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Training System

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Many will find the Training system to be similar to skill trees in other well known RPG games, but with its own unique characteristics. A Skill tree is an aspect of some games that allow custom configurations of a characters abilities.

Blade & Soul provides its players with many ways to create a unique character, allowing them to customize it to fit their play style. The Training system is one of many ways to do this. Once your character reaches level 15 and completes Chapter 17 of the main story, the Training system will unlock. Through the Training system and leveling, your character will unlock hidden powers to fend off evil.

You will be given one point to spend in the tree upon reaching level 15. Every level gained after that will give you an additional point. Much like other skill trees in various other games, you'll need to spend a certain amount of points within a tree to unlock more advanced skills. Your character will be able to learn entirely new abilities with this system as well as strengthening already available skills.

When you hear "strengthening," you would think the damage of certain moves will be increased. But in this case, you can also make your counters last a bit longer, increase the duration of your stuns, or even open up more combo options for certain skills, not to mention making certain skills available when you are immobilized. The Training system focuses more on utility of the skills rather than power. For example, a Kung-Fu Master's Leap Stomp has a 12 second cool down, but if you put a point in this skill it will allow the Leap Stomp cooldown to be reset when you use the Force Punch skill. In addition, it will also allow the use of Force Punch when you are stunned.

You do not need to worry about your skill selection. The skills you put in this system can be reset at any given moment for free.

System Organization[edit | edit source]

The training tab is organized with two categories: the singular column on the left are your active skills, and the two larger columns on the right side are the utility aspects of the related skill on the left column. In order to put points into the right side columns, you need to first take the active skill on the left side of the same line.

Class Training Lists[edit | edit source]

Below is a list of all the classes' abilities, ability modifiers, and their descriptions found in each of their training system tabs.

Use the links below to jump to a class.

Blade Master
Kung-Fu Master
Force Master
Destroyer
Summoner
Blade Dancer

Hongmoon Techniques[edit | edit source]

In addition to the base skills each class has access to are the end-game Hongmoon Techniques located at the end of some ability trees. Each skill costs 2 skill points to activate and is often a significant power boost. There are various methods for obtaining these legendary and powerful skills involving both PvP and PvE. As of the current patch, there's 1 skill for each class with one branch being unlocked exclusively through PvP methods with the other branches through a skill book obtained from the 4-man version of Bloodshade Harbor. Each branch requires one book, unique to each class, from the 4-man Bloodshade Harbor's last boss - Hae Mujin.

List of Hongmoon Skills[edit | edit source]

Here's a quick run down of what skills are available for each class.

The skill that's unlockable via PvP costs 5000 Zen beans (4500 for via the premium Dragon Express Store). Note that for most classes, this skill is generally PvE oriented and are not as useful in a PvP situation. The skill books are tradeable and can be bought on the market but due to the current demand, it costs 100+ gold.

Hongmoon Levels[edit | edit source]

In the current patch for the NA and EU servers, you start gaining Hongmoon levels as soon as you reach Level 45. For those who left the game and were at max level before the patch dropped, you just need to gain 1 XP or more by any means and you will automatically convert to Level 45 HM 1. Upon reaching level one, players gain some stats as well as the ever important skill points. Before the patch, players had a skill point cap of 31 points. At the current patch, a player at HM 5 will have 42 skill points (11 extra from Hongmoon Levels). There are ultimately 20 Hongmoon level in the latest content patch in Korea at the max level of 50 for a total of 69 skill points.

The combat capability difference is minute at first but becomes more pronounced as the player reaches the Hongmoon level cap. As such, an HM 5 player has a noticeable advantage versus an HM 1 player.

LVL Skill

Points

HP ATK DEF Parry Dodge XP Required
1 5 500 0 6 6 8 1 XP at level cap - 50
2 1 566 0 7 7 9 750,000 XP
3 2 641 2 8 8 11 900,000 XP
4 1 726 2 9 9 12 1,000,000 XP
5 2 822 4 10 10 14 1,138,000 XP
6 1 931 4 12 12 16 2,008,000 XP
7 2 1054 6 13 13 18 3,000,000 XP
8 1 1194 6 15 15 21 5,000,000 XP
9 2 1352 8 17 17 23 8,000,000 XP
10 1 1531 8 20 20 27 10,000,000 XP

Note that in the PvP arena, the stat bonuses are nullified due to the normalization effect but the skill point advantage is still pronounced.