Kung Fu Master | |
---|---|
Difficulty | 4.5/5, Expert |
Race(s) | Gon, Jin, Yun |
Weapon | Gauntlets |
The Kung Fu Master (aka KFM) is a close-quarter combat class that relies upon quick reflexes (and good latency) to fight with near-invincibility while delivering respectful, oftentimes surprising damage. Armed with nothing more than gauntlets and their own bodies, KFMs are renown as the most difficult class to play in Blade and Soul, due to the unforgiving nature of their timing-based attack conditions. On the defensive, KFMs can effortlessly dodge and counter nearly anything thrown their way, which effectively makes them an ideal tank class (if players chose to generate and hold threat). However, the higher level KFM players goes, gameplay revolves around using their attacks and dodges together in one fluid style, giving off the appearance of constantly fighting within the eye of a storm. The decision to main a KFM isn't one meant to be taken lightly; that being said, all other classes will feel easier by comparison, should you successfully master the art of kung fu.
In terms of PvP potential, KFMs are well considered to have a high skill cap and a correspondingly high combo attack capability. But with regard to PvE damage output, KFMs are generally considered to be above-average at best, even when played correctly. As such, new players are typically advised to play KFM for their gameplay style, for PvP, or to fulfill the role of a tank-DPSer, and not for raw power.
Races[ | ]
This class has race limitations and can only be played with three races: the Gon, Jin, and the Yun.
Resource Mechanic[ | ]
Kung-Fu Masters use Focus to call forth their abilities. A point is added to the Kung-Fu Master's Focus bar every time a basic combo or move is used. The larger, more complicated moves will require a certain amount of Focus points to perform and will consume the Focus points upon use.
Specializations[ | ]
There are three class specializations available to the Kung Fu Master: Way of the Dragon Fist (a.k.a. Fire), Way of the Flying Kick (a.k.a. Wind) and Way of the Iron Claw (a.k.a. Wolf). Each spec allows access to certain skills, including a unique passive. These specs can be further customized using the Talent tree. Different builds excel in different areas; Wind has slightly stronger damage in extended PvE fights, Wolf has strong PvE burst damage and Fire excels at PvP.
Skills[ | ]
Skills vary based on the specialization you select.
Skill points (previously Hongmoon Tomes) can be used to enhance the damage of certain skills. At level 60, Searing Palm is enhanced with the Unleashed passive. Note: All of the following is based on the untalented versions. For talented variants, see the Talents section below.
Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Skill Requirements | Enhancement |
---|---|---|---|---|---|---|---|---|
Quick Kick |
2 | +5 | 3m | Target | Instant | 1 sec. | None | No |
Inflicts [5.2] damage. On hit: Decreases cooldown of Searing Palm by 7 sec.; +3 Focus Recovery for 3 sec. | ||||||||
Swooping Crane |
5 | +1 | 6 ~ 16m | Target | Instant | 6 sec. | While Windwalking | No |
Knocks down for 2 sec. Inflicts [1] damage. Approaches enemy. | ||||||||
War Cry |
18 | 0 | Centered on Caster | Target | Instant | 30 sec. | None | No |
+250% Threat for 3 min. | ||||||||
Tiger's Pounce |
28 | +1 | 5 ~ 16m | Target | Instant | 6 sec. | After Backstep | No |
Knockdown for 2 sec. Inflict [1] damage. Approach enemy. Pierces Parry. Ignore Block Approach. | ||||||||
Hellfire Kick |
33 | +6 | Centered on Caster | 2 x 8m | Instant | 15 sec. | On hit with Dragon Claw / Burning Fist | No |
Inflicts [9] damage. On Hit: readies Searing Palm; decreases cooldown of Searing Palm by 9 sec. | ||||||||
Ground Pound |
41 | +1 | 3m | Target | Instant | 6 sec. | On Grappled target | No |
Inflicts [2.5] damage. Can be used 3 times consecutively.
