades:
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