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A Dashing Experience

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Trainingquest.png A Dashing Experience
A Dashing Experience.jpg
Type Training
Daily No
Class [[{{{class}}}]]
Act Act , Chapter
Level {{{level}}}
Preceded by Water Walking
Followed by Calling the Old Man Out
Given by Elderly Hermit
Starts in [[]]
Also occurs in {{{locations}}}
Ends in Wanderer's Hut
Turn in to Elderly Hermit
Rewards {{{rewards}}}
Rewards 300 XP
Air Dash
11Copper.png
Optional
Rewards
Premium Level {{{plvl}}}
Duration {{{duration}}}





First available after starting Campaignquest.png Act 1, Chapter 18: Shroom to Grow

Objectives[edit | edit source]

  1. Click to read the message
  2. Report to the Elderly Hermit at the Wanderer's Hut

Dialogue[edit | edit source]

1. Click to read the message

Letter from Elderly Hermit Ja Un:
"How is your training going? Why not come and chat for old time's sake?"

2. Report to the Elderly Hermit at the Wanderer's Hut

"I haven't seen you in some time. But look how you've grown!
Did you learn anything from Master Cho? I'm surprised you could wrestle anything helpful out of him."
He's been very helpful.
"You know, I used to be quite the Windwalker in my day. I could show you a few tricks as well!
There's a very useful skill that lets you fly through the air! Gliding is so slow by comparison."
What is it?
"It's called the Air Dash! Charming name, isn't it? Elegant in it simplicity. (Is the name too direct?)"
What do I do?
"It's so easy to do! Just... uh... hm. Now hold on, I just need to remember...
Well, I'm sure you can figure it out for yourself! You seem like an inventive person."