| ||||||||
Guiding Fist |
5 | +2 | 16m | Target | Instant | 6 sec. | None | No |
Approaches enemy. Inflicts [0.4] damage. Stacks 1 Bleed ([1] damage over 10 sec.). | ||||||||
Sky Kick |
30 | -2 | 3m | Target | Instant | 18 sec. | Stunned or Dazed enemy | No |
Launches Stunned or Dazed target Airborne. Inflicts [3.5] damage. | ||||||||
Rising Kick |
30 | -1 | 3m | Target | Instant | Instant | Airborne target | No |
Refreshes Airborne. Inflicts [5.5] damage. Increases Evasion by 100%. | ||||||||
Falling Star |
33 | -1 | 3m | Target | Instant | Instant | Airborne target | No |
Grounds Airborne enemy. Inflicts [6.5] damage. Increases Evasion by 100%. | ||||||||
Firestorm Kick |
36 | +5 | Centered on Caster | 2 x 4m | Instant | 15 sec. | When using Footwork / Shadow Dance or Resist by Flurry | No |
Stun for 2 sec. Inflict [10] damage. +6 Focus Recovery for 3 sec. Cancels Defensive skills. | ||||||||
Avenging Fist |
40 | +2 | 16m | Target | Instant | 18 sec. | During Counter / On Counter | No |
Resists damage and status effects for 1 sec. Inflicts [6] damage. Removes Block Approach effect. Approaches enemy. On hit: Readies Searing Palm and reduces cooldown by 5 sec. | ||||||||
Smolder |
4 | +4 | Centered on Caster | 2 x 5m rectangle | Instant | 15 sec. | After hitting with Dragon Claw / Burning Fist | 2 ~ 10% |
Inflicts [10] damage. Pierces Defense and Parry skills. On hit, decreases cooldown of: Searing Palm by 7 sec.; Comet Strike by 5 sec. | ||||||||
Smite |
6 | +3 | 9m | Target | Instant | 18 sec. | After Backstep / Retreat, or Resist with Shadow Dance / Footwork | No |
Launches target Airborne. Inflicts [3] damage. | ||||||||
Open Palm |
18 | 0 | Centered on Caster | 2 x 4m | Instant | 9 sec. | On Counter | No |
Inflicts [9] damage. Knockback for 5m and Daze for 3 sec. Pierces Parry. | ||||||||
Retreat |
25 | 0 | Centered on Caster | Target | Instant | 12 sec. | During a Dazed, Knocked Down, or Unconscious state | No |
Escapes from Daze, Knock Down, or Unconscious. Moves back 4m. Resists damage and status effects. | ||||||||
Flying Slam |
2 | -1 | 9 ~ 16m | 8m | Instant | 6 sec. | None | No |
Inflicts [1.5] damage. Pierces Defense and Parry skills. +35% Movement Speed for 6 sec. after using. | ||||||||
Second Wind |
15 | +5 | Centered on Caster | 3m radius | Instant | 36 sec. | During a Stunned, Dazed, Knocked Down, Unconscious, Grabbed, Phantom Gripped, Grappled, or Frost Prison state | No |
Inflicts [1] damage. Escapes from CC. Resists damage and status effects. Daze for 2 sec. +5% HP Recovery. Pierces Defense and Parry skills. | ||||||||
Meteor Slam |
35 | -1 | 3m | Target | Instant | 30 sec. | Airborne target | No |
Grapple Airborne enemy | ||||||||
Clobber |
40 | -3 | 4m | 3m radius | Instant | Instant | On Grappled target | No |
2 sec. knockdown on enemy within range. Inflicts [4] damage. | ||||||||
Fighting Spirit |
45 | 0 | Centered on Caster | 50m radius | Instant | 1 min. 30 sec. | None | No |
For 10 sec., party within range: +40% Critical; +50% Critical Damage; Drains 70% Additional Damage; Dragon Claw / Burning Fist +[2] damage; full Focus Recovery | ||||||||
Counter |
2 | 0 | Centered on Caster | Target | Instant | 1.3 sec. | None | No |
Frontal Counter for 1 sec. Absorbs 50% of damage as HP. On Skill: Inflicts [1.5] damage; +3 Focus Recovery; increases Defense by 100% for 8 sec.; Resists damage and status effects for 1 sec. | ||||||||
Tornado |
10 | 0 | Centered on Caster | 3m | Instant | 12 sec. | During Knocked Down | No |
Escapes from Knockdown. Knockback for 2m. Inflicts [1] damage. Knocks Down for 1 sec. when hit while casting. Resist Knockdown, Daze, Stun, and Knockback for 1 sec. on skill. | ||||||||
