Attributes
There are a total of 27 different stats in Blade & Soul, subdivided into Offensive Stats and Defensive Stats.
Contents
Offensive Stats[edit | edit source]
Offensive Stats focuses on dealing damage and dealing with threats.
Stat | Description |
---|---|
Attack Power | Affects your damage output. |
PvP Attack Power | Affects your skill damage output. Applies to other players. |
Boss Attack Power | Affects your skill damage output. Applies to Bosses. |
Piercing (Penetration) | Piercing negates the opponent's damage decrease, thereby increasing your direct damage output against opponents with good defense. |
Accuracy | Affects % chance of hitting the target. If accuracy is greater than 100%, the extra percentage lowers passive evade/block chance by that amount. |
Concentration | Allows your attack to penetrate the opponent's Counter or Block. |
Critical | Affects % chance of critically hitting the target. |
Critical Damage | Affects % damage increase on critical hit. |
Mastery | Increases the duration of buffs and positive status effects by 20% per level. |
Additional Damage | Increases damage output. |
Threat | Increases the likelihood of an enemy to target you over other assailants based on Damage you inflict. |
Debuff Attack | Increases damage dealt to enemies under crowd control effects. |
Mystic | Increases damage dealt by Mystic (elemental) attacks. Ex: fire, ice, wind, earth, lightning, void. |
Defensive Stats[edit | edit source]
Defensive stats focuses on increasing your own and your allies survivability.
Stat | Description |
---|---|
HP | Increases your total health. |
Defense | Reduces damage taken from non-Evolved targets. |
PvP Defense | Reduces damage taken from other players. |
Boss Defense | Reduces damage taken from Bosses. |
Evasion | Affects % passive evade chance and % damage reduction on counter. An evaded attack deals no damage. |
Block | Affects % passive block chance, % damage reduction on passive block, % damage reduction on active block. |
Critical Defense | Lowers chance to receive and damage taken from Critical hits. |
Willpower | Reduces duration incoming debuffs by crowd control by 20% per level. |
Damage Reduction | Reduces damage taken. |
Health Regen | Affects passive healing every 2 sec in/out of combat. |
Recovery | Increases healing from all sources by a %. Ex: potions, lifesteal gems, skills etc. |
Debuff Defense | Damage reduction while under crowd control effects. |
Other[edit | edit source]
Stat | Description |
---|---|
HM Focus | Grants Hongmoon Focus on hit. |
Move Speed | Increases % Movement Speed. |
Caps & Scaling Factors[edit | edit source]
Stat | Soft Cap | Hard Cap | Scaling Factor |
---|---|---|---|
Critical Chance | 50% | unknown | unknown |
Penetration | unknown | penetration == target defense | unknown |
Formulas & Calculations[edit | edit source]
These formulas can be used to theoreticaly calculate certain in-game values. Such as damage numbers and % chances/risks.
These calculations are assuming that no passive and or active evade, block or counter are being used.
Name | Constants | Formula |
---|---|---|
Skill: Minimum damage | c = weapon dependent constant. g = damage from gems. | ( scale * (attack - c) + additional damage) * (target defense(stat) - penetration) * elemental damage * critical hit damage + g |
Skill: Maximum damage | c = weapon dependent constant. g = damage from gems. | ( scale * (attack + c) + additional damage) * (target defense(stat) - penetration) * elemental damage * critical hit damage + g |