Body Kick |
20 | 0 | 3m | Target | Instant | 1 sec. | During a Grabbed or Phantom Gripped state | No |
Inflicts [2] damage | ||||||||
Headbutt |
35 | 0 | 3m | Target | Instant | 30 sec. | On Grappled target | No |
Inflicts [5.5] damage. +5% HP Recovery. | ||||||||
Dragon Claw |
2 | -3 | 4m | 3m circle | Instant | Instant | None | 3 ~ 15% |
Inflicts [6.5] damage. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 1 sec.; readies Hellfire Kick. | ||||||||
Somersault Kick |
10 | 0 | Centered on Caster | Target | Instant | 12 sec. | During Knocked Down | No |
Counters for 0.8 sec. On skill: Dazes for 2 sec.; Inflicts [1.5] damage; Resist Knockdown, Daze, Stun, and Knockback for 1 sec. | ||||||||
Slip Kick |
20 | 0 | 3m | Target | Instant | 9 sec. | During a Grappled, Grabbed, or Phantom Gripped state | No |
Escapes from Grab, Phantom Grip, or Grapple Prompt response to an enemy's attack. Inflicts [2.6] damage. Resists damage and status effects up to 1 time over 1 sec. | ||||||||
Pummel |
35 | 0 | 3m | Target | Instant | Instant | On Grappled target | No |
Inflicts [13.5] damage | ||||||||
Awakened Dragon Claw |
45 | -1 | 4m | 3m radius | Instant | Instant | During Soulburn / Soul Flare | 3 ~ 15% |
Inflicts [9.5] damage. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 2 sec.; readies Hellfire Kick. | ||||||||
Awakened Burning Fist |
45 | -2 | Centered on Caster | 2 x 4m | Instant | Instant | During Soulburn / Soul Flare | 2 ~ 10% |
Inflicts [11.2] damage; +[2.8] damage if Searing Palm on enemy. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 3 sec.; readies Hellfire Kick. | ||||||||
Burning Fist |
55 | -2 | Centered on Caster | 2 x 4m | Instant | Instant | During Volcano | 2~ 10% |
Inflicts [8.2] damage; +[1.8] damage if Searing Palm on enemy. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 1.5 sec.; readies Hellfire Kick. | ||||||||
Shadow Fist |
55 | -2 | 4m | 3m radius | Instant | Instant | On using Dragon Fire | No |
Inflicts [6] damage; +[2] damage on Stunned / Dazed / Knocked Down target. Absorbs 5% of damage as HP. On hit: Readies Smolder; decreases cooldown of Smolder by 1 sec.; readies Hellfire Kick. Pierces Defense and Parry skills. | ||||||||
Leg Sweep |
4 | -2 | Centered on Caster | 5m semicircle | Instant | 18 sec. | None | No |
Knocks Down for 3 sec. Inflicts [1] damage. Pierces Parry. -25% Movement Speed for 6 sec. | ||||||||
Emit Frost |
28 | +3 | Centered on Caster | 5m radius | Instant | 1 min. 30 sec. | None | No |
Escapes from Control. Frost Prison for 3 sec. Removes Block Approach. Escapes from Freeze. Freezes enemies within 5m. Unable to reset cooldown. | ||||||||
Chokehold |
38 | -2 | 3m | Target | Instant | 45 sec. | On Grappled target | No |
Renders target Unconscious for 30 sec. | ||||||||
Comet Strike |
23 | -2 | Centered on Caster | 2 x 8m | Instant | 30 sec. | None | 3 ~ 15% |
Inflicts [11] damage; +[6] damage if Searing Palm on enemy. +15% Critical Damage for 10 sec. On hit: readies Searing Palm; decreases Tremor cooldown by 5 sec. | ||||||||
Armbar |
45 | +5 | 3m | Target | Instant | Instant | On Grappled target | No |
Inflicts [5] damage. Blocks Defensive skills for 10 sec. | ||||||||
Rising Dragon |
6 | 0 | Centered on Caster | 8m circle | Instant | 30 sec. | None | No |
Stuns for 2 sec. Inflicts [1] damage and applies Deep Wound for 12 sec. +10% HP Recovery. Pulls enemies within a 8m radius. Purges Deep Wound. Pierces Defense and Parry skills. | ||||||||
Leading Palm |
18 | +6 | Centered on Caster | 2 x 4m | Instant | 12 sec. | None | 3 ~ 15% |
Inflicts [11] damage. Readies Searing Palm on hit. | ||||||||
Searing Palm |
45 | +5 | 3m | Target | Instant | 30 sec. | On Leading Palm / Searing Dragon use; On Avenging Fist / Hellfire Kick hit; Upon Resist by Shadow Dance / Footwork | 4 ~ 20% |
[10] damage. Pierces Defense and Parry skills. -10% Speed. For 12 sec.: +1 Focus/sec; +20% Damage Reduction. Applies Searing Palm to target; gain +2.5% Critical Damage for 3 sec. on hit (max 10 stacks). | ||||||||
Flurry |
23 | 0 | 16m | Target | Instant | 24 sec. | None | No |
Inflicts [18] damage over 4 hits. Approaches enemy. Resists damage and status effects. On Resist, decreases cooldown of: Searing Palm by 8 sec. (max 1 time); Tremor Tremor by 6 sec. (max 1 time). | ||||||||
Tremor |
36 | 0 | 1m | 5m radius | Instant | 45 sec. | None | 3 ~ 15% |
[25] damage for 10 sec. on enemies within range. Recovers 2 Focus for each enemy hit. Triggers Volcano effect for 6 sec. and Raging Volcano effect for 3 sec. Pierces Defense and Parry skills. | ||||||||
Shadow Dance |
8 | 0 | Centered on Caster | Target | 0.2 sec. | 15 sec. | None | No |
Dashes to the left. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Volcano and Raging Volcano effects for 3 sec. | ||||||||
Footwork |
8 | 0 | Centered on Caster | Target | 0.2 sec. | 15 sec. | None | No |
Dashes to the right / Moves forward 5m untargeted. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Volcano and Raging Volcano effects for 3 sec. | ||||||||
Backstep |
25 | 0 | Centered on Caster | Target | Instant | 8 sec. | None | |
Moves backward 8m. Resist for 1.5 sec. +50% Speed for 4 sec. On Resist: Volcano and Raging Volcano for 3 sec.; decrease Searing Palm cooldown by 5 sec. | ||||||||
Eight Talons |
55 | 0 | 16m | 5m radius | 0.3 sec. | Instant | Max Hongmoon Focus | 5 ~ 25% |
[220] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. Resists dmage and status effects up to 3 times. | ||||||||
Aftershock |
55 | 0 | 16m | 5m radius | 0.3 sec. | Instant | Max Hongmoon Focus | 5 No |
Launches target Airborne. [10] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. +35% Speed for 5 sec. after using. -50% Speed for 6 sec. Recovers 5% Hongmoon Focus per enemy hit. | ||||||||
NO HOTKEY | ||||||||
Crimson Dragon |
55 | 0 | - | - | - | - | None | No |
Enables Burning Fist during Volcano. Evasion +100%. Evasion +5,000 for 2 Evasions. Speed +30% during Raging Volcano. On Resist: 35% Damage Reduction for 5 sec.; Volcano for 5 sec.; reset Flurry cooldown. | ||||||||
Unleashed |
60 | 0 | - | - | - | - | None | No |
Triggers Unleashed effect for 12 sec. when using Searing Palm: Boss Attack Power +200, Critical Damage +10%. |
Skill | Level | Focus | Range | Area | Cast Time | Cooldown | Skill Requirements | Enhanceable |
---|---|---|---|---|---|---|---|---|
Straight Jab |
2 | +1 | 3m | Target | Instant | Instant | None | No |
Inflicts [1.3] damage. Recovers +1 Focus on crit. | ||||||||
Iron Shoulder |
4 | +4 | Centered on Caster | 2 x 5m | Instant | 6 sec. | During Wind Shear | 2 ~ 10% |
Inflicts [7.8] damage. Pierces Defense and Parry. Resets Cyclone Kick. | ||||||||
Swooping Crane |
5 | +1 | 6 ~ 16m | Target | Instant | 6 sec. | While Windwalking | No |
Knocks down for 2 sec. Inflicts [1] damage. Approaches enemy. | ||||||||
War Cry |
18 | 0 | Centered on Caster | Target | Instant | 30 sec. | None | No |
+250% Threat for 3 min. | ||||||||
Tiger's Pounce |
28 | +1 | 5 ~ 16m | Target | Instant | 6 sec. | After Backstep | No |
Knockdown for 2 sec. Inflict [1] damage. Approach enemy. Pierces Parry. Ignore Block Approach. | ||||||||
Ground Pound |
41 | +1 | 3m | Target | Instant | 6 sec. | On Grappled target | No |
Inflicts [2.5] damage. Can be used 3 times consecutively.
| ||||||||
Roundhouse |
2 | -1 | 3m | Target | Instant | Instant | None | 2 ~ 10% |
Inflicts [5.2] damage. Absorbs 5% of Damage as HP. Readies Cyclone Kick. | ||||||||
Awakened Roundhouse |
45 | -1 | 3m | Target | Instant | Instant | None | 2 ~ 10% |
Inflicts [7.3] damage. Absorbs 5% of Damage as HP. Readies Cyclone Kick. | ||||||||
Smite |
6 | +3 | 9m | Target | Instant | 18 sec. | After Backstep / Retreat, or Resist with Shadow Dance / Footwork | No |
Launches target Airborne. Inflicts [3] damage. Stacks 1 Wind Shear Wound on hit | ||||||||
Cyclone Kick |
13 | -2 | 3m | Target | Instant | 1.1 sec. | After Roundhouse | 2 ~ 10% |
Inflicts [8] damage; +[2.5] damage if Searing Palm on enemy. Absorbs 3% of damage as HP. Reduces cooldown of Searing Palm by 5 sec. | ||||||||
Open Palm |
18 | 0 | Centered on Caster | 2 x 4m | Instant | 9 sec. | On Counter | No |
Inflicts [9] damage. Knockback for 5m and Daze for 3 sec. Pierces Parry. | ||||||||
Retreat |
25 | 0 | Centered on Caster | Target | Instant | 12 sec. | During a Dazed, Knocked Down, or Unconscious state | No |
Escapes from Daze, Knock Down, or Unconscious. Moves back 4m. Resists damage and status effects. | ||||||||
Awakened Cyclone Kick |
45 | -2 | 3m | Target | Instant | 1.1 sec. | After Roundhouse | 2 ~ 10% |
Inflicts [11.65] damage; +[3.75] damage if Searing Palm on enemy. Absorbs 3% of damage as HP. Reduces cooldown of Searing Palm by 5 sec.
| ||||||||
Flying Slam |
2 | -1 | 9 ~ 16m | 8m radius | Instant | 6 sec. | None | No |
Inflicts [1.5] damage. Pierces Defense and Parry skills. +35% Movement Speed for 6 sec. after using. | ||||||||
Second Wind |
15 | +5 | Centered on Caster | 3m radius | Instant | 36 sec. | During a Stunned, Dazed, Knocked Down, Unconscious, Grabbed, Phantom Gripped, Grappled, or Frost Prison state | No |
Inflicts [1] damage. Escapes from CC. Resists damage and status effects. Daze for 2 sec. +5% HP Recovery. Pierces Defense and Parry skills. | ||||||||
Meteor Slam |
35 | -1 | 3m | Target | Instant | 30 sec. | Airborne target | No |
Grapple Airborne enemy for 3s. Evasion +100% | ||||||||
Clobber |
40 | -3 | 4m | 3m radius | Instant | Instant | On Grappled target | No |
2 sec. knockdown on enemy within range. Inflicts [4] damage. | ||||||||
Fighting Spirit |
45 | 0 | Centered on Caster | 50m radius | Instant | 1 min. 30 sec. | None | No |
For 10 sec., party within range: +40% Critical; +50% Critical Damage; Drains 70% Additional Damage; Roundhouse / Cyclone Kick +[2] damage; full Focus Recovery | ||||||||
Counter |
2 | 0 | Centered on Caster | Target | Instant | 1.3 sec. | None | No |
Frontal Counter for 1 sec. Absorbs 50% of damage as HP. On Skill: [1.5] damage; +3 Focus Recovery; Defense +100% for 8 sec.; Resist for 1 sec. On Counter: Wind Shear for 3 sec. | ||||||||
Tornado |
10 | 0 | Centered on Caster | 3m | Instant | 12 sec. | During Knocked Down | No |
Escapes from Knockdown. Knockback for 2m. Inflicts [1] damage. Knocks Down for 1 sec. when hit while casting. Resist Knockdown, Daze, Stun, and Knockback for 1 sec. on skill. | ||||||||
Body Kick |
20 | 0 | 3m | Target | Instant | 1 sec. | During a Grabbed or Phantom Gripped state | No |
Inflicts [2] damage | ||||||||
Headbutt |
35 | 0 | 3m | Target | Instant | 30 sec. | On Grappled target | No |
Inflicts [5.5] damage. +5% HP Recovery. | ||||||||
Guiding Fist |
5 | +2 | 16m | Target | Instant | 6 sec. | None | No |
Approaches enemy. Inflicts [0.4] damage. Stacks 1 Bleed ([1] damage over 10 sec.). | ||||||||
Somersault Kick |
10 | 0 | Centered on Caster | Target | Instant | 12 sec. | During Knocked Down | No |
Counters for 0.8 sec. On skill: Dazes for 2 sec.; Inflicts [1.5] damage; Resist Knockdown, Daze, Stun, and Knockback for 1 sec. | ||||||||
Slip Kick |
20 | 0 | 3m | Target | Instant | 9 sec. | During a Grappled, Grabbed, or Phantom Gripped state | No |
Escapes from Grab, Phantom Grip, or Grapple Prompt response to an enemy's attack. Inflicts [2.6] damage. Resists damage and status effects up to 1 time over 1 sec. | ||||||||
Sky Kick |
30 | -2 | 3m | Target | Instant | 18 sec. | Stunned or Dazed enemy | No |
Launches Stunned or Dazed target Airborne. Inflicts [3.5] damage. Stacks 1 Wind Shear Wound. | ||||||||
Rising Kick |
30 | -1 | 3m | Target | Instant | Instant | Airborne target | No |
Refreshes Airborne. Inflicts [5.5] damage. Increases Evasion by 100%. Stacks 1 Wind Shear Wound. | ||||||||
Falling Star |
33 | -1 | 3m | Target | Instant | Instant | Airborne target | No |
Grounds Airborne enemy. Inflicts [6.5] damage. Increases Evasion by 100%. Removes Wind Shear Wound and stuns for 3 sec. if used on a target with 3 stacks. | ||||||||
Pummel |
35 | 0 | 3m | Target | Instant | Instant | On Grappled target | No |
Inflicts [13.5] damage | ||||||||
Triple Kick |
36 | +5 | Centered on Caster | 2 x 4m | Instant | 15 sec. | When using Footwork / Shadow Dance or Resist by Flurry | No |
Stun for 2 sec. Inflict [10] damage. +6 Focus Recovery for 3 sec. Cancels Defensive skills. | ||||||||
Avenging Fist |
40 | +2 | 16m | Target | Instant | 18 sec. | During Counter / On Counter | No |
Resist for 1 sec. [6] damage. Removes Block Approach and Approaches enemy. On hit: Readies Searing Palm and reduces cooldown by 5 sec.
| ||||||||
Leg Sweep |
4 | -2 | Centered on Caster | 5m semicircle | Instant | 18 sec. | None | No |
Knocks Down for 3 sec. Inflicts [1] damage. Pierces Parry. -25% Movement Speed for 6 sec. | ||||||||
Emit Frost |
28 | +3 | Centered on Caster | 5m radius | Instant | 1 min. 30 sec. | None | No |
Escapes from Control. Frost Prison for 3 sec. Removes Block Approach. Escapes from Freeze. Freezes enemies within 5m. Unable to reset cooldown. | ||||||||
Chokehold |
38 | -2 | 3m | Target | Instant | 45 sec. | On Grappled target | No |
Renders target Unconscious for 30 sec. | ||||||||
Comet Strike |
23 | -2 | Centered on Caster | 2 x 8m | Instant | 30 sec. | None | 3 ~ 15% |
Inflicts [12] damage. +15% Critical Damage for 10 sec. On hit: readies Searing Palm; decreases Wind Gyre cooldown by 5 sec. | ||||||||
Armbar |
45 | +5 | 3m | Target | Instant | Instant | On Grappled target | No |
Inflicts [5] damage. Blocks Defensive skills for 10 sec. | ||||||||
Rising Dragon |
6 | 0 | Centered on Caster | 8m radius | Instant | 30 sec. | None | No |
Stuns for 2 sec. Inflicts [1] damage and applies Deep Wound for 12 sec. +10% HP Recovery. Pulls enemies within a 8m radius. Purges Deep Wound. Pierces Defense and Parry skills. | ||||||||
Pivot Kick |
33 | 0 | Centered on Caster | 2 x 8m | Instant | 12 sec. | None | 3 ~ 15% |
Inflicts [9.5] damage. On hit: Readies Searing Palm and reduces cooldown by 8 sec. | ||||||||
Searing Palm |
45 | +5 | 3m | Target | Instant | 30 sec. | On Pivot Kick use; On Avenging Fist hit; Upon Resist with Shadow Dance / Footwork / Flurry / Backstep | 4 ~ 20% |
[10] damage. Pierces Defense and Parry skills. -10% [[Movement Speed]|Speed]]. For 12 sec.: +1 Focus/sec; +20% Damage Reduction. Applies Searing Palm to target; gain +2.5% Critical Damage for 3 sec. on hit (max 10 stacks). | ||||||||
Flurry |
23 | 0 | 16m | Target | Instant | 24 sec. | None | No |
Inflicts [18] damage over 4 hits. Approaches enemy. Resists damage and status effects. On Resist, decreases cooldown of: Searing Palm by 8 sec. (max 1 time); Wind Gyre by 6 sec. (max 1 time). | ||||||||
Wind Gyre |
36 | 0 | 1m | 5m radius | Instant | 45 sec. | None | 3 ~ 15% |
[25] damage for 10 sec. on enemies within range. Recovers 2 Focus for each enemy hit. Triggers Wind Shear, Howling Wind Shear for 3 sec. Pierces Defense and Parry skills. | ||||||||
Shadow Dance |
8 | 0 | 3m | Target | 0.2 sec. | 15 sec. | None | No |
Dashes to the left. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Wind Shear, Howling Wind Shear for 2 sec. | ||||||||
Footwork |
8 | 0 | Centered on Caster | Target | 0.2 sec. | 15 sec. | None | No |
Dashes to the right / Moves forward 5m untargeted. Resists damage and status effects: for 0.6 sec; up to 5 times for 1 sec. +35% Movement Speed for 6 sec. On Resist: Recovers 5 Focus; Recovers 2% of HP over 2 sec.; Triggers Wind Shear, Howling Wind Shear for 2 sec. | ||||||||
Backstep |
25 | 0 | Centered on Caster | Target | Instant | 8 sec. | None | No |
Moves backward 8m. Resist for 1.5 sec. +50% Speed for 4 sec. On Resist: Wind Shear, Howling Wind Shear for 2 sec.; decrease Searing Palm cooldown by 5 sec. | ||||||||
Eight Talons |
55 | 0 | 16m | 5m radius | 0.3 sec. | Instant | Max Hongmoon Focus | 5 ~ 25% |
[220] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. Resists dmage and status effects up to 3 times. | ||||||||
Aftershock |
55 | 0 | 16m | 5m radius | 0.3 sec. | Instant | Max Hongmoon Focus | 5 No |
Launches target Airborne. [10] damage over 5 time(s). Approaches enemy. Pierces Defense and Parry skills. +35% Speed for 5 sec. after using. -50% Speed for 6 sec. Recovers 5% Hongmoon Focus per enemy hit. | ||||||||
NO HOTKEY | ||||||||
Azure Dragon |
55 | 0 | - | - | - | - | None | No |
On Resist: Resets Flying Slam cooldown, +25% Speed for 6 sec.; triggers Wind Shear for 3 sec. During Wind Shear: Iron Shoulder enabled; Roundhouse resets Iron Shoulder cooldown. During Howling Wind Shear: Evasion +100%; Evasion +5,000; Speed +30% | ||||||||
Unleashed |
60 | 0 | - | - | - | - | None | No |
Triggers Unleashed effect for 12 sec. when using Searing Palm: Boss Attack Power +145, Critical Damage +10%. |
Talents[ | ]
At level 55 HM 7, a quest becomes available which enables the Talent trees for each Awakened spec. This allows players to customize their skills, including unique bonuses and abilities. Talents are split into 5 sets of 3, and only 1 can be selected from each group. Setups are thus frequently referred to as a set of 5 numbers from 1-3 - 31111 is a popular Wind build, or 21111 for Fire.
Talent 1 | Effect | Talent 2 | Effect | Talent 3 | Effect |
---|---|---|---|---|---|
Ardent Attacks |
Quick Kick: +[2] Damage Dragon Claw: +[1.3] Damage, -1 Focus Cost Awakened Dragon Claw: +[2] Damage Hellfire Kick: +[2.5] Damage |
Strategic Strikes |
Smolder: -3s CD on hit Comet Strike: +[3.3] Damage, +[1.8] Damage to , -5s CD on hit |
Fervent Flames |
Burning Fist: +[1.3] Damage, +[0.5] Damage to Shadow Fist: +[1] Damage, +[0.5] Damage to Awakened Burning Fist: +[1.8] Damage, +[0.5] Damage to |
Viper Fangs |
Twin Cobra (during ): [8] Damage, Pierces Defense/Parry, 2 x 16m area, instant cast, 9s CD Counter: + (5s) on Counter |
Tiger Teeth |
Comet Strike: Pierce Defense / Parry Burning Fist: Pierce Parry Awakened Burning Fist: Pierce Parry |
Warrior's Will |
Searing Palm: -40% Speed, Stun (2s) on 5th hit to Flurry: Daze (3s), Mystic -> untyped Damage, doesn't Resist, doesn't decrease CD, doesn't decrease CD Flying Slam +[8.5] Damage, Airborne, -50% Speed (6s), +54s CD, no CD reset |
Retaliator |
Backstep (on Resist): -9s CD, -5s , CD | Survivor |
Ice Guard (during ): +3 Focus, Frost Sheath (3s), Pierce Defense/Parry, -Block Approach, Escape from Freeze, Frost Prison (3s) on hit during , Freeze (16m) Shadow Dance: +Moves forward 5m when there is no target |
Hunter |
Guiding Fist: +Pierce Parry Footwork: -Dashes to the right, +Moves forward 8m, +Skill speed |
Scorched Earth |
Tremor: +4s, +7s | Shattered Stone |
Tremor: +3m radius, Pull (2+: +30% AP), Stun (2s) | Broken Ground |
Tremor -> Quake: -2m range, -21s CD, +2 Focus Cost, -[10] Damage, Daze (3s) every 0.5s at 3m > 6m > 9m > 12 > 16m. |
Searing Dragon |
Leading Palm -> Searing Dragon: +[5.5] Damage, +0 x 4m area, (5s), (5s) | Meteor Storm |
Meteor Slam: -30s CD, +80% Damage Reduction, Resist Ground Pound: +[4] Damage Pummel: +[16] Damage |
Dragon Fire |
Fighting Spirit -> Dragon Fire: (8s), doesn't give Amplification, doesn't increase / Damage, doesn't recover Focus, doesn't Resist |
Talent 1 | Effect | Talent 2 | Effect | Talent 3 | Effect |
---|---|---|---|---|---|
Ardent Attacks) |
Roundhouse: +[1.1] Damage; +[1.8] Additional Damage in , resets CD in Straight Jab: +[1.7] Damage Awakened Roundhouse: +[1.5] Damage, +[2.55] Additional Damage in , resets CD in |
Strategic Strikes |
Cyclone Kick: +[1.2] Damage, +[0.4] Damage to Awakened Cyclone Kick: +[1.75] Damage, +[0.55] Damage to |
Heightened Hits |
Roundhouse: +[1.8] Additional Damage in , -0.5s CD, resets CD in Cyclone Kick: -1s CD Awakened Roundhouse: +[2.1] Additional Damage in , -0.5s CD, resets CD in Awakened Cyclone Kick: -1s CD |
Storm Step |
Sky Kick: +[3.5] Damage, -9s CD Rising Kick: +[5.5] Damage Falling Star: +[6.5] Damage |
Sky Path |
Flying Slam: Airborne, +[13.5] Damage, -50% Speed (6s), recast (3s), +3m min range, +84s CD, no CD reset Smite: -6s CD Sky Kick: -6s CD, Airborne on KD |
Wind Rage |
Smite: -6s CD Comet Strike (on hit): -15s CD, KB (10m), KD (2s) Flurry: Daze (3s), Mystic -> untyped Damage, doesn't Resist, doesn't decrease CD, doesn't decrease CD Flying Slam +[13.5] Damage, Airborne, -50% Speed (6s), +54s CD, no reset |
Defender |
Counter (on Counter): -3s CD, -1s , CD; +2s | Brawler |
Shadow Dance: -3s CD, 1s Resist, Moves behind enemy Footwork: -3s CD, 1s Resist, Moves behind enemy |
Evader |
Backstep: +4s CD, recast (3s) |
Shifting Winds |
Wind Gyre: +7s , | Gathering Storm |
Wind Gyre: +3m radius, Pull (2+: +30% AP), Stun (2s) | Rising Tempest |
Wind Gyre -> Storm Gyre: -[10] Damage, Airborne, -15s CD Rising Dragon: -6s CD |
Azure Spirit |
Fighting Spirit: Resist (5s, max 5), (5s), (5s) | Wind Fury |
Leg Sweep -> Ice Guard (during ): +3 Focus, Frost Sheath (3s), Pierce Defense/Parry, -Block Approach, Escape from Freeze, Frost Prison (3s) on hit during , Freeze (16m) Fighting Spirit -> Wind Fury: (10s), doesn't give Amplification, doesn't increase / Damage, doesn't recover Focus |
Dragon Roar |
Fighting Spirit -> Dragon Roar: Airborne every 0.5s, -47m radius, doesn't give Amplification, doesn't increase / Damage, doesn't recover Focus |
Media[ | ]
Screenshots[ | ]
The following screenshots were taken from the character creation screen at NA launch in 2016.
Videos[ | ]
Kung-Fu Master Skills | Kung-Fu Master Skill & Combo Introduction |
---|---|
Classes |
Assassin Blade Dancer Blade Master Destroyer Force Master
Gunslinger Kung Fu Master Soul Fighter Summoner Warden Warlock • Zen Archer |